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A jam submission

Xeno-WonderView game page

Manage resources efficiently to build the great pyramids before the barbarians tear it down
Submitted by MR.PERGERSON, Atapari, 13lackfriday — 15 hours, 54 minutes before the deadline
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Xeno-Wonder's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#393.6673.667
Overall#493.7783.778
Gameplay#583.5563.556
Graphics#2213.0003.000
Audio#2762.5562.556
Theme interpretation#3372.3332.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/MrPergerson/XenoWonder

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Comments

(+1)

Was difficult at first, but got the hang of it when I started building cities and built up my economy. Felt very satisfying when I built up my army. Had alot of fun trying to figure it out the strategy. Nicely done!

Submitted(+1)

Great concept! I liked a lot this little economy and risk management strategy :)

I found however the slow-ness of the UFO to be quite frustrating, especially when there starts to be a lot of units on the ground.

I think you have a great concept and a good execution for only a month tbh!

Congrats!


(+1)

Having the UFO slowdown while carrying bricks was a good touch. Made me think about how far away I wanted to have them while I was building my cities. I agree with the comment from another user about having the UFO snap to the grid. I had some moments where I dropped people off in the wrong square.

Also was unsure of where the barbarians were going to attack. It seems like they would start attacking the pyramid at the first opportunity, but they would move past the corners so they could attack from a specific square. Seems counterintuitive to an enemy AI.

Overall I enjoyed the hustle this game required. It kept my head on a swivel with it's fun and fast-paced play.

Submitted(+1)

I like the economy building aspect of the game, and the graphics were impressive. I think it's a shame that the UFO was essentially a glorified cursor. Perhaps if it could have slowed down the enemies or something it would have felt more than just that. I'm not quite getting the cliché theme, is it something to do with aliens having built the pyramids?

Submitted(+1)

Pretty fun merge gameplay, as soon as you build 3 cities you basically win.
GJ!

Submitted(+1)

Amazing game! Everything is in its place. Great combination of control, gameplay mechanics and visual style! Completed with big pleasure!

Submitted(+1)

I MADE IT ! Really nice concept of ressources management

Submitted(+1)

Hard to beat but cool gameplay. The UFO movement could probably be grid-based. I like the simple-yet-effective game mechanic!

Submitted(+1)

Nice concept, and looks good.

I feel however like most of the challenge comes in the control scheme, and how slow the cursor movement is, making the game a bit frustrating. Adding mouse controls could make it a lot better, IMHO.

Still, great job on your game!

Submitted(+1)

A challenging little RTS-lite about building up resources to construct a pyramid while fighting off waves of barbarians. Because you don't click on the places you want to affect, but must maneuver your flying saucer to those locations, the interface is a bit more challenging than the standard RTS game.