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pixelbrain

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A member registered Feb 25, 2021 · View creator page →

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Thanks for playing and for the feedback. Both great suggestions I'll have to keep in mind. Also, very impressive pogo skills, and well done making it to the end :)

Thanks for playing and for letting me know about the controller. Mine drifts pretty badly so I just assumed that was the problem. Glad you enjoyed it on keyboard though!

The art and music are very good. The game starts out kinda slow, but picked up once I started going through the second area. The platforming and combat challenges are very fun in that area. My only gripe with the controls is that I couldn't see where the tail pull was targeting, and sometimes it tried to pull me through the floor. Overall though, this is a solid entry. Well done!

Appreciate the comments. WASD +XC wasn't one of the intended control schemes so I hope it didn't affect your experience too much. Anyways, thanks for playing!

The presentation is top notch, including the visuals, music, and sounds. The game was pretty fun to play overall. There were some rough edges with the map, some enemy behaviors, and the controls. For some reason, the wall grab/wall jump only seemed to do what I wanted about a third of the time. Still, there's an impressive amount of content/variety here which I can appreciate. Overall, nice work!

The upgrades were cool, and I thought it lasted a good length relative to the amount of content. The bees became a little stale to fight by the end, but otherwise I thought the experience was quite good. I also didn't miss having a map all that much since the level was compact and it was usually easy to remember which areas could be reached with new upgrades. Overall, I was impressed by what you managed to get done in a month while working in 3D, nice work!

Cool game! I haven't seen any upgrade systems like this before with selecting the order that buffs get accumulated, but I like the strategy it adds. Unfortunately, I encountered a bug where the game froze after closing the upgrade menu. I fixed it by clicking resume from the pause menu, but then I couldn't reopen the upgrade menu for the rest of the run. Besides that, I thought the game was well done. There's good variety in the bosses, the aesthetic is simple but looks good, and as I mentioned the upgrade system adds an interesting layer to the gameplay. Nice work!

Nice game! The music, gameplay, and art are all good, and I especially liked the bomb explosion effects. The level design was kept tight, so I didn't miss having a map or checkpoints too badly. I don't know if this was intended, but I actually managed to beat the game before getting the final bomb type. Seems like I hit a switch with a regular bomb that should have required the last bomb type.  I was having fun though, so I looked around and found it after ;)

Thank you! I had a blast participating with my team and playing lots of other sweet entries! Great jam, thanks for hosting

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Glad you liked it! The first bit with the spikes was meant to let players know that they have variable jump height, depending on how long or short they press jump. I can totally see the confusion though if you haven't played a game like that before. If I decide to update later, I'll put a notice to make that clearer. Appreciate the feedback and thanks for playing!

Took a few tries, but things did start to make sense. It's definitely got a lot of depth to the strategy and the randomness keeps you on your toes without going overboard. I also really enjoyed the tone and humor of the writing. Overall, this is a great entry, nice work!

Clever take on the theme. The weapons upgrading is pretty in depth and the stat boosts were significant enough to make a difference. I don't think I've seen the auto attack in a game like this before, but I think it works. One bit of feedback is that it's pretty easy for all the enemies to become clustered, but I think the dodging is more fun when they are spread out. Overall though it's a fun game, well done!

There are some fun ideas here and I think it all comes together pretty well with the channel switching mechanic. It's fun that each game resumes right where you left off and I feel like if you ever decide to add more games that would be a fun thing to explore further. Nice work!

Cool game, it reminded me of Marble Blast. It could definitely be expanded on with how often sections repeat, but the randomized items did help give it variety. I also think it would be fun to be able to go even faster. Oh, and the music and sounds are very good. Nice work!

I'm thrilled that someone was able to make it to the end, that's awesome. Glad you enjoyed it and thanks for playing!

Wow I did it! 102 deaths. I'm a huge fan of these types of challenging platformers. My entry is one, however yours did a better job at keeping levels short. I died a lot, but it didn't feel like I was losing progress because the levels were so well condensed. The curve of the difficulty felt pretty spot on too! Definitely one of my favorites from the jam!

No worries, it's a tough game. Thanks for playing!

I like the music and the variety in enemy behaviors really makes the combat engaging. There's quite a disconnect between the visuals during the story, combat, and menus but each part on its own looks nice. I liked it overall, good work!

Wow those puzzles are trickier than they look! I enjoyed it though and the concept is super unique. One thing I might recommend is having the orbs snap into position when you solve it. Nice game, well done!

Nice game! The idea of the setting is fun and the movement and shooting feel great! Audio is good as well. Some feedback is that the menu UI didn't seem to scale properly to my screen, it was super small. Also, the red text at the bottom during levels blended in making it tough to read. Overall though it's fun to play, well done!

Super impressive scope for a jam game. The art and audio were both very well done. The writing was fun, especially the super cliché opening was hilarious. The camera was a bit janky at places and the performance was a tad rough, but I enjoyed it overall. Great work!

Cool game! I can tell a lot of work went into the details. There are lots of great effects, visuals look nice, and I felt surprisingly in control while launching around. I'm sure it could have held my interest for much longer if there were more levels. Nice work!

The shooting feels quite nice with all the different sounds and effects. Idk what a good score is but I think I got up to almost 200. For a bit of feedback, the mouse sensitivity felt super low for me so an option to adjust that would be nice. Nice work overall!

This game is awesome! I've played all of the superhot games and you definitely nailed the look and feel. I did manage to finish the game, and I can say the difficulty curve felt just right and there were always new twists on the mechanics being presented. If I had one bit of feedback, it's that I think the slowmo could still be a touch faster to reduce waiting. Overall, very well done!

It's definitely a tough game, so getting through the first couple of levels is still a nice accomplishment! Thanks for playing!

Nice game! Unfortunately, I got stuck on the dog and had to restart. I then got stuck on a wall and didn't finish. I seriously love everything else about the game though. The audio is excellent, visuals look great, and the gunshots are super satisfying. Great work!

Love the idea! The look, the music, and especially the icon is so stylish! The gameplay is cool, though I wish the camera could decide where it wants to be. I think keeping the higher up perspective would be better, and maybe only punch in on really big hits. Overall, well done!

Nice game! The art is super well done and I liked the atmospheric music. The gameplay was pretty challenging, but I did manage to see it through to the end (I think?). A bit of feedback is that the collision detection felt off. I died many times when it didn't look like I had touched anything. You could try either making the obstacle colliders smaller or using a separate layer on the player with a more form fitting collider that handles obstacle collision. Overall though I think it's quite a cool game!

Yeah, I've played the Tetris one it's super fun! I don't recall ever seeing an online battle-royale like that on itch before so I'd hoped that using 99 in the title would be alright. I can see how that could be misleading though so I updated the description and tagline to make it clearer. Appreciate the feedback!

Thanks for playing! Unfortunately, I don't have the know-how or user-base to implement a battle-royale mode, but I agree that it would be very cool if I did!

It's entirely possible I missed a text prompt, but it wasn't clear to me how to put the emojis together at first. I tried putting the pieces into the tube individually before realizing that I had to be holding one and pickup the others to combine them.

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Really liked this one. The pacing felt perfect. Your constantly getting upgrades and the waves are very short which lets the real focus of the game be the ridiculous choices. The actual shooting doesn't feel like filler though, it's polished and the constant changes keep things interesting. Very well done!

One of the best-looking jam games I've seen! Gameplay wise, it's pretty fun. I think the difficulty curve could use some tweaking though. I never died and had 23 spare bullets left when I got to the end. I like the concept, and there's definitely a lot of potential to expand on it. Overall, I think you did a great job!

Nice game! Loved the music and everything felt pretty well polished for a three-day jam. The art was nice and felt coherent except for one thing. I feel like the brick texture on the walls tile too often. The player and enemies are made up of big shapes, so having bricks that small feels out of place to me. That's just a small nitpick though, overall, I think you did a great job!

Interesting concept, and well executed for the most part. My main bit of feedback would be to improve the camera. I would have preferred if the camera kept the player centered vertically, instead of scrolling between rooms. Overall though, it's a charming game and I really liked it! I wanted to keep playing just to see what jokes the narrator was going to make next.

Pretty simple and lacks much polish, but it's very impressive for a solo game made in three hours. Definitely more than I could do in that time. Well done!

Fun to play and feels surprisingly complete for having just 3 days. Also has quite an interesting use of the theme. I was still kinda confused on some stuff after the tutorial, but I figured it out after a couple tries. Overall, it's very good!

A creative idea and well executed! Nice work!

Super satisfying to play. The art, sound, and gameplay are all very coherent. Great job!

Ok, I'll have to look into that.