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BuzzyBee

57
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A member registered Sep 06, 2019 · View creator page →

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Thank you very much!

Not gonna lie, I was worried it would be too easy. Thanks for playing!

Thank you very much!

Super cute game! The music fits the visuals really well and the balancing mini game is very fun. Good job!

I love this. The idea of only moving using the recoil of your weapon is one I really like (I've made a platformer like that before and it's really fun to work with.) The sound effects are really satisfying, especially when you grab the minigun upgrade and use it with the shotgun. Would like to have seen the minigun rocket launcher, but I can see how that would have been game crashing. The game would probably benefit from having a custom cursor since I found myself scrambling to find my mouse when trying to switch weapon (alternatively, being able to switch with number keys would also work.) Incredible entry, great job!

I had both buttons pressed but the indicators didn't turn green

Really fun idea presented very well! Found the guy resetting whenever I made any changes a bit irritating, but nothing game ruining :)

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Love the aesthetic of the game! The gameplay is really fun, but I'm too small brain for it

Really cool mechanics and ideas, but the door in the level where you use the ice and concrete to get over the lava didn't open for me so I didn't see if there was anything past that.

The game is really awkward to control, but it looks great, has a fun concept and I really like  the chef character

Really fun mechanics! The last level hurt my brain

Really cute graphics and music! Turning the character with the camera has a really wide angle ("he turns like a semi truck" - Jemmeh in chat) that feels a bit awkward to move with, but other than that the game controls well :)

Fun game. Really like the graphics and the gameplay is satisfying. Couldn't figure out how to keep my guy from going out if there is a way to do that though

hey, no worries. I probably should have checked if the game crashing was actually intentional. The timing of it felt very "ooooo spooky game crashing on purpose," which was just unlucky (also I was kinda rushing to end the stream at that point.)  Having now replayed the game in its entirety, I can pretty confidently say that I wouldn't have picked up on how the "revealing circle" mechanic connected to the story of the game, but the game itself is connected to the story better than I initially thought with the main character trapping themself in it. That part of the story did feel a bit like it came out of nowhere, but I imagine it's something that would be expanded on if this was expanded into a full ARG/analogue horror series. For that bit in the 2nd level that I criticized, I am gonna partially take that back because I realised it plays a different cutscene to the one you see going into the level, but I will say that it shouldn't make you restart the level once you get to it.

I think I know where this would happen, will fix it if I do the post jam

You can get out the wall if the button is pressed again, which should always be possible, but I definitely should have included a level reset button in case there's ever a situation where it is not. Glad you enjoyed the game other than that!

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Initially didn't leave a comment, but I do actually want to to expand on why I gave the game the rating I did.

I did really like the gameplay. The physics felt good and the mechanic of using the circle to reveal parts of the level was really fun and creative. If that was the core of the game, I would have rated it higher than 3 across the board (I changed the creativity rating from 2 to three for the circle mechanic) The game also looks and sounds great.


What brought the game down for me was the horror elements and one specific bit in the 2nd level. Starting with the 2nd level, that bit that looks like a level goal but actually restarts the level including the cutscene before the level feels unnecessary. If it just reset the level, it wouldn't be too much of a problem, but forcing the player to wait 45 seconds watching something they've already seen was kinda of frustrating, especially when you don't know that's the actual level goal.

Onto the horror bit, the initial reason I gave on my stream was "this isn't my kind of horror" which isn't a great summary of my critique of the horror elements of this game. A lot of the horror elements felt like they were present for no reason. A lot of the text implying that the "I have done something" feels like it's just present for the sake of being creepy. I didn't get the sense while playing that they meant anything, which led to it feeling more cheesy than creepy. Same goes for the faces and the "these are your victims" at the start of the 2nd level. The lore was presented in a very vague way that doesn't really open the door to any questions deeper than "what actually happened". The exception to that is the between level cutscenes that give pretty direct information about some monsters, but these cutscenes feel very disconnected from the rest of the game and the information they provide doesn't link to the gameplay. The horror and the mechanics of the game feel like 2 disconnected ideas. My main question with the story of this game is "how does it connect to this circle my character can use to see things that are otherwise invisible?" if a gameplay focus had been put on monsters that you need to avoid instead of the circle mechanic, the two major elements of the game would have blended together much better and created a creepier atmosphere, although I do appreciate that this would have been hard to do given the timeframe for development.


tldr: the horror and the gameplay aren't connected enough for the horror to be engaging which kinda brings the whole game down for me


Again, I do want to say that the gameplay itself is very good, it's just that which surrounds the gameplay that I found to be lacking

Glad you enjoyed. I could probably have added a little glow around moveable objects to make them easier to keep track of. Will probably do that if I decide to do the post jam

(I know I already replied to this but I thought of a better one) I don't have a gift, I have autism /lh

yeah that's fair. I did debate stopping all current momentum when you changed gravity, but ti didn't feel too great. The way it works is that the more speed you have in one direction, the longer it takes to slow down once you change so you can moderate your speed by changing directions constantly, but I probably should have communicated that better in the game

I wouldn't call my art abilities a gift lmao, but glad you enjoyed it!

Getting the red cube to go where I wanted it to was painful sometimes, but other than that the game looks great and the way the red cube moves when it points in the right direction is very satisfying, especially with the little popping sound effect. Good game!

I love this gameplay, but I need more of it. Looks and sounds great too!

Really cute game! Looks great and feels good to control once you know that you don't need to use the circle in the bottom left and can click anywhere. Good job!

Cute graphics and fun gameplay! I like the stuff with moving the platforms to create more speed

Movement is pretty difficult to get the hang of, but immensely satisfying once you get used to it. Enemies are a tad hard to hit, but other than that great entry!

Really fun idea. the game looks and sounds great. the only thing is that since I don't what rules can be added, it's kinda tricky to figure out what they are.

big funny, but even after dating the presenter for 5 years he couldn't get my name right so idk about that "best gay couple ever" claim

Fun concept, really dig the hivemind-esque gameplay. The counter at the end of the level was wrong for me, but it was still enjoyable

Noted, will keep that in mind if I decide to expand on it at all :). Thanks for playing!

Fantastic game! Graphics are really cute, the music fits really well and the gameplay is really fun and satisfying. Moving platforms are a bit janky, but when aren't they?

Could really do with music and sound effects. Not being able to move the basket at all if the mouse is at the edge of the screen feels weird and makes low balls annoying to get. Other than that, the idea is really cool and getting the balls in the hoop is very satisfying. Needs some polish, but good work!

Music was a bit quiet compared to the sound effects and the jumps could do with a little hang time on them, but other than that the concept is really fun, the jokes are funny and the game mostly feels pretty good to control. Good job!

Good game. Abilities other than the laser and platforms need more utility and there should be a more reliable way to get more RAM or reset the level (or both) since sometimes the guy simply refuses to complete his objective

Thank you very much!

Suitably chaotic for the concept. Great game!

Graphics are really cute, music is very relaxing and the sound effects are really satisfying. Great game!

Very cute game. The music and sound effects worked really well together to make a cozy atmosphere. Good job!

Thank you very much! I really enjoy making compact levels that focus around one or a few ideas, so it's something I like to think I've gotten pretty good at. Glad you enjoyed!

The little notes between each level are really funny, the graphics are charming and the gameplay is very fun. Great game!