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Bottom of The Barrel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #261 | 2.722 | 3.333 |
Gameplay | #263 | 2.586 | 3.167 |
Innovation | #305 | 2.313 | 2.833 |
Overall | #333 | 2.449 | 3.000 |
Graphics | #354 | 2.313 | 2.833 |
Audio | #490 | 1.089 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/hackclub/sprig/blob/main/games/Bottom_of_the_Barrel.js
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Comments
Hallo,
Thank you for sharing your game. I’ve already saved its RATING;
1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Linux; remembers: previously opted to not immediately verify entry due to shall need to first download and then install the application; learns: after clicking the download button, web version to also exist
2. observed: noticeable drawing techniques, with keyphrase: consistent
3. observed: no noticeable background music and sound effects techniques
4. verified: GAMEPLAY to be of escaping from the barrel via climbing up and out of it, while fighting with monsters using turn-based battle system; admits: self had to re-verify the story’s goal; adds: noticeable technique of verifying enemy MONSTER’s weakness and counting current health and damage to identify the correct ACTION to defeat the enemy MONSTER, keyphrase: Math, learnable; remembers: Mario Story 64 (N64), where: Mario fought with Bully
5. observed: when direction movement is from right to left, during enemy battle, positions of protagonist and monster are interchanged to cause self to re-verify after winning the battle, the correct direction of the next ladder to climb up;
6. reached: the following enemy to cause END STATE; admits: self has NOT yet identified the correct ACTION to defeat this MONSTER
7. notes: as emphasis and reminder to self, GAME’s battle system as technique to share know-how on Math
Thank you. Health!
I was killed by a pig...hahaha, nice job!
Thanks!
Great use the platform! Pixel art works well and I was able to quickly figure out how the game works. When I was first starting, I kept getting pwned by the pig. I tried to feed him cake, but I ate it instead, which turned out to be a viable strategy, and I was victorious! I liked the uniqueness of the enemies, and how discovering their weaknesses led to each playthrough feeling like a conquering a puzzle.
Above all, my favorite part of this game is that there is a "yeet" attack, and you just yeet your sword at the enemy. Top tier feature.
Good job!
Edit: I just noticed that you submitted the project 2 seconds before the deadline. That's hardcore.
Thanks! Glad you enjoyed, and yeah, I was really working up until the last few minutes as I pretty much waited until the last 2 days of the game jam before making any real progress. Then I didn't realise how much went into getting the game up on github and making the itch.io page which ended up leaving me with just the 2 seconds to spare when I hit the submit button.
Hey! This was really fun! You need some more exposure in this game jam. Congrats on making a cool game. There was a bit of a learning curve in figuring out each enemy's weakness, but once I did it really helped! And the last boss really came down to the wire there, but I got him!
Great job!
Thanks!
I am surprised you did all this in a single file xD, never heard of sprig before but it looks awesome
Thanks!, yeah, I hadn't heard of sprig before either. It was just listed as an option for javascript users in this jam, so I checked it out and they have their own really cool thing where if you're one of the first 430 people to make a sprig game and you're a teen or younger, you get shipped a physical sprig device.
That’s awesome, I’ve been tempted to do some jams in these devices / fantasy consoles (like PICO8)
Download button takes you to website where the game is hosted.