Concept is very cool. Big fan of the puzzle aspect of the game having to figure out what order to kill ppl in. My feedback is that the level design is hard in the wrong ways. Felt like I could never get a clear angle to kill ppl from and the spikes were overly punishing
Play game
Soul Switcher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #36 | 3.914 | 3.914 |
Innovation | #57 | 3.600 | 3.600 |
Overall | #83 | 3.519 | 3.519 |
Game Design | #94 | 3.600 | 3.600 |
Fun | #144 | 3.343 | 3.343 |
Audio | #151 | 3.286 | 3.286 |
Graphics | #209 | 3.371 | 3.371 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every time you defeat an enemy you become this enemy. So a End of a enemy's live is a new beginning for you.
Did you write all the code and made all the assets from scratch?
All of the code was written by me. Some of the pixelart assets are not mine, they are both credited in the game and on the store page. The music is not mine and is also credited. Everything else was made by me in the Unity game engine.
Here are links to the pixelart assets:
- https://assetstore.unity.com/packages/2d/characters/prototype-hero-demo-pixel-art-186233
- https://rgsdev.itch.io/animated-pixel-art-traps-for-2d-platformer-game-dungeon-castle-rgsdev
And here a link to the music, it's copyright free:
https://rob0ne.bandcamp.com/track/computers-abyss
Leave a comment
Log in with itch.io to leave a comment.