Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
(8 edits) (+1)


I'm going to have a field day with this...


Falling Through Code: Linux Edition:

# include https://raw.githubusercontent.com/torvalds/linux/master/kernel/sched/core.c
# include https://raw.githubusercontent.com/torvalds/linux/master/kernel/cpu.c
# include https://raw.githubusercontent.com/torvalds/linux/master/kernel/sys.c

impossible mode :  https://raw.githubusercontent.com/torvalds/linux/master/kernel/fork.c


Falling Through [the History] of Code: 

I'm just going to leave this right here:  http://www.computerhistory.org/softwarehistory/collections/

(+1)

It just occurred to me that the graph-based interface from your Volcano Game could be a cool way to navigate "rooms" that were made up of source code files/sections to be "fallen through" as monster battles. So, you could work your way through a code base, retreating where necessary. :) (Maybe, as an educational possibility, even following program control flow? Getting flashbacks to 90s Cyber/Hacker movie VR now! :D )