Thank you!! It's always a bit tricky for me to summarize thoughts into short options -- do you remember any of the ones where the dialogue after the option was unexpected? (No worries if you don't remember any off the top of your head! I don't mean to create work for you)
zorkie
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This was a lot of fun! Reminded me a bit of Edge of Tomorrow with being able to keep trying until you get it perfect. The option to go back to your last decision helped keep the whole thing frustration-free and the grading/summary at the end encouraged replaying till you got the best ending. Very engaging and well done!
SPOLER WARNING FOR END OF THE GAME
This was a lot of fun! The narration was stellar and I really loved the feeling of actually moving into the teleporter and seeing what happened.
(Also, is this a Binksy? I was thinking of doing one but realized it was way out of scope for how much time I had last weekend haha)
This was entrancing, meditative, and beautiful. I had a lot of fun playing! The contrast of Stage Four with the rest was very evocative.
As a quick note, I also had the bug where I couldn't progress but found a work around. What happened was that after each new stage, I couldn't see the options that followed it. I think it's possible the issue is a result of #CLEAR working? The issue was fixed by saving and loading.
Thank you!! I'm very happy that you felt that way.
I wanted to leave the main character's mods a bit vague to help the player project opinions onto the character (maybe they had none, maybe they had lots), but I can see why that might have made the story feel less grounded. If I ever come back to revise it, I'll be sure to keep that in mind!
I really enjoyed this! I think it's a game but it's also a communal art piece.
I think the player to player interaction is really fun and creates a lot of opportunities for interesting communication.
The press and hold (and associated wrist pain haha) I think is good at representing the pain of pushing the boulder (sort of). Pushing buttons would accomplish the same thing, but I think a single button would be more monotonous (which might work better?).
Fun game! I won the second time I played when I was trying to lose haha
I think all the instructions are clear except for the tape over the camera. I wasn't sure if there was a specific place on the tape I needed to grab and if I was invulnerable when holding it or not. It might be more clear if the cursor looked like tape and the player needed to "draw" the tape across the camera lens by connecting two points on the screen.
Your game is really fun! I enjoyed the balance of trying to get your best time but also not getting a time where you can't catch yourself. Creates a lot of really interesting gameplay opportunities.
The transition between the run & chase sections is also so fun to watch!
The level design is fun, but I would have enjoyed if there was one more floors/tiers to explore above the topmost one.











