Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

synack

4
Posts
1
Following
A member registered Dec 01, 2018 · View creator page →

Creator of

Recent community posts

thanks for the feedback 😀

You can thank vis.js for the draggable graphs,

And you can blame my mis-use of vis.js for the confusing map rotation. Lol

Healing, gear, and music are good ideas, thank you ! 

(8 edits)


I'm going to have a field day with this...


Falling Through Code: Linux Edition:

# include https://raw.githubusercontent.com/torvalds/linux/master/kernel/sched/core.c
# include https://raw.githubusercontent.com/torvalds/linux/master/kernel/cpu.c
# include https://raw.githubusercontent.com/torvalds/linux/master/kernel/sys.c

impossible mode :  https://raw.githubusercontent.com/torvalds/linux/master/kernel/fork.c


Falling Through [the History] of Code: 

I'm just going to leave this right here:  http://www.computerhistory.org/softwarehistory/collections/

Found this to be relaxing to play =]

IMO you dont need to add shooting, the focus on dodging and collecting is simple and fun.  

Suggestions:

  • Change the initial spawn bounds of the "enemy" circles so that you don't auto-lose at the beginning.  Maybe Try having things spawn closer to the edges. 
  • Randomize initial directions 

Some more ideas:

  • Changable settings: ability for player to add their own words,  adjust number of enemies, size of map, decide if order matters or not, etc. 

Overall, I liked the simplicity of the game.  It was frustrating at  first (in  a good  way) but is really fun when you  have "close-calls" and have to dodge.    :D