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NitoDoodles

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A member registered Jul 15, 2017 · View creator page →

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You were right, our games are very similar xD

At first I thought I was just dying randomly or when the red things touch my stem, but then I realised that you die when all the pedals grow out and you can collect the white balls, and so it got really addicting! I especially like that the dirt acts kind of like a checkpoint, so a death isn't as punishing as in my game, thought some of the levels did seem a bit impossible at times

My highscore: 741

Thanks for playing even multiple times :D

In hindsight I do agree the respawn is too punishing, but I made it to go back to 50% when the level and enemies were still way easier so it made more sense at that time...

Thanks and congrats! Mobile might be tricky with the input, but we'll see

Definitely part of the nature and not because I didn't have enough time to add a power-up that lets you munch through the vines...

Glad you liked it! You don't need to make a screenshot if you make it on the leaderboard tho :P

Oh and the enemy "happy face" is actually one of the few sprites I modified from the original art ^^'

Thanks a lot! The spawn is indeed 50% of your last stem, as well as half of the speed you were going before to make it somewhat fair :P

Thanks, Im glad! It's true that it can be very harsh, in the future I would maybe leave more space in the level or make you spawn a bit higher on the stem... But for now I hope it was even more rewarding when you did make it past yourself :P

Thanks for the feedback! I definitely though about other ways to do the spawn position... I did consider being able to decide the side yourself, but I think that would have made it too easy... Guess there would need to be more experimentation with it

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Amazing visuals and very good level design!

My only gripe with this is that I was waiting for a level with more than one "new beginning" to really bend my mind... and then you delivered, only for it to be the last level! Give me more!

Stunning art and fun gameplay!

The movement was nice and I liked how your hitbox stays up for a while with the aerial attack! But not having jump on space felt a bit off... and it wasnt very clear what things you can stand on

Very nice visuals and an interesting take on the theme!

The gameplay is very satisfying, with you basically having a crazy op weapon, but not being able to just blast it repeatedly makes for a nice of action and puzzle solving

I guess the game would have benefited from more complex levels or enemies though and I would try to improve the  camera a bit, because moving backwards is way too risky with the narrow fov

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In contrast to what some other people said, the controlls feel very tight to me. I can get my character exactly where I want it, which makes for excellent platforming!

The levels are also very thought out, as they work perfectly from different sides without moving the obstacles (like some ot her jam games do)

My only nitpick is that it would be nice to have some pointer as to where the next goal is, but apart from that very well done!

EDIT: also I'd suggest adding a timer, because I see great spedrun potential

Really satisfying game, would love to play this on my phone!

The only issue I see in the current state is the cheese where you just wiggle at the edge of the screen

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The presentation is really nice and some bits were pretty funny! I think the whole premise has potential, bcz at some points it even made me question what belongs to the actual game or not

But a clearer progression would be nice and maybe reduce the repetetiveness, perhaps by changing something in the simulation from time to time?

EDIT: just went back to it and it seems there was still more content... I'm actually not sure if I reached the end or not, is there even one?

Really interesting take on a sokoban game, the concept tied in really well with the gameplay

There were also a crazy amount of mechanics, and they were all introduced well, would definitely continue playing this if there were more levels

Great submission, loved the tight controlls and cute visuals!

Everything felt satisfying, although with so many things on the screen it did get a bit noisy sometimes

The twitst with the role reversal was great, and now it also made sense why you can only shoot in bursts and there are so many projectiles on the screen, so the tiana part isn't too easy (which it still kind of was, because you could damage boost through most levels)

Overall it was suprisingly indepth, even had easter eggs and some really tricky levels, well done!

Uuuh do zou mean snake? Because I defeinitely played that on a nokia xD

Anyways I'm glad you liked it, might continue if it does well

What a ride! Took me 737,29 seconds

I actually had a similar idea at first, but couldn't have implemented it this well!

This just kept on giving, first some pretty unique levels with the clones, golf, zooming and going outside, but then also combining those was brilliant! But just like in most games... screw the water lvls

Pretty unique concept and neat visuals!

My only nitpick is thata the movement can be a bit tricky and and the hitboxes feel a bit off... oh and when you press escape to open the character list the fullscreen closes instead :/

If you continue this I'd suggest more open levels to encourage different paths and maybe allow taking someones body when you died but your shot still hits them

Feels very close to dome keeper which isn't a bad thing, but I think its missing some higher stakes...
In dome keeper it was claustrophobic and you had to manage your time well, here it looks like death isn't even an issue?

Even though it's simple its a fun concept, it feels like an awkward version of typeracer with a similar goal of managing your play area (the keyboard) as best as possible! My only issue is that the difficulty is a bit low and the music is very repetetive

I like the idea of playing the same level again, but most of the time it could just be a flat out new level... maybe you could find a way to have the different runs influence each other more?

Thanks for the elaborate comment! The difficulty is definitely not balanced, but with some practise you can get over gaps as well, so there should be a lot more possibilities once you get the hang of it! The music and sound was added in the last hour, so yeah I'm sorry about that xD

Thanks, the strength indicator actually gets more accurate with some upgrades as well!

Jfyi the repository link isn't working, did you make the repo public?

Yea the randomness can be brutal... in a full game there should probably be more ball rewards early and then less later, but currently its just a new ball every 6 rounds

Oh yea that's a stupid oversight, should be fixed now!

Thanks a lot! The yellow squares slow you down (like sand)

Thanks Im surprised by how well this works too... so I might take this further after the jam

Thanks for playing that long! I've honestly not played that far, so no wonder the balancing is off there... The plan was to have the mystery pick ups sometimes remove some tiles or balls instead of giving you rewards

Presentation and idea are pretty nice! Although I wish the mechanics were more transparent,but I guess that is part of the fun mystery? Anyways it was fun being honest and getting all 3 expensive options or lying and upgrading an item by alot :D

That was a wild ride! At first it just throws you in and you have no idea whats going on... I somehow didn't get a single game in my first round so I scored 0, but then you slowly get all of the games and it all makes sense

My only gripe is that the games dont seem very balanced, for example apple a day seems super easy while read between the lines can be super tricky

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Uuuh not to be rude, but are you a bot? xD Anyways thanks for playing!

Thanks, the freeze should be fixed now!

Thanks! Yeah the start is a bit rough if you don't get good options, but you do get more balls later on

Should be fixed now!

Thanks for pointing that out, should be fixed now!

UPDATE: Had to make another change to fix freezes after hole 6 and the leaderboard... (unfortuantely had to reset the leaderboard as well, sorry)

God... I hate that I love this. The levels are really rage inducing but I just couldn't quit!

The idea is genius and the execution flawless! I think it has great speedrun potential too

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There is really nothing bad to say , but the irony is that it isn't fair at all (got a shotgun on lvl 1)