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masarapmabuhay

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A member registered Nov 10, 2021 · View creator page →

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Thanks! Here is the link to the GAMEBOY SHOWDOWN: https://itch.io/jam/game-boy-showdown

Thank you for the response! I was going for games published even outside a JAM. I remember Pocket Monsters#1 (GameBoy) to have multiplayer, albeit the battles appeared to be a bonus to the main single player game. The previous year, I wrote as answer to a question that I was verifying using javascript for GAME OFF 2021; however, the sample outputs that I observed appeared to not yet reach GAMES executed on the Super Family Computer. A few months before GAME OFF 2022, I learned of another ITCH.IO JAM, the GAMEBOY SHOWDOWN, where the outputs of using javascript caused me to verify it and use the know-how in our team’s entry. Perhaps, we shall soon find a JAM with multiplayer, e.g. make a FIGHTING GAME in one month.

Hallo, ZeWaffelMan! Thank you for the response! OK! I remembered your GAME when I recently caught sight of MR. SAKURAI, MASAHIRO (SMASH BROS., et cetera) playing with his female CAT (FUKURASHI) on the 1st of JANUARY 2023 via twitter.com/Sora_Sakurai. Cheers!

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to regularly observed Developer in select GAME OFF 2022 entries’ FEEDBACK LIST; remembers: to have verified another GAME of the same name, albeit from ironhandmd; notes: Dodgy Jammers of Thick as Thieves: Hide-and-Cheek also wrote a review

2. observed: noticeable use of 2D pixel drawing technique; adds: text dialogue with each letter displayed in sequence, instead of immediately the whole text; adds: there also exists use of technique where whole text displayed, e.g. with the written letters brought by the messenger birds; remembers: another GAME OFF 2022 entry, A King’s Ransom

3. observed: game to have noticeable background music and sound effects; example: opening of letter from the messenger birds

4. verified: GAMEPLAY to be of reading and writing letters to be sent by messenger birds to select contact persons; notes: STORY TEXT to cause understanding of VALUE of such ACTION, e.g. security of Kingdom; security of Queen with Husband, the King; security of messenger birds over self; notes: female assistant to also exist; remembers: incoming and outgoing electronic data that pass through Internet Service Providers of nation, where cybercriminals misuse know-how to filter data to identify sent passwords that encrypt messages via among others: SSL Certificates, HTTPS (Secure); adds: technique causes unauthorized access to web services, e.g. email, online banking, of multiple people; QUICK MONEY via among others: misuse of information, extortion, harassment of target; OUTPUT: security of money count has lost its VALUE to cause decrease of security of nation AND increase of criminals in-need of QUICK MONEY

5. finished: current GAME version to receive “End of the FIRST ACT”

Thank you. Health!

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS LIST; adds: GAME to be classified as playable via web browser; observed: Developer writes replies to feedback; read: on GAME’s web page, “old consoles like the GameBoy and SNES.”

2. observed: noticeable use of 2D pixel drawing technique; adds: 3D drawing techniques via rotation, depth-sorting; remembers: from pixel drawing of SWORD, cover illustration of video (datestamp: 20230103) @YoshikiOkamotoGameCh on YOUTUBE;

3. observed: game to have noticeable background music and sound effects; remembers: at start logo, Ghosts n’ Goblins (GameboyColor, PSP); adds: at STAGE COMPLETE, SHOVEL KNIGHT TREASURE TROVE (PC, SteamPowered)

4. verified: GAMEPLAY to be of causing the protagonist prince to put OBJECTS onto self to be given to his beloved princess; remembers: KATAMARI DAMACY (PS1); observed: getting select items even those NOT classified to be the target, e.g. FOOD, appears to be NOT a MINUS; adds: such items also cause increase in STRENGTH of protagonist prince to carry larger items

5. notes: STORY text with illustrations to exist, with DJIIN giving protagonist prince three (3) WISHES, albeit causes incorrect OUTPUT due to princess NOT HAPPY; remembers: reading from STORY text, princess always leaves the protagonist prince; classifies: such OUTPUT to be due to protagonist prince appears to NOT know the correct ACTION, if such exists, in addition to letting the princess leave; admits: self opted to STOP after set TIME has reached ZERO in STAGE#3;

Thank you. Health!

Thank you, too, for sharing your game and your response! Congratulations also that GAME OFF 2021 Rank#1, anttihaavikko, with his 2022 entry, “In the Cards”, has written a review of your GAME!  Health!

Thank you for making TIME to write your feedback. I remember such technique with the PROS and CONS used also by people on SteamPowered. You may also verify another GAME OFF 2022 Entry, “Four by Four”, that is as our team’s PUZZLE GAME, where pieces at chaos have to be ordered in the correct sequence. Yes, the game by itself does not appear to be loud on the congratulations. It may be when you share your GAME review and technique to quickly WIN that you shall receive the POSITIVE EMOTION caused by the LIKE counts (if such has VALUE to you), et cetera that you truly deserve! おめでとう!Congratulations!

Thank you. I remember sharing with my wife how people tend to press the LIKE button as QUICK ANSWER, when the POST to them causes noticeable TIME to think of an answer. I observed that I have learned to opt to write an answer if I classify the POST as a question or shall need an answer for clarity. Health!

Hallo, snuffysam, OK! Yes, I may need to re-verify the BATTLES again. It appears that the STORY text caused me to opt to use noticeably less TIME verifying the technique to WIN in the BATTLES. Thank you, too, for the strategy guide! I am now reminded of another GAME OFF 2022 Entry, Bottom of the Barrel (PC), and Final Fantasy 6 (SuperFamilyComputer), which cause me to wonder why such GAMES do not yet have PLAYER vs PLAYER multiplayer battles, only PLAYER vs CPU.

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed you wrote a review for “A Little Bird Told Me”; adds: GAME playable via web browser

2. observed: noticeable use of 2D and 3D drawing techniques; adds: text dialogue where each letter is displayed, instead of immediately the whole text

3. observed: game to have noticeable background music and sound effects

4. verified: GAMEPLAY to be of reading STORY text and doing BATTLES with among others: own rockband as training, a rival school’s rockband;

5. observed: noticeable time used to read the STORY text, which at the start reminded self of deltarune (PC, SteamPowered); remembers: the previous year (Year 2022), re-verifying reading fantasy fiction, e.g. Terry Goodkind’s Sword of Truth Book#1 (paperback) @20minutes per 4pages (approx); observed: self to opt now to use such TIME for another ACTION; remembers: Bryan Lee O'Malley’s SCOTT PILGRIM manga/comics, with noticeable drawing technique, albeit STORY text after re-verification appears now to be less of self’s focus;

6. admits: self to have NOT yet identified the correct technique to WIN via the BATTLE system (clean-mode); remembers: however, SUIKODEN #1 (PS1), with the Empire vs Revolutionary Army battles classified to use the ROCK-PAPER-SCISSORS technique, albeit with additional ACTIONS, e.g. verify opponent’s NEXT ACTION;

Thank you. Health!

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed wakeman of GAME OFF 2022 Entry, “gnoot (2022 github gameoff)”, et al. wrote a review of it; adds: GAME playable via web browser; observed: downloadable version also exists to be executed on Windows, Linux, and macOS

2. observed: noticeable use of 2D drawing technique; remembers: from background image with text that also moves with it during viewport scrolling, Super Mario Bros. #1 (Family Computer);

3. observed: game to have NO noticeable background music and sound effects

4. verified: GAMEPLAY to be of reaching the goal via among others: jumping, running, climbing, teamwork; adds: “system” to cause self to be surprised to learn that game can be finished in less than 5minutes

5. observed: noticeable effects using 3D drawing techniques at END; remembers: another GAME OFF 2022 entry, Fair Squares

6. adds: ABOUT page via GAME’s MENU system has links to external webpages, e.g. GITHUB; remembers: from drawing and image position technique, another GAME OFF 2022 entry, Wizards vs Lemons

Thank you. Health!

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed anttihaavikko of GAME OFF 2022 Entry, “In the Cards”, et al. wrote a review of it; adds: Developer Team appears to also write replies; notes: GAME to be classified as playable via web browser;

2. observed: noticeable use of 2D and 3D drawing techniques; example: noticeable CHANGE in drawing of companion HAMSTER with headphone and mic based on ACTION, e.g. searching for item, putting the item in the set location; adds: 3D object rotation technique; adds: 2D walking image animation technique; admits: re-classified burglars as HAMSTER, instead of MOUSE after observing and reading “hamster” in the FEEDBACK of Rambo_One2 with GAME OFF 2022 ENTRY, “Ambulance Chaser”

3. observed: game to have noticeable background music and sound effects

4. verified: GAMEPLAY to be of searching for a set of three items to be put in any of the available locations classified for pick-up; observed: protagonist hamster is not caught when at position where crow with flashlight is also located to appear to be incorrect output, albeit may been set to decrease difficulty for player and developer; notes: select items can be taken, albeit are not the target items and no highscore ranking exists; adds: mansion map is reusable via change of target items

5. finished: all available missions, including the tutorial and mansion night#1,2,3; remembers: MAPPY (Family Computer) due to GAME SETTING also inside a mansion where select items are taken; observed: self may have continued if there exists additional levels; adds: however, ELAPSED TIME already available as CHALLENGE; admits: finishing quickly the game (without yet the ELAPSED TIME CHALLENGE) causes POSITIVE EMOTION classified as achievement for reaching THE END

Thank you. Health!

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Windows; adds: noticeable drawing technique based on sample screenshots; remembers: from cover page, own quick drawing using pencil and paper

2. learns: application to be .jar file that is executable also on Linux and macOS with the Java Virtual Machine installed; opted: to verify using macOS via the command: java -jar -XstartOnFirstThread  wizards-vs-lemons-0.0.5.jar

3. observed: noticeable 2D pixel drawing technique that reminds self of flash games and mobile games, e.g. Axie Infinity (Android); adds: at select parts, images appear to be displayed in an incorrect sequence due to noticeable variation in the position of the images

4. observed: game to have background music and sound effects

5. verified: GAMEPLAY to be of destroying all the lemon monsters as the protagonist Wizard; adds: upgrades and items available; remembers: from GAMEPLAY, select games, e.g. Diablo#1 (PC) via use of potion when health count is nearing 2/5 empty; adds: such ACTION to appear to be as that with Warcraft III and Defense of the Ancients (DOTA) (PC) based on observation;

6. observed: when self as Wizard is defeated due to health count reached zero, continuing GAME does NOT appear to cause a reset of the upgraded items; adds: self opted to be as the FIRE Wizard, and then maintained at least 1 lemon tea @500lemon, and then upgraded Lemon MAX and Health MAX; shares: self to not use any other health item; adds: after upgrading to get the auto-clicker, continued with maintaining at least 1 lemon tea, and upgrading Lemon MAX and Health MAX; added: as upgrade, POWER MAX; notes: when Lightning Wizard item @40K (?) became purchasable via technique, self increased upgrade count to 2, then 5 each; observed: by 45 level upgrade count of Lemon MAX and Health MAX, lemon money has noticeably increased, with any item at any count appeared to be purchasable; observed: self to have upgraded, so as the damage received did NOT anymore appear to need the regular use of lemon tea to cause health to return to full 100%; admits: self also increased the upgrade level of the right-most, refresh (?) skill, albeit its noticeable VALUE via CHANGE in OUTPUT appeared to be unclear; observed: self continued until getting the 1M “GOD MODE” item; observed: self would have ended GAME, albeit received notification of 20 remaining enemy lemon count to cause self to continue;

7. finished: GAME to receive “CONGRATULATIONS”; adds: learns GAME STORY objective to be of making lemon juice for self and Wizard companions; notes: quick sharing of GAMEPLAY know-how that select games from the 90’s (PC) and even those of the present (Mobile) use as technique, keyphrase: < 30mins; with review, 60mins (approx) in this case

8. notes: as reminder to self, .JAR technique to execute on multiple Operating Systems; adds: however, the Java Virtual Machine (JVM) has to first be installed; adds: execution on mobile, e.g. Android and macOS, may NOT yet be quick, in contrast to web version via javascript; notes: Steam Powered to use SteamDeck for mobile; adds: Steam Powered GAMES to appear to NOT execute on mobile via Android and macOS;

Thank you. Health!

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed GAME OFF 2022 Abandon the ship!’s developer, Diego Ramirez, also wrote a review of it; adds: GAME to be playable via web browser

2. observed: noticeable 2D pixel drawing technique, with keyphrase: learnable; adds: noticeable font technique as that used with 80’s arcade and family computer games, e.g. Super Mario Bros. #1 (Family Computer);

3. observed: noticeable background music; adds: sound effects to remind self of family computer games when getting the banana, Duke Nukem#1 (PC) when falling from height whose measurement exceeds the set threshold

4. verified: GAMEPLAY to be of getting all the missing lunch boxes of protagonist monkey’s co-workers, and then returning to the chief monkey; adds: banana count and elapsed time to exist to cause another play of the game; admits: self had to re-verify the GAME’s explanation on the web page to learn the correct action to finish the game after getting all the lunch boxes

5. observed: self to be surprised to learn that there is no JUMP command; adds: self remembered Elevator ACTION (Family Computer) when protagonist monkey became stuck to the moving concrete, albeit in this case, monkey did NOT die;

6. notes: as reminder to self, protagonist monkey’s walking drawing technique; adds: when OUTPUT, that was previously classified to be NOT doable, becomes observed to be doable, it causes more developers to re-classify it as doable, keyphrase: track, running; remembers: self to have previously observed the OUTPUT of using javascript to be as that of family computer games, based on the PAC-MAN javascript game; adds: web version on mobile with controller inputs as observed in itch.io applications, e.g. invertedhat’s postie, allalonegamez’s rewind-time;


Thank you. Health!

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Linux, survival; adds: GAME to be also playable on Windows and macOS based on Downloads list; opted: to verify using Linux, due to notified shall need to update to macOS 10.13 or later

2. observed: noticeable 2D pixel and 3D drawing techniques; notes: tank directional movement to appear as that of the actual; adds: tank prints; observed: rotation of turret based on computer mouse position to use Math techniques, with keyphrase: triangles; remembers: from background and object color combination, Return Fire (PS1)

3. observed: game to have background music and sound effects based on FEEDBACK; shares: self opted to verify without sound;

4. verified: GAMEPLAY to be of surviving against the continuous set of incoming enemy tanks via destroying them using own turret; observed: power-ups to also exist, albeit attack damage and the displayed output after upgrade appear to have no noticeable change yet

5. notes: as reminder to self, tank movement technique

Thank you. Health!

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Linux; remembers: previously opted to not immediately verify entry due to shall need to first download  and then install the application; learns: after clicking the download button, web version to also exist

2. observed: noticeable drawing techniques, with keyphrase: consistent

3. observed: no noticeable background music and sound effects techniques

4. verified: GAMEPLAY to be of escaping from the barrel via climbing up and out of it, while fighting with monsters using turn-based battle system; admits: self had to re-verify the story’s goal; adds: noticeable technique of verifying enemy MONSTER’s weakness and counting current health and damage to identify the correct ACTION to defeat the enemy MONSTER, keyphrase: Math, learnable; remembers: Mario Story 64 (N64), where: Mario fought with Bully

5. observed: when direction movement is from right to left, during enemy battle, positions of protagonist and monster are interchanged to cause self to re-verify after winning the battle, the correct direction of the next ladder to climb up;

6. reached: the following enemy to cause END STATE; admits: self has NOT yet identified the correct ACTION to defeat this MONSTER


7. notes: as emphasis and reminder to self, GAME’s battle system as technique to share know-how on Math

Thank you. Health!

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Linux; remembers: previously opted to not verify entry due to title screenshot; verified: however, after reading “Sliding 15-puzzle( aka 16-puzzle)”, which appeared to have GAMEPLAY as that of own submitted entry;

2. observed: noticeable drawing and photograph techniques;

3. observed: noticeable background music and sound effects techniques; adds: background music can be set to another via settings system; notes: sound effect when moving the puzzle piece to be as that of CARD games on the computer; remembers: another GAME OFF 2022 Entry, “In the Cards”

4. verified: GAMEPLAY to be of ordering the pieces in the correct sequence; notes: numbers exist to assist with identifying the correct order sequence; adds: however, the parts of the photograph become less the focus;

5. notes: for CONTROLS, computer mouse click used to identify the piece to move, instead of directional keys and action buttons;

6. reached: LEVEL 12, to cause self to verify if there is a MAX LEVEL count; observed: to have no MAX LEVEL; notes: there exists increasing level of difficulty based on the MOVES Count to FINISH each LEVEL; notes: ELAPSED TIME to exist; adds: SOLVER BUTTON to quickly finish the PUZZLE; adds: MENU SYSTEM with settings and viewing of photographs with the cliché exists;

7. observed: SCREENSHOT COMMAND to appear to NOT execute via macOS

Thank you. Health!

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed you also wrote a review for Vegetarian Omelet; notes: noticeable sample screenshots to cause self to verify first existing FEEDBACK; keyphrase: female, warning; read: from webpage, “Game inspired from the Trauma center series.”

2. observed: noticeable drawing and photograph techniques; adds: text dialogue to exist

3. observed: noticeable background music and sound effects techniques

4. verified: GAMEPLAY to be of drawing sets of patterns to execute successful surgical operation; observed: self to first draw a LINE on the wound to cause self to re-verify the correction ACTION due to OUTPUT was GAME OVER END STATE; learns: after multiple verifications, shall need to draw the pattern displayed on the left panel; observed: self attempted to draw the pattern inside the wound to receive notification of INCORRECT OUTPUT; learns: shall need to draw the pattern on the whole cat patient; learns: in STAGE#2, self shall need to draw the pattern near the cat patient’s head;


5. finished: GAME to receive “THANKS FOR PLAYING” notification

Thank you. Health!

(1 edit)

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Play in browser; adds: noticeable drawing technique based on sample screenshots that reminded self of Secret of Mana 3 (Super Family Computer) as observed on GameFan Magazines of the 90’s

2. observed: noticeable drawing using 2D and 3D techniques, e.g. image rotation; remembers: Warcraft 2 (PC) when the guard tower has been reached and is being attacked by the enemy carrots

3. observed: noticeable background music and sound effects techniques;

4. verified: GAMEPLAY to be of hitting the incoming enemy carrots with upgradable mushrooms classified to be projectiles; observed: when carrots already reach the guard tower, putting the projectile target image near it appears to be the incorrect ACTION due to tower health shall continue to decrease, while the enemy carrots appear to be not destroyable, and instead increase; keyphrase: acceleration in decrease of guard tower health


5. reached: score of 5000+ via putting target at center in the x-axis and near the road for the y-axis, to cause self to simply continuously press SPACEBAR to fire the projectiles; notes: however, shall need to click a mushroom when the upgrades menu appears; adds: the middle and right mushrooms of the upgrades menu do not appear to have explanation text; observed: guard tower health increased to "1100" with this continuous PLAY; adds: however, enemy carrot speed and health shall also increase after reaching a set score/upgrade; notes: however, enemy carrot health appears to be equal whether the enemy carrot is large or small in size; adds: this change in enemy status strength shall cause previously used defense technique to FAIL;

6. shares: self to have not yet verified the correct defense technique when the strength of the enemy carrots has noticeably increased

Thank you. Health!

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Linux;

2. notes: CONTROLS on webpage remind self of TOP GEAR (Super NES);

3. learns: drawing technique to also use 3D, instead of only 2D pixels; adds: vehicle appears to be as that built of LEGO bricks; observed: in STAGE#3, select vehicles are noticeably drawn not as expected due to already below the 3D road; adds: noticeable increase in vehicle movement SPEED

4. observed: noticeable background music that reminds self of MIDI MUSIC; adds: voice-over to be as that of SEGA Rally Championship (Arcade), albeit self had played more DAYTONA USA (Arcade) together and with TOKEN/COIN assistance from Uncle and female cousins;

5. verified: GAMEPLAY to be of driving to reach destination; remembers: after reaching destination of the STAGE, the CUBE checkpoint appears as that used in textbooks to learn 3D drawing techniques, e.g. Astle, D. et al.’s “Beginning OpenGL Game Programming”; adds: remembered 90’s VR racing game (PC), with keyphrase: vehicle and parts quickly destroyed/in-need of repair after even a small HIT; notes: this GAME to be NOT so; adds: MECH WARRIOR#1 (PC) to appear to be so;

6. remembered: select parts in STAGE#4, RAGE RACER (PS1), which self had previously observed;

7. reached: the following to cause END STATE, due to vehicle does NOT anymore move backward to return to the CORRECT ROAD; adds: self to have had to zoom-out the web browser to 67% to get screenshot; notes: PLAYED without the top part, where KMH, et cetera are located


8. remembers: self to at times use computer keyboard and mouse when writing as that with driving a vehicle, where: keyboard is the steering wheel and the mouse as the stick (shift-gear); notes: however, computer mouse NOT used in MAIN GAME

Thank you. Health!

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS List; adds: GAME playable using web browser;

2. observed: noticeable pixel drawing techniques; remembers: after reaching the following part, Spiderman vs Mysterio game (PC) loaded from diskette/s; adds: noticeable JUMP animation with position movement to signify HEAVY WEIGHT;



3. observed: noticeable background music and sound effects techniques;

4. verified: GAMEPLAY to be of obtaining all the missing “gubbins” items via among others: running, jumping, climbing; remembers: Shadow of the Colossus (PS2) using the SHIFT COMMAND to display the path to the location of the items;

5. observed: self did NOT ask the objective of the GAME while searching for the missing “gubbins”, in contrast to another GAME OFF 2022 Entry, “Abandon the ship!” due to noticeable difficulty; remembers: “Neon Square: Resurgence” Entry, albeit this GAME does NOT noticeably cause the PLAYER to continuously use combinations of COMMANDS, e.g. JUMP, FORWARD MOVEMENT, with CORRECT TIMING to reach the target destination;

6. notes: CONTROLS to use the keyboard arrow keys, instead of A for LEFT and D for RIGHT movements, et cetera;

7. finished: GAME to receive “You won :)”;

8. re-read: GAME webpage; observed: self opted to PLAY GAME first, after verifying the CONTROL instructions and the noticeable text with the explanation; notes: during the second reading, “I want to write a blog posty thing on here…but would you read it?”

Thank you. Health!

OK! I verified that the link now correctly opens to the GITHUB page. Health!



This is a screenshot with emphasis on FEEDBACK #5 and #6. Thank you!

Hallo, thank you for the feedback! I understand that you already used the ZOOM tool on the web browser to make the pieces larger. Rest assured, Puzzle#2 and #3 CAN be completed! Yes, this is already the RELEASED version. p.s. I’ve also verified your ENTRY and wrote a comment.

Hallo,

Thank you for sharing your game.  I have NOT yet saved its RATING;

1. verified: GAME due to received feedback on own GAME OFF 2022 entry; remembers: previously attempting to verify GAME, albeit did not yet have a Windows machine to execute the application

2. observed: noticeable title screen to remind self of DONKEY KONG (Family Computer) based on sample screenshots

3. verified: GAMEPLAY video to be of hitting moving objects using a sling shot; remembers: Zelda 64 (N64) and Rockman Dash#1 (PS1)’s MINI GAME with the BAZOOKA;

4. verified: GITHUB page to receive notification, “This repository is empty.”

Thank you. Health!

Hallo,

Thank you for sharing your game.  I have NOT yet saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS LIST; observed: noticeable pixel drawing technique, with GAMEPLAY to appear to be as that of the usual Role-Playing Game based on the same screenshots

2. observed: noticeable background musical tune

3. verified: GAMEPLAY to execute until the TITLE screen, with the CREDITS button clickable to show the DEVELOPMENT TEAM names, albeit the font size appears noticeably small; read: from FEEDBACK LIST,  known error to exist; keyphrase: wakeman (gnoot (2022 github gameoff))’s feedback, where: START button also appears to be hidden to cause the GAME to NOT enter the MAIN GAME;


4. verified: using Mozilla Firefox and Apple Safari Web Browsers

Thank you. Health!

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Linux; adds: noticeable drawing technique based on sample screenshots; observed: GAME to also appear to be a QUICK PLAY based on webpage’s animating screenshots

2. observed: noticeable drawing using thick strokes; adds: noticeable animation using 3D techniques

3. observed: noticeable background music and sound effects techniques; remembers: ping-pong balls

4. verified: GAMEPLAY to be of hitting the sack using the Computer Mouse and executing UPGRADES after achieving the target objectives

5. observed: the HIT COUNT to have the left-most digits NOT clearly displayed using the Web Browser (verified: with Mozilla Firefox); shares: self to have continued despite this

6. notes: each UPGRADE causes a new objective with noticeable CHANGE in the displayed OUTPUT to cause self to verify the NEXT TASK

7. observed: self to finish the game to receive “GAME BY ZeWaffelMan”;

Thank you. Health!

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS LIST with keyphrase: Linux; notes: GAME to be also PLAYABLE as a downloadable on Windows and macOS Operating Systems; learns: web version to exist, after verifying application on Linux machine, where: received notification to upgrade Operating System (currently @LUBUNTU 20.04) to cause GLIBC to be > 2.31

2. observed: noticeable 3D graphics drawing techniques as that with DOOM#1 (PC, PS3) and Wolfenstein 3D (PC); notes: noticeable low Frames-Per-Second (FPS) with the viewed port shaking; verified: to be NOT due to health count; adds: at select TIMES, viewed port does NOT shake; appears: to occur when viewing a WALL;

3. observed: background music to appear to PLAY with noticeable skipping; notes: sound effects via PISTOL weapon to exist;

4. opted: to stop after observed viewed port shaking continued;

Thank you. Health!

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Linux; notes: GAME to appear to be a QUICK PLAY based on sample screenshots

2. observed: noticeable drawing and animation techniques;

3. observed: noticeable background music and sound effects techniques

4. verified: GAMEPLAY to be of causing the BEE to get the flower on the ground, and then go to the set height to execute pollinate;  observed: when BEE's height position is over that of the screen, the distance appears to be excess of the correct value

5. observed: self to hit enemy birds to cause END STATE, when self started to question objective of GAME after reaching SCORE of 14, where: as example, does VALUE to continue using available remaining TIME to PLAY GAME exist?

Thank you. Health!

(1 edit)

Hallo, 

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to received feedback of own GAME OFF 2022 entry; observed also in SUBMISSIONS List with keyphrase: Linux; notes: GAME to be PLAYABLE as a downloadable on Windows and macOS Operating Systems; adds: no web version yet;

2. observed: noticeable 3D graphics drawing techniques, e.g. computer keyboard, toilet bowl; adds: however, noticeable DELAY in execution to appear to be due to low FPS (Frames-Per-Second) on Linux machine with GPU (NVIDIA GeForce 210; 1GB) ; learns: GAME and webpage brightness set to DARK causes less noticeable eye pain than its opposite;

3. observed: self had to re-verify the web page for the GAMEPLAY CONTROLS; notes: did NOT appear to exist yet in MAIN GAME; learns: items, e.g. Electronic Gaming Monthly magazine, can be picked-up, albeit self did NOT yet successfully put the item on the desk, et cetera as observed on sample screenshots;

4. notes: learnable, with keyphrase: 3D objects to noticeable appear as they should via computer graphics display techniques

Thank you. Health!

Hallo, 

Thank you for sharing your game. I did NOT yet save its RATING;

1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Linux; notes: GAME to be also PLAYABLE as a downloadable on Windows Operating System; adds: GIANT Green Monster screaming on animating screenshot

2. observed: TUTORIAL and MAIN GAME to use noticeable TIME to execute; opts: to STOP;

3. read: from FEEDBACK List, to be a known error; example: Skuzzle_UK’s notification on web version;

4. shares: verified using Mozilla Firefox Web Browser, macOS; Graphics Display: Intel Iris Graphics 6100 1536 MB

Thank you. Health!

(1 edit)

Hallo,

Thank you for sharing your game. I’ve already saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Linux; notes: GAME to be also PLAYABLE on Windows, macOS Operating Systems; observed: GAMEPLAY to appear to be a QUICK PLAY based on the sample screenshots

2. observed: noticeable background music and sound effects to exist; remembers: from ATTACK ACTION sound, Family Computer games, e.g. SpartanX, Elevator Action;

3. observed: drawing and animation (position movement) techniques to exist

4. verified: GAMEPLAY to be at first NOT clear, albeit after multiple verifications, learns correct ACTION to finish levels exists, where: WARP PORTAL as END destination after defeating Level BOSS can be reached;

5. observed: self to stop after reaching level 1c to rest; remembers: Super Mario Bros. 3 BOWSER BATTLE in his own CASTLE (Family Computer); admits: self to have preferred Super Mario World (Super Family Computer), albeit now grateful to be reminded of BOWSER BATTLE to have also existed;

Thank you. Health!

Thank you for the feedback! Congratulations too for defeating the BUG! The remaining musical tunes are available for download IF you did NOT yet reach puzzle#2 and #3! p.s. you have a noticeable profile image that reminds me of advertisements on 90’s Computer Games Magazines, with keyphrase: water skiing

Hallo,

Thank you for sharing your game. I’ve already saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Linux; notes: GAME to be also PLAYABLE on Windows, macOS Operating Systems; observed: GAMEPLAY to appear to be as that of Lemmings (PC); observed: self to continued viewing the remaining GAMES in SUBMISSIONS LIST, albeit quickly returned to PLAY to verify the GAMEPLAY

2. observed: noticeable background music and sound effects to exist;

3. observed: drawing and animation techniques to exist

4. verified: GAMEPLAY to be of notifying CATS of select COMMANDS to reach the target destination, where: COMMANDS include among others: dig down, cause the movement direction of the incoming CATS to be its opposite

5. observed: RETRY button appeared to be NOT quickly available, albeit after reading FEEDBACK List, SPACEBAR can be used for the ACTION;

6. observed: self to incorrectly use the balloon DOWN command, instead of the dig DOWN command due to both have DOWN arrows as the button image;


7. reached: Stage 3, albeit paused due to observed noticeable TIME shall be used to wait for the CATS to walk to the target destination; adds: appeared to be the last stage due to all the buttons shall already be used; prefers: a list of total stages that can be quickly selected for those who rest after 5~10mins of GAMEPLAY

Thank you. Health!

Hallo,
Thank you for sharing your game. I’ve already saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Linux; notes: GAME to be PLAYABLE on Windows, macOS, Linux, and Android Operating Systems; observed: GAMEPLAY to appear to be as that of RETRO ARCADE GAMES, e.g. PONG (PC), based on screenshot; keyphrase: QUICK GAME  

2. observed: sound effects to exist; remembers: team’s GAME OFF 2021 ENTRY, TUGON (PC; LINUX)

3. observed: drawing and animation techniques to exist

4. verified: GAMEPLAY, where: Protagonist GHOST shall need to EVADE falling Enemy GHOSTS via movement of COMPUTER MOUSE’s position via the horizontal x-axis; observed: after reaching SCORE of >=30, falling movement of ENEMY GHOSTS becomes noticeably faster; remembers: team’s GAME OFF 2021 ENTRY, TUGON (PC; LINUX); observed: when Protagonist GHOST’s position in the horizontal x-axis hits the minimum and maximum position of the created world, END STATE

Thank you. Health!

Copy that. I do remember verifying previously your recommended ACTION, but was NOT successful. It could be that I shall need to verify it again. Thank you. Over.

Hallo, 

1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Linux; read: “20 Second”

2. observed: sound effects to exist

3. observed: drawing and animation techniques to exist

4. verified: GAMEPLAY, where: CONTROL of ball movement appeared at first to be UNCLEAR; verified: sample animating image on webpage to learn the correct technique to cause ball to quickly enter the basket;

5. notes: after entering INITIALS, SCORE and LEADERBOARD are NOT displayed

Thank you. Health!

Hallo,


Thank you for sharing your game. I’ve already saved its RATING;

1. verified: GAME due to observed SUBMISSIONS List with keyphrase: Linux,; adds: noticeable GAMEPLAY for verification based on screenshot; keyphrase: Arcade; read: Skuzzle_UK of GAME OF 2022 Entry, Raining Cats & Dogs, also verified and wrote a review of the GAME;

2. observed: noticeable background musical tune and voice-overs; notes: voice-over appeared excess @“cacophonous”, albeit continuous listening caused self to gradually remember 90’s PC games, e.g. DIABLO#1 (PC), and Audio Books; notes: female voice-over has noticeable variation with that of the male’s

3. observed: noticeable drawing technique used with the illustrations; adds: however, noticeable variation in the illustrations exists;

4. verified: GAMEPLAY after the INTRODUCTION, to be of destroying the monsters on each of the building’s floors using available weapons; reached: floor#8 via INFERNO weapon classified as an upgrade, where: did not need to target monsters, and focused on evading attacks via directional movement; notes: self to have increased the levels of all available stats to 1 from 0, using obtained GOLD, albeit there appeared to be no noticeable CHANGE;

Thank you. Health!

Hallo,


Thank you for sharing your game. I’ve already saved its RATING;

1. verified: GAME due to observed SUBMISSIONS List with keyphrase: noticeable pixel drawing technique, with noticeable GAMEPLAY for verification based on screenshots

2. observed: noticeable background musical tune and sound effects; remembers: select SteamPowered modernized RETRO games, e.g. Shovel Knight Treasure Trove

3. observed: noticeable use of pixel drawing and animation techniques

4. verified: GAMEPLAY to be of arriving at destination, where: path has enemy monsters that need to be defeated; remembers: from the left to right horizontal scrolling movement, computer programming techniques, e.g. containers classified to be arrays, linked lists; adds: COMMANDS appear as CARDS, e.g. shield for defend, bow and arrow for ranged attack,

5. observed: SHIELD CARD to be the MOST EFFECTIVE; opted: NOT to use the support cards, e.g. decrease/increase attack, reshuffle cards, due to movement to reach END appeared to cause the QUICK WIN, where: use SHIELD CARD if available, if not, verify available movement counts to not stop @BOMB, immediately use BOW when path has no enemy monster, except the incoming one after movement, et cetera; notes: upgrade, e.g. hit all in path using upgraded bow, in exchange for COINS exists; admits: however, computed OUTPUT from exchange of damage based on SWORD ATTACK, NOT noticeably CLEAR for self

6. shares: the following screenshot, where: it appeared OUTPUT shall be LOSE; keyphrase: system



7. finished: GAME to receive 「おめでとう!!」; notes: nihongo and English languages to be selectable as part of the settings;

Thank you. Health!