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bendn

39
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A member registered Mar 08, 2021 · View creator page →

Creator of

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Thank you! it uses the solarized color scheme, for your information.

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Actually this is fixable. Godot4 currently doesnt fallback to GLES 3 when the gpu doesnt support vulkan, but you can either:

  • run the project with --display-driver opengl
  • change the project to use the Compatibility mode instead of Forward+ (this will fix alot of the MacOS issues too)

Where does it say that?

I didnt have time to make a end goal, with like, more floors and stuff (although that was part of the plan).

I wonder if it would be acceptable for me to make a few more levels so its not so repetitive even if the jam is over?

I really loved this game.

The only problem imo is that the bounce predict line overlaps, and causes seams, and looks ugly. Maybe you could render it on a different camera at full opacity and then make it transparent on the main camera or something?

I got tired and left it at 50.

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I like the graphics, is there like, some kind of death screen though? I didnt see any.

It would also be cool if the boat moved… more like a boat.

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The first jump seemed really strange, you couldnt get past it sometimes, and then sometimes it just worked.

Maybe you have some kind of variable jump height thing, but it doesnt work well at low framerates(eg browser)?

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It wasnt able to load the textures for the circuits for me, but the idea seems cool. The english also has alot of problems.

Movement is a bit hard, but interesting game.

Lovely amounts of animation, graphics quite nice. At times one couldn’t understand what happened when the cards go together, and why, so that was a bit confusing. It would be nice if there was a way to look into the deck, to see what you would get. When placing a card in a corner (inverse corner?) it was difficult to specify which side you wanted to go in, and I couldn’t find any undo.

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The jumps felt a little bit difficult, and the walls felt like glue. It seemed there were times where you couldn’t go back to where you missed a bolt, and that was quite frustrating.

Art quite nice though, as is sound.

The cards seem to jump to a point above their spot, before smoothly animating into their spot, which seems a bit jarring.

The rules could be a bit better explained, I was struggling to understand why I had only 2 available cards for use.

The idea and the graphics and the sound are great!

Sometimes, picking up bullets is a little hard, as it seems you can pick up the bullet and then immediately shoot it again?

I wish there was a way to see if the bullet would kill a vampire, as sometimes it felt a bit iffy.

It also seems that your not required to solve the puzzle, you can just pick em off one by one, and retrieve it every time. Whats up with that?

You can build godot3.5 with the steam module included, on linux, and then ~/godot/bin/godot.linubsd.tools.64 --main-pack YomiHuste.pck

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It seems multiple people have had this issue. Whats probably happening is that your dead already, but it missed it due to some race condition.

Alright, I solved it. I did a stupid jam code thing, if health == 0 instead of if health <= 0.

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Logs should be in /Library/Application Support/hamm/logs

edit: dont need logs, fixed! it was if health == 0 instead of if health <= 0.

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I suppose so, but your point about everything dying in one hit is not exactly true. Some rooms have enemies with more health.

The reason why hammer pickup isnt automatic is that some hammers do more damage than others.

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Can i see the logs?

Mashing c to take the hammer right off the enemy throw wont work, the hammer needs to get lodged in the ground before it becomes inactive.

Yeah, I actually made it so you move faster when in the air.

By hammer flying through the level, do you mean hammer going through the open door to infinity and beyond?

Cool animations!

Press C on keyboard.

It means we have so much, why cant we add another.

That’s what i mean by “one more”.

There are already these attributes enabled:

allow="autoplay; fullscreen *; geolocation; microphone; camera; midi; monetization; xr-spatial-tracking; gamepad; gyroscope; accelerometer; xr; cross-origin-isolated" allowfullscreen="true" allowtransparency="true" webkitallowfullscreen="true"

Whats one more?

ticket to ride yeah!

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Version 4 has a option to disable the lights, which saves on performance by a large quantity.

You could unify the naming conventions. Some of them are usa while some of them are unitedkingdom while some of them are british_virgin_island.

Thanks for your flags, I’ve been using them in my chess project.

You need to xattr -d or xattr -cr for non signed binarys.

indeed it is hard

you put the wrong version of libpng in, if i rename it though it seems to work.

no libpng :<

okay, let me try

sometimes it says it cant find

libGLEW.so.1.13

either, which also isnt in the folder

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./ExeLinux: error while loading shared libraries: libGDCpp.so: cannot open shared object file: No such file or directory

I cant seem to find any libGDCpp.so file in the downloaded files, either.

soo… where can i get this file?

Very cute!