Great game. Love the graphics and controls; very initiative. Would love for the first level to have no obstacles... ie. no way to die, so that gamers get used to the feel of the controls, sensitivity, the graphics etc. Fantastic game, and music really suits. We played it during the GitHub Game Off Live stream is you want to check it out: https://www.twitch.tv/videos/1712466363.
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Neon Square: Resurgence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.395 | 4.395 |
Gameplay | #3 | 4.419 | 4.419 |
Graphics | #8 | 4.442 | 4.442 |
Innovation | #9 | 4.093 | 4.093 |
Audio | #19 | 3.953 | 3.953 |
Theme interpretation | #78 | 3.698 | 3.698 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/pixel-brain/GameOffJam2022Cliche.git
Comments
Although I haven't finished all the levels, but the levels are challenging, controls and visual effects are really good, will continue to play the game when I got free, nice entry!
Good concept! Physics & controls feel very tight, level design is rock solid, congrats!
However even with all these qualities, it was quite a frustrating experience. For instance, you can't micro-correct your horizontal position when you don't have available the go-left or go-right move... so in multiple occasions, the micro-mistakes I normally correct in a classic platformer, i couldn't correct and it made the game flow very punishing. Maybe you could find workarounds for all these tiny cases?
Otherwise, great music, as I said the concept is very good! And it looks like it has a ton of levels which is impressive. Congrats!
The first jump seemed really strange, you couldnt get past it sometimes, and then sometimes it just worked.
Maybe you have some kind of variable jump height thing, but it doesnt work well at low framerates(eg browser)?
WOW! This is easily my favorite game of the jam! The idea is unique and fun and the level design is amazing. I love the addition of new mechanics over time that keep the levels fresh and fun. Plus the visual style and sounds are great. (Although the sounds got a bit crackly for me on the chase the boss level). Overall though, fantastic job 10/10
Really well done! From visuals and sound to gameplay all felt great!
I'm used to playing dificult platformes so levels didn't deel that dificult. Plus very quick respawn lets get back into action before any frustration kicks in :)
One of the best games I played so far, everything seems working good and the mechanics are ingenious
Looks super clean, feels extremely dynamic and responsive, and the "power offline" system is a really cool restraint. I could easily see some sadistic speedrunners completing this whole game in like 3 minutes, but I didn't manage to make it past level 6
arrrgh, I'm losing contol!! thanks, that was super fun and the game looks gorgeous
Nice visuals. Fun platformer with inverse power gaining dynamic
Very well made game! I liked the idea to disable some of controls very much, this mechanics changes the situation on the level so much, and level design looks very thoughtful!
Hallo,
Thank you for sharing your game. I’ve already saved its RATING;
1. verified: GAME due to noticeable SPEED in EXECUTION; keyphrase: QUICK
2. notes: had at first opted NOT to verify due to NEON LIGHT effect, where: select brightness techniques cause EYE PAIN
3. observed: noticeable TIME used to PLAY GAME
4. remembers: select GAMES while PLAYING due to GAMEPLAY techniques; examples: Megaman X Street Fighter (PC), Front Mission: Gun Hazard (Super Family Computer)
5. observed: noticeable increase in DIFFICULTY, NOT as with select GAMES where it increases gradually
6. adds: shall PLAY AGAIN
Thank you. Health!
This game is so well made. Really good level design and trap design. It took me a very sad amount of time to get through that tricky spike jump on level one, but all the other levels design were so intense and captivating! The game infuriatingly makes you feel like some of the levels would be easy to beat, but when you go and try, the game embarrasses you:) It kept me coming back until I beat the entire thing. Plus, this is one of the most creative takes on the cliche theme! Great job!
(feel free to come check out my procedurally generated platformer if u have time:)
The visuals are great and the sound design awesome. The very first level had one really janky puzzle with the spikes, where sometimes you'd get through sometimes not. The rest of the game delightfully challenging and obvious what you had to do to survive. The pace was great.
Glad you liked it! The first bit with the spikes was meant to let players know that they have variable jump height, depending on how long or short they press jump. I can totally see the confusion though if you haven't played a game like that before. If I decide to update later, I'll put a notice to make that clearer. Appreciate the feedback and thanks for playing!
What a nice entry! reminds me to Will you snail lol, the only thing I can say is that is not easy but everything feels great, very polished, cool mechanics, nice movement, pretty neon colours, also I like how you show the instructions to play, great job!
This is amazing. I love the neon colors and simplistic art style, the controls being disabled is such a good concept as well. Well done!
God... I hate that I love this. The levels are really rage inducing but I just couldn't quit!
The idea is genius and the execution flawless! I think it has great speedrun potential too
So hard. So good. Love it! Concept and art are amazing, well done! It took me an embarrassingly long time to get through level one. The spikes and I just didn't get along
Very well made game.
Really liked the unique game mechanic of turning off some of the controls. Made for some interesting puzzles. I appreciated the neon-effect art style too and the mood the sfx and music created.
Not much to say on areas for improvement. Very solid game!
Thumbs up from me.
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