I’m glad you liked it! We were planning on adding a leaderboard but ran out of time:)
Mitnik3
Creator of
Recent community posts
Solid Submission! I really like some of the level settups. Usually when I play turn-based combat games, I get bored because the levels aren't interesting. But your game kept me interested the entire time! Great Job!
(also thx for playing my game and reporting that toxic guy :) I banned him and deleted his comment)
This game is so well made. Really good level design and trap design. It took me a very sad amount of time to get through that tricky spike jump on level one, but all the other levels design were so intense and captivating! The game infuriatingly makes you feel like some of the levels would be easy to beat, but when you go and try, the game embarrasses you:) It kept me coming back until I beat the entire thing. Plus, this is one of the most creative takes on the cliche theme! Great job!
(feel free to come check out my procedurally generated platformer if u have time:)
Thanks for the positive review! I do agree with you: the speed and flow of our game could have used more work… we ended up barely finishing the game’s base mechanics right as the jam ended. Art wise, we got pretty behind so had to make do with what we had, but I’m happy that you can see potential in our game ;)
This game is a little confusing due to no tutorial or instructions. I am interested tho. I like the enemy pixel art and some of the rooms look really good. The procedural generation is great, I just feel like the rooms could use a little more stuff in them or enemies to fight. I feel like this game has potential tho :) feel free to come check out my procedurally generated platformer if you have time:)
Pretty fun! I really like the 2.5D style with the art. I feel like the characters powers are pretty well designed after I tried out different strategies with them. You could take this game to another level by adding a square that you defend instead of a line, so that enemies could come at you from all directions. (feel free to try out my procedurally generated platformer game as well:)
