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masarapmabuhay

172
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A member registered Nov 10, 2021 · View creator page →

Creator of

Recent community posts

I found your game enjoyable. I played it to find out what would happen after WAVE 100. Have a blessed holiday!

I played your game until I was told that I've survived all 10 waves! Thanks for sharing your game! 

I enjoyed your game. At first it looked like it was still really under development, and there was no clear way to play it or get the game to actually begin.

But I persisted and found the button to get the wave of monsters coming. I reached up to Wave 8. I kept on using the Storm Tower, upgrading it and everything, because I thought that it was the only one that worked and was dealing some kind of damage. Later on, I found that the other towers also helped out. 

Definitely a game concept worth developing further. 

I enjoyed your game! I played it until I beat the last wave! Along the way, I wondered if there's any way I could win without any deaths. The snake seemed to be too formidable. In the end, thanks so much for sharing your game! Please do have a blessed holiday season!

I wanted to see if an idea I thought up could help me survive in your game and I found that it did! In fact, it worked so well that the system told me I've won the game! Cheers!

Great stuff! I played your game again up until the max level! Thanks!

 

I enjoyed your game especially because of the background tune in Level 2! I think players ought to finish Level 1, then do Level 2 to really appreciate it! The first time's the best! Cheers!

I enjoyed your game! Thank you! 

Thank you for the feedback. Tell me how I could help you.

Thank you so much for the kind words! 

Finished up to the last level at 23:49.57, says the Timer. Thank you. Cheers!

I survived up until Day 4! 

This screenshot is my favorite, because that's when I thought that I've figured out how to use the items in the game! Cheers!

Absolutely! Objects like the leafy grass on the floor are there to guide you. That's it! 

Thank you for the feedback. While developing the game, whenever I thought that the difficulty level was just right for me, I lowered it a notch. It turns out that the key was still a tad bit too difficult to find for some of the players.

Yes, perhaps, there'll be more point-and-click or point-and-tap adventures in the near future, especially for those who only want a quick game that also offers some sense of meaningful storyline direction. Thanks!

Thanks for the feedback. The game becomes especially difficulty and insufferable when folks begin to doubt the quality of the game. We do better every time. Thank you for the encouragement.

Thanks for trying out our game. We also love cartoony, pixel art-styled games. We do better every time. Cheers!

Played your game even up to x99+ killed skelies! Cheers!


Treasure Quest!!


This was my favorite part in your game. Cheers! 


I don't know if you drew inspiration from "The Legend of Kage (NES)," but I was somehow reminded of it while trying out your game. Perhaps, it was because of the main character's movement. When the in-game music began to play, I felt that I ought to pick up my pace. I think I went through the game and defeated the final boss two times. Congrats!

I liked this part the most in your game. I also thought that you spent a little more time in designing and developing this game! Cheers!

Honestly enjoyed your game! Great game design matched with the perfect tune! 

Shucks, we hope you found the game fun nonetheless! Cheers! 

Thought this might be the best level in the game, until I found the next, and the one right after... an amazing love-letter to all who've kept something secret especially during this holiday season. Thank you. <wink>

YANAGIBA, PAIRING KNIFE (REMOVE 50), CRANK... I also particulary liked the use card, draw card combo... however, I couldn't finish the complete set of 50 fish using these techniques.

I was able to finish your game and received the "YOU ARE A WINNER!" message using Windows and Firefox. I admit, though, that I only reached stage 4 on macOS and Firefox. It definetely has a catchy tune too... de rit, de rit... Cheers!

I reached the "END"! Cheers!

I finally got to put in time to play your game. I had to try multiple times, but I did reach Level 4 somehow. I liked this part the most. Thanks, and hooray!

I was able to squash all the outsiders and received “You win!” I did look into the tutorial and the rest of the game modes too. Cheers!


I played until I got to destroy 33 cubes according to the stats. The musical tune kept me going, at times like from a video game, at times like from a movie. Cheers!

I played the game until I got “You Win!” I liked the “Overrider(?)” upgrade the most.  The more helpful computer troops there are, the faster the path to victory. Cheers!

I played your game multiple times! The highest I got was only 184. I think I can still get a higher score!

I reached up to Level1+1. My favorite is Level 15. Cheers!

Diabolical plan! Wahahahahaha…

Yes, the goal is to identify the invaders, and it’s really up to you to point out who those are. Afterwards, you get to pound the giant bug as much as you want, well… sort of! Cheers!

I tried out all your game’s difficulty modes until “omg why”. The first modes reminded me of making a fun game out of calibration work. For the last mode, I thought that the technique can be reused with games moving in a 3D coordinate system. Cheers!

I found your game while browsing through the submissions list. It didn’t seem to have plenty of players yet. Somehow, I found myself playing it multiple times until I got “You Win!” 


I think you’re secretly a pro! Cheers!

The “build a game in 1 day” idea caught my attention. It seems that you also video recorded your computer screen the whole time. Cheers!

I got until Circle 6!