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HydraPlant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #6 | 4.114 | 4.114 |
Overall | #22 | 3.819 | 3.819 |
Audio | #34 | 3.714 | 3.714 |
Innovation | #41 | 3.686 | 3.686 |
Game Design | #54 | 3.771 | 3.771 |
Graphics | #64 | 3.886 | 3.886 |
Theme | #65 | 3.743 | 3.743 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When you die you respawn on a leaf from your stem, meaning every sprout is a potential second chance
Did you write all the code and made all the assets from scratch?
Most of the code was from scratch, but some parts like the leaderboard were re-used, while most of the assets were premade
Here is a list of used assets/plugins:
http://dotween.demigiant.com/
https://arongranberg.com/astar/
https://dreamlo.com/
https://github.com/mackysoft/Choice/tree/main/Assets
https://assetstore.unity.com/packages/tools/particles-effects/free-parallax-for-unity-2d-29422
https://github.com/Unity-UI-Extensions/com.unity.uiextensions
https://www.kenney.nl/assets/abstract-platformer
Some other assets from Kenney
https://www.fontsquirrel.com/fonts/fredoka
https://opengameart.org/users/spiderdave?page=1
https://freesound.org/people/EminYILDIRIM/sounds/536085/
Some other sfx from freesound.org
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Comments
I really love the atmossphere on this game and that you had time to do an online leaderboard! Well done! Though the controls on keyboard were a bit hard, maybe change that up a bit. And also some custom UI sprites, would've been nice. But this game is in my opinion one of the most impressive so far, good job!
(Also it would be pretty cool if you could check out my game too ^^)
^ With UI sprites meaning mostly the button ones
This is actually so fun, I could play this for hour and this is just some kind of better version of what I made for the jam, could you please take a look to it. The art is amazing, the pacing is amazing, the music is really cool and there even a leaderboard. Really well made and if there was one thing to say I would say to change a little bit the turning sensitivity because it can get really hard because of it sometime
Game clearly on another level. I already heard recommendations before playing it myself and I can understand why. SUPER addictive, actually well made, like not for a jam, just well made. Like others said, I could see myself playing this on my cellphone, I hate/love the presence of a leaderboard, I want to get there SO hard but I'm just not that skilled.
GREAT work!
Well this game awakened something in me. Any time I see a leaderboard you'd best believe I'm gonna get on there one way or another lol. This game was simultaneously satisfying and infuriating. I loved the feeling after weaving through a dense area, but those little bug things are my new nightmare fuel. I understand and kind of like how when you die you respawn on a random bud, but It at times feels a bit unfair to be sent 50/100m back down after working so hard to get to that point, so I'd maybe suggest only respawing on a random point of the most recent 10/15 buds or so to make it a bit more encouraging to the player after a crash. I will probably come back to this later today because I barely broke the top 10. Thank you for such a fun entry!
Edit: I just broke into the top 5 so I am plenty happy with that lol
Thanks for playing even multiple times :D
In hindsight I do agree the respawn is too punishing, but I made it to go back to 50% when the level and enemies were still way easier so it made more sense at that time...
One of the most well made & polished games I've played in this jam, I think you utilized the assets and your time really well and it could easily be ported as a mobile game and I would instantly download it! :) Well done!
3rd place is good enough for now x)
Thanks and congrats! Mobile might be tricky with the input, but we'll see
Incredibly cool game! I absolutely love the concept and execution. It looks amazing and the way you implemented the theme was great. Sometimes it felt a little too punishing if you went into a dead end and it respawned you in a spot you couldn't get out of but other than that it was super fun and well polished. Great work!
Wow, really amazing game! Loved the artstyle, the musics and the gameplay was really fun! The controls were made really well so that it was hard but controllable. Also the theme is implemented really well. I really cant find anything bad about this, the UI was also really good and well made, and the leaderboard was the cherry on the top. Awesome stuff, keep it up! :D
Really fitting graphics and also a really good difficulty level.
Now and then you spawn really stupid that there is no way out, but that is probably part of the nature of the game =D
Definitely part of the nature and not because I didn't have enough time to add a power-up that lets you munch through the vines...
Veeeeery intersting!!! I love your game !!! XD
I even want to save all the screenshots of my best results. lol
(And the face of the enemies is very cute when approaching, good job!)
Glad you liked it! You don't need to make a screenshot if you make it on the leaderboard tho :P
Oh and the enemy "happy face" is actually one of the few sprites I modified from the original art ^^'
I absolutely love how clean the visuals are!! Good job there :D
Awesome game. I love it. I played it like for an hour and it was worth it. (check out my game too).
This is a game jam gem of a game. On theme, beautifully executed and challenging. The vining felt organic (especially the branching to form a new vine). The turning was quite sensitive which is needed as times and at other times works against you if you're not careful. The location for branching a new vine wasn't very clear...sometimes is sent you really far back. Perhaps it sent you 50% of the way back from where that branch started?
Loved it. Thank you for making it.
Thanks a lot! The spawn is indeed 50% of your last stem, as well as half of the speed you were going before to make it somewhat fair :P
Definitely a top 3 game. We enjoyed it very much!
This game goes perfectly with the theme is my first comment! Great game, I had a lot of fun playing this. I do agree with what others have said about the respawn system being too punishing, RNG dictates if you will have a good second run depending on the path you've taken before and how many times you've died. In contrast to that, it definitely adds a layer of depth and strategy when you do die to make a recovery. Thanks for the submission it was fun!
Thanks for the feedback! I definitely though about other ways to do the spawn position... I did consider being able to decide the side yourself, but I think that would have made it too easy... Guess there would need to be more experimentation with it
I had a lot of fun playing this! The gamplay is very addicting. My feedback is that I think the respawn mechanic could be less punishing. For most runs I reached the furthest before dying and then couldnt get back to where I was after the respawn bc it was hard to avoid my own path
Thanks, Im glad! It's true that it can be very harsh, in the future I would maybe leave more space in the level or make you spawn a bit higher on the stem... But for now I hope it was even more rewarding when you did make it past yourself :P
Fantastic. I really loved this game. The controls were a touch slippery when it got going fast, but 270m, not bad lol. Had a lot of fun with this one!
This game is really cool and a lot of fun! I had some frustration over how sensitive the controls were, but that only made it all the more rewarding when I did well :)
Super cool! Might be my favourite game from the jam so far!
THIS SO FUN TO PLAY! Very polished, 10/10! Give my game a try!