I asked you to point out the historical (?) errors. You didn't answer and you admitted that you didn't even play the game to the end (it's very short). You gave no link and no proof of your conspiracy theory that we killed innocent people (?!) and hit random passer-by's with sticks (?!?). You left dozens of nonsense comments with very long political rants after I demanded that you please stop using the game page as a dump for your political obsessions. And I demand the same here.
Recent community posts
Little Antifa Novel: https://maurovanetti.itch.io/lan
Mauro Vanetti (it's me), the author of the controversial indie game Two Interviewees about the gender gap, has released a new "playable leaflet". This time we're talking about the Antifa movement in Italy, and more precisely in my hometown Pavia.
This game was made in Unity + Fungus (Two Interviewees used Ren'py) and it's playable in the browser or - with a better quality - on any desktop OS (Windows, Linux, Mac).
It's an experiment in interactive journalism and at the same time an attempt at using new media for political discourse and militant self-funding. The players can live through what happened in 2016 in Pavia when we tried to prevent a 300-strong Fascist (in the US you would call it white supremacist or alt-right) march from walking through the city centre. You can take completely different choices from the ones we took and see what would have happened.
The money donated to the game will go to support the legal expenses of the Antifascist Network of Pavia; in the game you find out why we need one.
PS: We played the game live on its launch day in a left-wing pub in Pavia. It's the same pub that you find in the game itself (see the screenshot above). It was quite exciting. The event was introduced by the indie duo We Are Müesli who spoke about narrative games and their usage as an alternative medium to explore history. Afterwards, we assigned each game character to a patron who had to act his or her role, plus the pub's host who read the voice-over. The game choices were voted by everyone in the room by raising hands, and sometimes this aroused heated debates. It was fun and a nice example of what interactive theatre can achieve, I hope games conceived for this purpose will start to pop up!
Ha ha pippinbarr, you are right. It's a bit overcomplicated, or overmystic if you like. :-)
The idea is: the fugitive and her enemies are both lured by the fires, and the fires are turned on by the stars above. The rules governing the movement of the fugitive and the enemies are different, because the fugitive can be confused (by multiple fires for example) and stop, while her enemies always move, if they have equivalent choices they just pick one randomly.
The sentences below should give you some hint about the way the characters move around.
However, yes, it's very hard. I and Simona managed to complete it but, hey, we made it. :-)
The sources omit no data.
The "narrative" of gender bias can be "narrated" to you by any conscious woman of this planet.
Gender quotas don't exist in most countries of the world. In any case, I'm not in favour of the false solution of gender quotas FWIW.
Of course it is, in a sense, political propaganda.
Please, please, please don't "suggest" it. I don't want to have people like you supporting this game.
Do you believe that the game is biased, that I am biased or that the reality of the labour market is biased?
Perhaps the answer I gave to the question whether it's possible or not to have the woman hired was vague on purpose because that is a crucial point of the game. Or, who knows, I am just very evil... :-) What's your guess?
It's basically a short game built around a "message".
I don't want to be too Italo-centric here, but many short works by Molleindustria qualify as playable leaflets IMHO. I made up this concept while talking about my Two Interviewees during a presentation for the Game Design Week in Milan (in Italian: http://www.maurovanetti.info/?q=ludovolantinare).
Some great examples:
I don't know if the category has some academic depth, but this game would definitely fit in it. :-)
I'm afraid you are over-optimistic about the marketing industry you picked as an example of a woman-friendly sector as far as hiring and wages are concerned. In some countries it might be the case, but there are injustices there as well, as this article indicates: http://prosar.com/2015/09/17/its-time-to-close-the...
The 80% rule sounds like a very weak barrier. 80-20 is still very unbalanced, and it does not necessarily solve the pay gap. I feel that there's a deeper, systemic issue at stake here.
I'm hugely flattered by finding this game listed on the 2016 highlights by Molleindustria (aka Paolo Pedercini) that puts «emphasis on politically-aware/ underrated/experimental works». Try the other games in the list, they're amazing and show how much room there is in this medium for reflection, satire, feelings, history and politics ("in a good sense"): http://www.molleindustria.org/blog/molleindustrias...
Sorry, I forgot to mention that I was talking about other people's comments on my game page of course. :-)
Editing other people's comments everywhere would be pretty awesome too but I can see the downside of it. :-D
Oops, I did manage. You just have to paste the URL (not the link) on a new line and then press Enter, which is what triggers the magic. The magic happens in the text editor box itself.
This little game is about working-class problems connected with gender. This is a comment area on a little game about sexism in job interviews. It's not a repository for rants against middle-class strands of feminism that I do not support, or lists of problems males have, or irrational theories about Trump being a consequence of people criticising offensive usage of language. Stay on topic please.
The only part of your comment I am interested in replying is the link. The link brings to a theory I have replied to uncountable times: the theory that it's all about choices, i.e. women choose career paths that make them earn less. This theory is not a refutation of the gender gap, it's just an attempt at simplifying its explanation by ignoring all other factors and blaming the victims. However, it leaves more questions unanswered: and why do women disproportionately choose those paths? The point is that there are systemic issues making women "choose" to earn less. Women who try and choose something different from the ordinary for themselves are going to face discrimination because they are not following the norm, which in turn strengthens the "preference" for the norm. It is a vicious circle.
Precisely by looking at the current state of the US and UK I find that there is an urgent need for more social justice. The only explanation for such an incredible statement as that there is too much social justice in those countries is that you have a very wrong definition of "social justice". Social justice means equality and solidarity and I have no idea how you can have too much equality or solidarity.
I know that some ultraconservative people in the US use "social justice" to mean something else (i.e., their obsessions and straw men) but I'm not going to adapt my vocabulary to their wrong assumptions.
Your conclusions about the gender gap are wrong, check the data I provided in this very page. The gender gap is more serious in some Third-World countries but it's still a huge problem in Western countries as well. You can cherry-pick small subsets of data with arbitrary preconditions to make your point but this is not going to change the fact that there is a gender gap in wages, employment, work time, career progression, etc. What is going to change it is the struggle of both male and female workers, united.
(By the way, it's a little arrogant of you to come here and leave such a comment as if I had not researched thoroughly what I'm talking about and as if I had not read this kind of pseudo-arguments one hundred times already.)
After about 7,000 downloads from several websites and app stores, plenty of reviews and video reviews in many different languages, a bit of controversy, a third version of Two Interviewees is going to be released soon.
The new version is going to include music, SFX and extra translations: Spanish (with distinct European and Latin American versions), Dutch, American English (it currently defaults to British English), Finnish and German.
I'm looking for more volunteers to help in the translation effort and join the improvised team in a multilingual challenge against sexism! If you are perfectly fluent in a language based on the Latin alphabet and you wish to help, comment here and get on board.
This is really cool because yesterday I brought the game to an exhibition in Milan and a composer volunteered to write a soundtrack. I told him: «OK, let's make a version 1.2 with audio and another translation, Spanish maybe». Then another guy from Brazil volunteered for a Portuguese translation and I thought version 1.2 was about to be made with 4 languages and audio, but with your proposal version 1.2 will have 5 languages and audio! Send me an email please, I'm looking forward to do it.