Play prototype
hammer space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #154 | 3.091 | 3.091 |
Overall | #185 | 3.091 | 3.091 |
Graphics | #205 | 3.091 | 3.091 |
Innovation | #209 | 2.727 | 2.727 |
Audio | #219 | 2.818 | 2.818 |
Theme interpretation | #331 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/bend-n/hammer_space
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Comments
Nice to see someone else learning from heartbeast. We also used some of the player mechanics from the same tutorial. (+10000 points for using Godot)
Pretty fun game with nice visuals and sound effects!
Hey ! I liked the controls, concept and character, but for some reasons the level repeated a lot and I didn't understand what was my end goal. So i explored endlessly looking for a point of interest until i died of some mistakes depleting my health.. Maybe I missed something?
I didnt have time to make a end goal, with like, more floors and stuff (although that was part of the plan).
I wonder if it would be acceptable for me to make a few more levels so its not so repetitive even if the jam is over?
i think jam rules forbid it until the voting is over :/ but i think it would be cool yes! maybe to be released after the voting ends
Where does it say that?
i think it's here https://itch.io/jam/game-off-2022/topic/2431851/faq-frequently-asked-questions
Good visual style. The sound is pretty good. I like the hammer idea and the good implementation. I don't know how, but I became invulnerable when I had 1 hp left
It seems multiple people have had this issue. Whats probably happening is that your dead already, but it missed it due to some race condition.
Alright, I solved it. I did a stupid jam code thing,
if health == 0
instead ofif health <= 0
.I really love the game!The mechanics are pretty cool, like the wall jump, and double jumps! Well done!
Couldn't get the web version to work on mac. On Firefox it complains about SharedArrayBuffer and on Chrome it straight up stops loading and freezes the whole browser. 😬
Well, as opposed to the previous comment, the jump really felt too floaty to me and the walls a bit too sticky. The hammer throw also could be polished and simplified a bit. The curving on it was just working against me most of the time. Picking up hammers could have been completely automatic too.
Even the stand alone version crashed on me in the end. I think I was mashing C to try to grab a hammer right off the enemy throw.
I did try to go for another run but can't really find any goal or purpose really. It just keeps repeating the same few rooms over and over again in a huge grid it looks like. And the health system is broken too, you stop taking damage when you're on one left anymore so you can just run through the enemies.
Can i see the logs?
Mashing c to take the hammer right off the enemy throw wont work, the hammer needs to get lodged in the ground before it becomes inactive.
Where can I find the logs? And I did notice can't really "catch" the hammers but was just explaining that I was mashing C in preparation for the hammer to become pickable was when the crash happened.
Logs should be in
/Library/Application Support/hamm/logs
edit: dont need logs, fixed! it was
if health == 0
instead ofif health <= 0
.The reason why hammer pickup isnt automatic is that some hammers do more damage than others.
Well that really isn't a good reason. It's a completely hidden (and non-impactful) feature. Everything dies in one hit no matter the hammer and the player can't see the damage values in any way to better choose some hammer over another.
I suppose so, but your point about everything dying in one hit is not exactly true. Some rooms have enemies with more health.
The jumps feel nice, especially the wall jump. I like the hammer flying through the level :)
Yeah, I actually made it so you move faster when in the air.
By hammer flying through the level, do you mean hammer going through the open door to infinity and beyond?
No just when throwing, I like the animation :)