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Ink-Fungus Gateway Interactive Tour

A free open-source integration of Ink and Fungus for Unity · By Mauro Vanetti

Update of the tool / Compatibility with Unity 6

A topic by OuterGazer created May 09, 2025 Views: 164 Replies: 3
Viewing posts 1 to 3

Hey hey!

I'd like to test this at some point in the near future, as I'm learning a bit of Fungus after having done a few projects with Ink and would like to know about the actual state.

Do you plan to update the tool to Unity 6? Or in the actual state doesn't have compatibility issues, anyway?

Thanks for your work! I think I will try it out anyway and if I find problems I'll let you know here.

Developer

Hey!

Good question: I was planning to do this check sooner or later, but I have delayed it so many times you can't imagine.

Would you like to verify what happens if you use it in a Unity 6 project?

I should definitely roll out a U6 version, probably switching to Fungus Community Edition.

Wow, I think I never got a notification for this. Sorry for answering so late. I did check back that day with Unity 6 and just now with Unity 6.2 and no discernible incompatibilities are there. What I did encounter is that some materials of the fungus examples are pink in play mode, which just means that they need to be adapted and also in some of the examples using the Events gameobject, that it needs to be changed to the new input system event component. Other than that there are no compilation issues or warnings of deprecated API.

joining late but I’ve been using the Gateway in Unity 6 with the Community Edition and haven’t run into any issues (yet haha)