I cannot express how impressive this game is! The gameplay and concepts are creative and solid! I had some trouble though, the game ran off the edges of my screen, but that's probably something I can fix on my end. All in all awesome job!!
Play subresolution
RESOLUTION BREACH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #75 | 4.400 | 4.400 |
Overall | #125 | 4.160 | 4.160 |
Enjoyment | #286 | 3.920 | 3.920 |
Style | #493 | 4.160 | 4.160 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players need to solve the level puzzle by adjusting the scale of resolution in the game
Development Time
Comments
Wow this has to be one of the best and most creative implementations of the theme I've seen so far! Absolutely amazing!
Very creative and interesting concept, fits the theme well, the art is super cute and I really enjoyed it
Woah! The concept here is super creative and the pixel art is super well made. This game feels so polished and creative. Amazing job, one of the best games I've played so far!
This was the best execution for the resolution changing concept I've played so far.
Loved the pacing of unlocking resolutions, just far apart enough to allow the player to get comfortable with the advantages of each, but not so far apart to get samey.
Great jam game!
Clever idea and well put together. The sprites look nice, and the atmospheric music fits well. I didn't encounter any game-breaking or annoying bugs. As for minor things, I wouldn't mind slightly faster scene transitions after death, and controlling the scale with something like arrow keys would also be nice.
Really great execution of great idea. Love the pixel art not just scaling up but has unique asset for every resolution. Game is polished and fun to play. Congrats!
Incredible game with a really smart idea!
I love that you didn't lazily scale the pixel art, and actually made assets for every resolution with a coherent pixel ratio. Maybe having a button mapped on the keyboard to change resolution would have been nice, instead of using the mouse to drag the UI.
Congrats!
Since 32x32 tiles aren't included, it is rather easy to make sprites in 8x8 or 4x4 as it is downgrading from 16x and does not require much of an effort. the real pain was when you have to import the assets 4 times and build the exact same level 4 times, which took us almost 2 days and frustrated. And with the button bind, yes, it was one of the many elements that were put aside as the game was still unable to run even on the last hour before submission. anyway, thx for the comment!
Love the pixel art and the changing of scale. I could see playing a full scale game with this mechanic and style, maybe with different abilities based on scale.
I think it would be nice if the scale could also be controlled with the arrow keys, would make for snappy changing and allow for some interesting platforming challenges.
Great job, one of my favorites so far
yes, it would be more interesting if we designed levels that require precision platforming while doing resolution changes, but at the start we didn't expect the transition between resolutions to work so well in motion. with that said, it is entirely possible to make the levels more interesting if we included that.
Very creative way to put it ! Just there was a bug in the transition to level 1 but i think you already figured it out and didn't have time to correct it. That's fine tho because the game is already great that way ! Good work, love the game :)
The game mechanism is very creative and overall art is quite harmonious. I love it!!
really really cool interpretation of the theme !!!!! also fun opening and closing panels. amogus
Platforming feels good. Very creative vay to implement jam theme. The game almost feel like metroidvania.
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