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RockGunGhost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #98 | 3.429 | 3.429 |
Theme | #208 | 3.048 | 3.048 |
Fun | #210 | 3.143 | 3.143 |
Game Design | #255 | 3.095 | 3.095 |
Overall | #293 | 2.921 | 2.921 |
Audio | #388 | 2.476 | 2.476 |
Graphics | #501 | 2.333 | 2.333 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
every bullet you shoot can come from the other side because every end is a new begging
Did you write all the code and made all the assets from scratch?
no
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Comments
ohh, i love the concept!!
Interesting game! I really like how the game made me think about every shot. The interpretation of the theme is really fun and well built into the mechanics. Really well done!
Love how the game punishes low accuracy!!
It was fun but very hard, any loose bullet was a pain in the ass to have under control. 1 hit kill was maybe too much, but the mechanics were very well executed.
Nice work!!
I really like the concept of the game, a very creative interpretation of the theme!
I'm always a fan of actions that can come back to bite the player if they aren't careful. Really fun!
Really cool game i like the idea that when the bullet it shot it only gets destroyed when it hits another enemy so you need to save your bullets to make it easier in the long run!!
if you could check out my game it would make my day!
As the comment below mentioned I built myself a little force field of persistent bullets that kept me protected until one came from below and sniped me! Really loved this one as the persistent bullets made it really interesting and engaging! Congrats on your entry!
Nice game! The persistent bullets traveling all around made for a lot of chaos if you didn't control yourself. As I played more, I realized I could build long lines of bullets into a looping shield wall, so you may need to limit the number of bullets (or rate of fire). The gaps to move between levels felt a little tight, but I was able to navigate them.
Really cool mechanic and nice submission.
maximum IQ right here!
I don't think I've seen this mechanic before
cool art, and cool concept. also mate, you made a typo in your itch.io description. you wrote 'an end is a new begging'
Great game!
I like how this game teaches you to concentrate on where you firing your bullets, instead of spamming, it was really fun to play!
Really fun concept and great execution! Really makes you think twice about firing a bullet! I wish the shield mechanic was a bit more forgiving (it'd be awesome if it could also keep the enemies at a distance without harming them, so it becomes easier to push them into the existing bullets). Great music and graphics, a really solid entry overall!
I really like the idea, I think it's a pretty cool mechanic. Game in itself is really hard, I think I killed myself every time :)
First thought that bullets are my enemies, but later realized they are the one's which i am firing. By the way, liked the game.
simple, but executed really well to create a fun and chaotic game. definitely one of my favourites so far from the jam
Hey, pretty fun concept! I was hoping the bad guys would come faster, Then it would feed into the franticness, which causes more chaos. Would love to have an end screen where I see how many I ended up getting. Great job!
Very nice!