Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

amarokczukay

16
Posts
12
Followers
5
Following
A member registered Aug 16, 2022 · View creator page →

Creator of

Recent community posts

i really liked the art and didn't think the life of a fish was that hard! damn those sharks were almost unavoidable! fun twist, but at the end, the fish is still getting eaten haha

"One must imagine Sisyphus happy"

the gameplay  is humdrum and repetitive but fits your idea really well, so that's a good point! i love the simple yet working art, the sound is cool too. a proof that simple can be good!

i liked many things about this game: art is on point, tire stains are great, the idea is fun and honestly i love car collisions (in game of course haha). but i found the controls to be super tricky since i'm used to use arrow up to move forward and left/right to turn. apart from that, i had great fun!

i got only 140 points but let's put that on the fact i'm tired, and hope i can do better tomorrow! it was really fun to play, once you understand how to properly use powerups it gets even better! and i was surprised that snakes could attack their fellow snakes, but why not after all, i'm clearly not a snake expert!

there are many layers of cool ideas in this game! i loved the 2 phases gamestyle, i wasn't prepare to parkour over my own traps hahaha! also being able to chose the number of villagers was kinda cool! however i had a bug on my last run, which caused all the traps from levels 2 and 3 to be moved before i had to escape, and they were like in walls, so they weren't threats anymore.

first of all, i'm always really pleased to see a fellow gdevelop user :D


your game was super fun! i don't know if it's targeted to one or two players, but i've played it without friends (sad isn't it) and it was a hell of a dexterity exercice! it was really fun to play and i'm sure it's good for my brain too!

yea unfortunately it was made for mouse users, i'm sorry for that. i've tested with touch controls, it's "doable" but way harder indeed. but yea, even with a mouse it's pretty difficult hahaha

art is great, texts are too! i liked the premises and what you've done! however it felt like the money had no use? or maybe all my adventurers died before i was able to purchase anything

a bit hard to apprehend since you don't really have feedback on some actions or information on some other, but i like this idea, and the art is nice!

well i don't know if it should reassure you or not, but i wasn't able to finish it either hahaha i know for sure that it is possible, i've carefully tested each jump many times, but it's a challenge even for me! happy you liked the premises!

(1 edit)

great hommage to the original! i loved the twist, the variety of creatures, and how close you were to the original while still having your own touch! also art style is beautiful!

my bad i only had 2 letters and one number right! anyway, it doesn't change anything to what i wrote, still amazed by what you can make with this kind of engine's limitations!

i loved the art style! it's always incredible to see what pico-8 users can manage to achieve! great job! it was very nice to prepare your patterns. you could have done just 1 or 2 phases, but you got 3, which is really good! hats off

nice concept! for once it's not "the dungeon has to kill the player" but instead you have to help/carry her! i loved the many mobs/objects available, but i had no idea what certain items were, it may lack a bit of information on them. apart from that, it was fun to play and learn AI's logic!

polished look and sound design. it feels a bit odd that the blocks can collide with the bar and slow it a little bit, but apart from that, it was a nice take on the theme!

every new iteration made me really laugh! i love how it says that it's "too easy" even if i had to retry my v0.8 about 25 times haha! i really liked how each idea was simple but the progressive combination make the whole game way more chaotic than expected!