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Jakub Slezáček

95
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A member registered Feb 12, 2020 · View creator page →

Creator of

Recent community posts

I appreciate the feedback. The difficulty of jumps is hard to judge, based on the two of us who made the game. So this is definitely something to improve on. Glad to hear that you had fun playing it!

I am also not a player of autorun games :D The preview speed was hard to judge as I knew the layout, so thanks for your feedback!

Thanks for playing!

Thanks for your feedback! The restart button and sound settings are definitely needed, and I'll probably add them after the jam ends. Thanks also for the feedback on jumps. There is a bit of coyote time and variable jump height, but maybe not enough. I based the difficulty on just one other playtester and me, so there is definitely room for improvement.

Thanks for your feedback! The music was quite a last-moment addition, so the game was not completely silent. I always want to work more on the sounds, and there is always no time for that on game jams :'D 

Glad you liked it! Really appreciate you checking out the game!

Glad to hear that. Thanks for playing!

Cute game :D The pooping mechanics has actually a big potential. It's a pity you didn't manage to do a larger level.  But you'll definitely manage to do more in the next jam!

Hello, I really love the visuals of the game and physics-based mechanics, but the game was, unfortunately, a bit frustrating. It looks like the second weight at the beginning of level 2 was sometimes falling on its own, so when I finally managed to do the first jump, I couldn't continue and had to restart the level.

The "character" controls are unique and perfectly fit the theme. I really like the game, including the visuals and sounds :3 The Only slightly confusing part was the rotation of the ice block. I think if the cross rotated together with the block, it would be more obvious which way the scaling axes are and how the block rotates.

Well, the hardest thing was to figure out how to start the game :D Other than that, it's a very cute game :)

I really like the concept. That is a very interesting use of the theme. Although there are a few bugs, like key dropping through the floor, the game is quite enjoyable :)

Really appreciate you checking out the game!

Skipp of the preview was a planned feature, but it was not finished in time. Maybe I should have put more priority on it as I read the comments. It would be really easy to implement as well :'D

Good to hear that the ending scene wasn't just a waste of time. Thanks for trying out the game!

And it would be even funnier if there was more time :D Thanks for playing!

Thanks for trying out the game! I am glad that you like it.

Oh, that's the last thing we wanted to achieve :'D  But thanks for playing!

Glad you like the game :)

Hello, and thanks for playing. I don't think that browsing levels faster is the only thing missing. The game really needs more levels and polish :D

Uuu, I played with it for a while, and you can do really cool things with this game. Having each note just once makes it also quite a challenge! It took me a while to figure out how the timers work, but when I figured it out, it really opened infinite options. I want to see a more polished version of this game!

Wow! That's a really good puzzle game. I don't have the brain capacity to finish all the levels today, but I'll definitely do it tomorrow!

Thanks for playing! I also missed the restart level and skipped animation features. Maybe I should have prioritized them more because it would have saved some time also while playtesting :D

Wow, that's really cool and innovative platformer :D The sliders make it hard but interesting at the same time. I would maybe focus more on making the jumping feel more controlled. I really missed a little of coyote time, as it is quite hard to jump precisely and control sliders at the same time. Is it also possible that there is a but that the speed slider doesn't get applied sometimes?

Well, that is very difficult. At least for me :D  How am I supposed to get enough money to build towers inside the towers and still have towers to protect level 1?

Cool idea and great art, but the bullets and everything are happening so fast that there is no way of really controlling the game. I found the best strategy to be standing in the middle, shooting around, and hoping that I wouldn't grow or shrink too much.

The circle going through the square felt like a bug for the first time, but it's a really cool and clever mechanic. Also, you manage to do quite a lot of levels with nice difficulty progression. Very nice entry!

Hello, I played the game, and it looks very nice! All those different planets flying around their stars. But looks like the mission completion is not working correctly. I ate the planet the arrow pointed at, but the mission didn't update. So I ate all of the planets :D

Good, I can't get over 53k :D

I love the visuals; it's a very beautiful game. It took me a while to understand what was going on and what I should do to balance the resources. But after that, it was nice to play :)

I got 36 375 points. Is that good? :D It's fun to play for a while. I like that the ball not only gains energy but also grows, so it's easier to hit the slimes. I would only make the player appear on the other side of the map sooner, as I sometimes got lost on the edges and didn't know where I was.

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This is a good base - I enjoyed it for a while, but the game got boring after a moment as it was too easy.  Adding larger vehicles that would block more tiles or making the parking lot smaller / of some interesting shape would make the game more interesting.

It took a little practice to get used to the controls. Pointing with the mouse and scaling the rectangles is hard at first, but the mechanic is cool. Also, the level and difficulty progression is perfect.

The only confusing part for me was the scaling boxes, partially in the ground. I thought there was a hole in the ground.

Great! It's easy to understand and it's fun. If I should pinpoint the one thing, that bothered me the most, it is the way of restarting the level. The gameplay is super fast. Make also the restarting fast.

Hello,

I liked the most the Gift rain mode. The gameplay is fast and it is clear what and where to deliver and the timing of packages is well-balanced. I really enjoyed it!

I did not enjoy the other two modes as much. As the whole map is not visible, you don't know, where to deliver packages, or even where are some packages. Also, the time to deliver is quite short. I think, there are two different solutions. In one, the player doesn't have to remember anything. In this case, show the player directions to packages and to receivers (e.g. arrows on the screen borders). Another option is to not show the directions. In this case, the player must have enough time to memorize (ideally one color at a time) the locations of animals.

Hello,

I must say that the graphics and the audio go really well together. I tried to replay the game several times, but did not figure out, what is the correct passport code.

Thanks! 

Yeh, the static map makes the game a little bit boring. I hope to introduce changing map for endless mode and a challenge mode with predefined waves and map layout. I also want to try an option, where the player would throw obstacles behind him and the obstacles would break after being hit by a snake.

Hello, thanks for the feedback! Yes, the jump is usually your best friend. Even though the controls are very simple and in my opinion intuitive, I should introduce them better, when the player plays the game for the first time... About the sounds - I agree :D When I was playtesting the game for the last time, I swap the sounds from even more "offensive" sound, so I thought it was OK. But now I see, that it is still too much.

Hello, thanks for feedback! I hope to add more leveles or one level with changing layout in the future. Or maybe both :) 

Hello,

cool idea. I would add more rounds to the game - you would probably need to strategize more and at least for me, it would be more fun.

Hello,

what a game. I really like the idea, mechanics, and visuals. The idea of cards is really cool. I was actually playing it for quite a long time and I enjoyed it, although I was not able to completely finish it.

A few things, that would make the game even more enjoyable for me:

  • It takes a lot of time to understand the mechanics. Even with the tutorial, it took me several runs to fully understand, what is going on. Especially with fighting. The fighting mechanic is very interesting, but it took me a long time to figure out, what is going on and what each number means. I think, that the best way would be a step-by-step fighting tutorial at the beginning of the game (e.g. the player collects things from the trees, always gets something useful for fighting, and is forced to fight with one easy zombie).
  • There are a lot of things inside the inventory, but the order of some items looks quite random to me. 1. is there really a need for so many different items? (I guess, it makes the game more interesting) 2. If so, why not show only items, that are inside the inventory?
  • When I have the inventory open and I click inside the map, I would expect the inventory to close.
  • I had a hard time figuring out, which key to press to move in some cases (usually the diagonals).

One last question - do the explore and map buttons do anything?

I hope to get back to this game when I have more time :)