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A jam submission

Bullet.ioView game page

An Agario/Katamari-inspired bullet hell
Submitted by balydrap_games — 2 hours, 10 minutes before the deadline
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Bullet.io's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#15933.3083.308
Overall#21743.2693.269
Style#24373.2693.269
Creativity#26773.2313.231

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Consuming enemies makes you grow. You need to be large to eat the large enemies, but you're nimbler and better able to dodge the bullets when you're small, so the game is about trying to manage that tradeoff.

Development Time

96 hours

(Optional) Please credit all assets you've used
I used one of Unity's default fonts, Liberation Sans, and made the rest of my assets myself (except the GMTK branding).

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Comments

Submitted

Visuals are decent, the sound effects are good, the gameplay is fun and the mechanics are done well.

Solid game 👍

Developer

Thank you!

Submitted

Very fun! There should probably be something telling the player he is progressing, and a bit easy IMO.

Developer

Thanks! I definitely should have included a progress bar. I try to err on the side of easy for game jams, but I don't want anything to be trivial

Loved it!!! 

At the beginning, when you are small and fast, the camera movement seemed a bit excessive in my opinion. Regardless of that, great entry to the jam!

Developer

Sorry about the camera, but I'm glad you had fun overall! Thanks for playing!

Enjoyed this one a lot!

Developer

I'm glad you liked it!

Submitted

Simple and fun.

Developer

Thanks for playing!

Submitted(+1)

Here’s what I liked:

  • simple mechanics, on theme, easy to figure out
  • at first dashing is not very useful, but when you get big and sluggish it becomes more helpful
  • only game I’ve played this jam can pause! (always appreciated)
  • no obvious bugs that affect play

Here’s what I think can be improved:

  • camera follow is a little jarring: I think you need a dead zone in the middle where the camera doesn’t follow. Are you using Cinemachine? It’s super easy to do and tweak the smoothness of the follow
  • no obvious win condition (but maybe I didn’t play long enough?)
  • the bounciness off the sides is actually pretty fun! I would have liked some wall objects in the middle of the map to strategically bounce off of, especially when scaled up and turning is slow

Nice work!

Developer(+1)

Wow, thank you for this in-depth feedback! I tried to program the camera myself, which didn't turn out very well. Cinemachine looks very useful, so thanks for the recommendation! There is a win condition (if you last long enough, you get to a final boss), but I definitely should have included a progress bar  or a "round x of y" or something like that to make that more obvious. Having bouncable objects in the middle of the map is such a great idea; I wish I'd thought of it! Thanks again for your feedback

Submitted

It’s definitely worth programming yourself to see how it works! Cinemachine is fantastic though and is honestly way better than anything I could ever write. And there’s like a million tutorials on it.

Doh, yeah I would have tried a little longer if there was a progress bar!

Submitted

Despite some camera issues the game was quite fun. I enjoyed getting the hang of the controls. It's great that there was a lot of enemy variety but I will say that I found it more fun to be big than to scale down once again.

Developer

I'm glad you liked the physics and enemy variety! And thanks for your feedback on the relative sizes!

overall cool and fun! Camera jostled pretty bad when you are small tho

Developer

Thanks! I agree; the camera could use some work

Submitted

the idea is kinda interesting and i like the minimalistic art. honestly the major issue for me was the camera, i think it moves to fast when you change direction, maybe smoothing that movement could be cool!

Developer

Thanks for the feedback! I'll be more careful with the camera in the future. I'm glad you like the art and concept

Submitted

it's a simple fun game and i like it.

Developer

Thank you!

A simple and fun little game, I loved the neon shapes, good job!!

Developer

Thanks! I'm pleased with how the visuals turned out

Submitted

the camera is making me dizzy lol great work on the idea!

Developer

I'm glad you liked the concept! Sorry about the camera

Fun gameplay, having to balance your size is a cool gimmick. Some kind of score indicator would be nice.

Developer

I'm glad you liked it! There's an ending to the game, so I probably should have included a  progress bar or some sort of indication of what you're working towards

Submitted

amazed how "shape" games are so cool sometimes,

It take me some timle to get how movmeents work but when done, it felt super great to feel the "weigth" of getting biger and biger !

get it till the end, trying to avoid the "malus" of getting shrunk

Good Job

Developer

Thanks! I had fun with this art style, and I enjoyed programming the player physics too

Submitted(+1)

Very fun, I played to the end. I went in thinking there wouldn't be a balance and I would just get as big as possible to win like I've seen on other games, but you balanced it nice in a way that actually required you manage your size based on the enemies left and your life. The  different enemy types worked really well. I liked that the camera wasn't locked on to the player but it did feel too loose and was a little disorienting. Maybe because the camera was faster than the player?

Submitted

Same, good balance.

Developer

Thank you! I was hoping to have that push-and-pull with the size, so I'm glad you enjoyed that. And thanks for the feedback on the camera! It was my first time programming a moving camera, and I'll be sure to make it smoother next time.

Submitted

Great game

Developer

Thanks!