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zorkie

135
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1
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19
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A member registered Jun 11, 2020 · View creator page →

Creator of

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Thank you!! It's always a bit tricky for me to summarize thoughts into short options -- do you remember any of the ones where the dialogue after the option was unexpected? (No worries if you don't remember any off the top of your head! I don't mean to create work for you)

Thank you! I think which ending you consider better would depend on your own goals as a player -- your opinions and what you want to accomplish in the scene. The tone of the endings is based on how the characters perceive them, but what matters to you may be different!

Thanks for letting me know; I gave it another play and really enjoyed it!

None of the dialogue was anything like what I expected but it was all very fun, original, and greatly amusing! The minigame was also very fun :)

Thank you!! I wish I had time to get the same kind of depth in the other routes, but I'm happy you found the juicier bits! 

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Thank you!! I'm happy that you felt that way! I try to throw a little levity into my writing when I can 

Thank you!! I'm happy the subtext came through and you found it so engaging :)

This was a lot of fun! Reminded me a bit of Edge of Tomorrow with being able to keep trying until you get it perfect. The option to go back to your last decision helped keep the whole thing frustration-free and the grading/summary at the end encouraged replaying till you got the best ending. Very engaging and well done!

This was interesting! Different playthroughs gave me the opportunity to learn more about the world and characters which was cool. 

This was very fun and cute! The drawings are excellent. I am 100% team Doopoo

A really fascinating game with good, weighty decisions towards the end. I liked the themes of hope vs realism and the way they were explored.

The end was a great way of stealing the player's control to show the character's lack of control in the situation. Well done!

SPOLER WARNING FOR END OF THE GAME

This was a lot of fun! The narration was stellar and I really loved the feeling of actually moving into the teleporter and seeing what happened.

(Also, is this a Binksy? I was thinking of doing one but realized it was way out of scope for how much time I had last weekend haha)

As a Bladerunner fan, this was a lot of fun! I wish we could have had a bit more dialogue with the woman, but I feel like you conveyed the ideas you wanted to well.

I really liked the rhythm and flow of the story. Well done!

This was entrancing, meditative, and beautiful. I had a lot of fun playing! The contrast of Stage Four with the rest was very evocative. 

As a quick note, I also had the bug where I couldn't progress but found a work around. What happened was that after each new stage, I couldn't see the options that followed it. I think it's possible the issue is a result of #CLEAR working? The issue was fixed by saving and loading.

This felt a bit like an interactive letter, showing you the inside of the protagonist's mind. I liked the way having to click through all the choices mirrored the spiralling thoughts and hopelessness. 

This was beautiful, dizzying, and mesmerizing. I think it will stick in my mind for quite some time.

This was intriguing and fun to play! If you ever decide to finish it, I would love to explore all the routes and further delve into the story.

Thank you so much!! I'm so happy you felt that way. One of the things I was trying for was getting the dialogue feeling really good, so I'm glad that came across even if I couldn't get the scene to where I had originally envisioned.

Thank you!! I'm very happy that you felt that way.

I wanted to leave the main character's mods a bit vague to help the player project opinions onto the character (maybe they had none, maybe they had lots), but I can see why that might have made the story feel less grounded. If I ever come back to revise it, I'll be sure to keep that in mind! 

Thank you! And yes, I had originally planned more but it had to get cut for time. I also think some armour-cracks would probably help humanize the characters a bit more, but alas. Maybe I'll come back to finish it one day haha

Thank you!! I'm glad the little hints I sprinkled through were picked up on 

Yes, I didn't have the time to fit all the themes into all the routes. Glad you caught them!

And yes! That's one of the things I was trying to hit on :)

This was hilarious, thrilling, and captivating! I really enjoyed seeing the story of these two little guys unfold. It was fun trying to wrack my memory for cockroach abilities during some of the choice points.

This is very fun and cute and I had a lot of fun playing! The use of the different visuals within the text was very effective and really added to the game feel.

I didn't understand most of what was happening but the visuals and music were very fun! Excited to give it another go once it's available in english 

Very cute and charming with a fun take on the theme! I had a lot of fun playing 

Really beautiful art and great ambiance! I died about five different ways haha. Very creepy and lots of fun! 

A very cute and wholesome game! The vibes are immaculate 

What you have so far is a lot of fun! I'd love to play it again till the end if you decide to finish it

This was fascinating and a very interesting take on the theme! I really enjoyed playing it.

I'm using Brave browser on mac OS Ventura. 

This was thought provoking, intriguing, engrossing, and beautifully written! It has a haunting quality that I really enjoyed.

This was funny and really nailed the theme given how short it was! Thanks for the laugh :)

I wasn't able to get the blinking to work but overall this was very fun, creative, and inventive! I really loved the different ways you played with how the blinking interacted with the game. This was very cool!! 

I couldn't inspect things anymore after finding the pills in the bathtub so I stopped playing, but the part I did try were really fun! I was genuinely scared at some points! I'll definitely come back to give the game another try later.

I really enjoyed this! I think it's a game but it's also a communal art piece. 

I think the player to player interaction is really fun and creates a lot of opportunities for interesting communication.

The press and hold (and associated wrist pain haha) I think is good at representing the pain of pushing the boulder (sort of). Pushing buttons would accomplish the same thing, but I think a single button would be more monotonous (which might work better?).

Fun game! I won the second time I played when I was trying to lose haha

I think all the instructions are clear except for the tape over the camera. I wasn't sure if there was a specific place on the tape I needed to grab and if I was invulnerable when holding it or not. It might be more clear if the cursor looked like tape and the player needed to "draw" the tape across the camera lens by connecting two points on the screen.

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Your game is really fun! I enjoyed the balance of trying to get your best time but also not getting a time where you can't catch yourself. Creates a lot of really interesting gameplay opportunities.

The transition between the run & chase sections is also so fun to watch!

The level design is fun, but I would have enjoyed if there was one more floors/tiers to explore above the topmost one.

wow!! i really love this