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Mauro Vanetti

A member registered Feb 01, 2016 · View creator page →

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Thank you for your kind words.

It is definitely feasible via messages to flowcharts (i.e., tags in Ink automatically translated into Fungus messages by the Gateway), but I get your point. We might include a special syntax to handle the stage controls, like we do for dialogs, characters and portraits. My only concern is that the amount of parameters could be overwhelming.

If you had a magic wand, what kind of syntax would you like to see implemented? Can you write a sort of documentation of this potential new feature?

130! It's interesting the game gets more and more difficult as the penguing grows in size, until you are eventually bound to succumb to the raining seals. What did you use to make it?

Yet another playable leaflet by Pietro Polsinelli, Pino Panzarella and myself.

In Divide et Impera, you are a disingenuous political leader cunningly exploiting hate speech to divide and rule.

Pick your next tweet, target it to 9 individuals on the portraits' grid, analyse the effect of your reckless activity, try and break the links that keep the fabric of your community together. How many hateful tweets will it take to split the community?

Play it @ or download it on your smartphone from the official stores.

Bilingual version: English (Trump) and Italian (Salvini).

Please let me know your opinion about this game and the mechanics used to convey our message. Thanks!

Played in Chrome on Windows and it's lovely. The procedural soundtrack is amazing.

Thank you!
Actually, it's a bug but the bug is letting the players save their match. :-) It's so short it doesn't really make much sense. I should just disable the saving.

The bug was fixed with this small change:
The bugfix will be available in v1.0.2 in the next few days.

Thank you again for your precious feedback.

I have reproduced the bug easily and I've created an issue about it:
Hopefully it's going to be solved very soon.

Thank you, now it is much clearer to me. I'll be checking this issue in the week end, watch this space.
Jumps are among the least tested features of the integration and it's more than likely that some corner cases weren't properly addressed.


BTW, it is on the Unity Asset Store now. :-)

Hi! Thank you for using the Gateway, I'm really glad to receive feedback from actual users.

I'm not sure I understood what you're trying to achieve. If you want to start the scene at a specific knot, this is dealt with by Ink and there's no need to use the "Ink/Jump To" command in a Fungus flowchart. Just put -> knot at the beginning of your Ink script.

But if you want to control the flow from a Fungus flowchart, you can do that. The example scene in gives you an idea of how you might do that. Can you explain better what happened in your case? You said that it correctly jumps to the right know, but nothing happens, which makes me wonder how you found out that it correctly jumps there.

Silly question: are you sure you are talking about the "Ink/Jump To" command and not the "Flow/Jump" command?

Let me know and sorry for the late response, I was ultra-busy… playing Oxygen Not Included. :-)

I'm so glad to hear about that! Please let me know more about that, will you send me a link? Even better, if you could post it on the Unity Asset Store that would really help other people to realise what they can do with this.

Thank you! We will, we definitely will.

Loved it.

Yeah but how would you be able to meaningfully play with some people muted?
Furthermore, there are many languages in this game but they are still a minority of world languages. My language, for example, has 60+ million native speakers and yet it's not in the list.

Voice chat is usually messy, unintelligible for non-native speakers, more toxic and abusive than text chat, difficult to follow with 10 players and actually out-of-context with this game style. Please keep the chat as it is.

Everything you said makes sense but voice chat is ugly and tough for non-native speakers, please keep the text chat instead, it's so much nicer.

Not so close but I am definitely keeping on working on it! I realised that I can implement new Fungus command blocks, which is what I need to make the Gateway more usable.

Once it's done and I find out how to make a proper Asset Store package, it will be deployed, I swear.

If anyone wants to help me with that, they're welcome!

Hi and thank you for your kind words!

I'm not sure I understood what issues you found. The square brackets get no special treatment by the Gateway, it just feeds on the output by the Ink engine which in turn interprets the square brackets in options as explained in the Ink documentation.

Can you give me an example of the inconsistencies you found? They sound very much like an Ink thing but I might be wrong because this tool is still quite rough and not thoroughly tested.

Notice that disabling the echo flag suppresses the repeating of the option's text after the choice. If e.g. you have something like this in Ink:

How are you?
*    I'm fine[.], thanks.
- Great.

With echo off you get this output:

How are you?
Option: I'm fine.

With echo on you get this output instead:

How are you?
Option: I'm fine.
I'm fine, thanks.

You can toggle the flag in the Ink-Fungus Gateway object's Narrative Director component.

Please let me know more about your issues.

Thank you so much! I'm going to improve it in the next few days, it's been used in my course and the students managed to create nice tiny prototypes, their experience showed me what I need to fix and extend in the project before I publish it on the Asset Store.

Even if it's free, given the subject I'd like to submit my Little Antifa Novel:

In solidarity.

Hi Gabriel, thank you so much for your appreciation.

I'm planning to test it a bit more with my students, wait for some feedback (and perhaps pull requests!) from the dev community, cram in a few more useful features, and in July or August I guess I will have a stable version to detach from this template project and publish for free on the Asset Store.

Please let me know if you want to use it, I'd love to see how my child can fare in a wild environment, it's been more of a lab rat so far but I'm confident it has potential. In that case, I'd be eager to help in integrating it in an actual game.

Of course I don't mind! That's great. We could make a version 1.5 integrating your translation as well if you are OK with that. I will need a few extra details such as your name for the credits. If you don't mind, we can do that together at the end of December, I'm pretty busy right now and I want to give you the time you deserve for your very kind effort.

Thank you again!

Simple and nice. Add a difficulty curve maybe...

This is wonderfully written + it displays in a few minutes how much capitalism sucks.

This game has become part of a political controversy in Pavia in October 2018. This article in Italian on Vice Motherboard gives a detailed explanation of the developing story:

Great! Thank you so much.
We'll be contacting you soon.

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Hi! I'm part of an all-Italian team and we'd really like to make our game available in English too.
We can write the .ink files in a fairly decorous English with no obvious typos, but as you can tell from this message it might still sound a bit awkward.
I guess several teams with no native speaker are going to have the same problem, so I'm asking whether some nice mother tongue is willing to volunteer for a last-minute proofreading of the .ink files to fix all the awkwardness. We could use this thread to help demand and supply meet.

Love and gratefulness by the unfluent.

Fascinating and inspirational.

Great playable leaflet about Net Neutrality. You won't be getting what's wrong with breaking NN quicker than this.

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The crimes I was accused of were of a non-violent nature: peacefully resisting the (illegal and violent) actions of the police officers, insulting (i.e. criticising) «political, administrative or judiciary bodies», organising an unauthorised demonstration. Most of the accusations have already fallen since the game was published, but a few are still pending, namely the insults against the impersonal «bodies» and the unauthorised demonstration.

I agree that in general freedom of expression should be protected, e.g. my freedom of expressing the idea that the police behaved in a very wrong way that night should be granted instead of trying to frame it as a crime. The same applies to my freedom of organising an Antifascist demonstration.

I disagree that all kinds of expression should be protected, for instance I would not allow any individual to bully weaker people with words and gestures. If a man sees a woman passing by and calls her a slut I would not consider that freedom of expression that ought to be defended. The same applies with using ethnic slurs against Jews, black people, gays etc.

Fascist slogans and rallies in paramilitary fashion are a form of psychological violence against minorities, are harmful to the society as a whole and they are always used to prepare and organise actual violence against real people. For this reason freedom of expression simply doesn't apply to them, as it doesn't apply to ISIS apologists or promoters of rape.

You have a very prejudiced view of what antifa people do.
A few weeks ago, a Fascist group set up a gazebo in my hometown (Pavia, Italy, depicted in the game) and started to spread racist leaflets. We called for the racist gazebo to be forbidden, but when the authorities authorised it anyway, we prepared a counter-leaflet replying to all their lies. We surrounded the gazebo with ordinary women and men handing out our anti-racist leaflet and it was a huge success for us and an embarrassment for them.
We outsmarted them as you suggest.
Unfortunately, the Hillary Clinton types who run the city government are the ones who authorised the gazebo and did nothing to counter it.

I asked you to point out the historical (?) errors. You didn't answer and you admitted that you didn't even play the game to the end (it's very short). You gave no link and no proof of your conspiracy theory that we killed innocent people (?!) and hit random passer-by's with sticks (?!?). You left dozens of nonsense comments with very long political rants after I demanded that you please stop using the game page as a dump for your political obsessions. And I demand the same here.

You are not supposed to review a game without playing it and if you don't know these things you simply didn't play it. Now stop it, please.

Play the game and find it out instead of asking silly questions.

Thank you!

Is this fake Voltaire quote a thing also where you live? We are always getting that rubbish here in Italy...

Vincent's reply nails it. :-)

BTW, I didn't know this game, let's link it:

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Little Antifa Novel:

Mauro Vanetti (it's me), the author of the controversial indie game Two Interviewees about the gender gap, has released a new "playable leaflet". This time we're talking about the Antifa movement in Italy, and more precisely in my hometown Pavia.

This game was made in Unity + Fungus (Two Interviewees used Ren'py) and it's playable in the browser or - with a better quality - on any desktop OS (Windows, Linux, Mac).

It's an experiment in interactive journalism and at the same time an attempt at using new media for political discourse and militant self-funding. The players can live through what happened in 2016 in Pavia when we tried to prevent a 300-strong Fascist (in the US you would call it white supremacist or alt-right) march from walking through the city centre. You can take completely different choices from the ones we took and see what would have happened.

The money donated to the game will go to support the legal expenses of the Antifascist Network of Pavia; in the game you find out why we need one.

PS: We played the game live on its launch day in a left-wing pub in Pavia. It's the same pub that you find in the game itself (see the screenshot above). It was quite exciting. The event was introduced by the indie duo We Are Müesli who spoke about narrative games and their usage as an alternative medium to explore history. Afterwards, we assigned each game character to a patron who had to act his or her role, plus the pub's host who read the voice-over. The game choices were voted by everyone in the room by raising hands, and sometimes this aroused  heated debates. It was fun and a nice example of what interactive theatre can achieve, I hope games conceived for this purpose will start to pop up!

I asked which things were historically incorrect as you claimed. Have you got an answer please? I can fix any factual mistake you can point out. Thank you.

Which things were "historically incorrect"? I was there.