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It's not a Bug, it's a Feature?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #32 | 4.100 | 4.100 |
Audio | #131 | 3.300 | 3.300 |
Theme interpretation | #133 | 3.400 | 3.400 |
Overall | #183 | 3.100 | 3.100 |
Gameplay | #257 | 2.600 | 2.600 |
Innovation | #257 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/partyvaper/gameoff-2022-bug-feature
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Comments
Initially I thought the game already started by the browser not rendering the mainmenu xD, then saw the comment to download the game instead. It’s a fun simple game, although i would prefer the shooting to be on the mouse instead of Q, it was making my hand hurt, the health was also barely visible and the player hitbox felt a bit too big
Thanks for the feedback!
A cute interpretation of the theme, but I think overall a little bit more could have been done. Some set dressings could have made the world just a tad livelier. I found Ritz early on, and so thought that the code was in the game world somehow and spent some time roaming. By the time I realized what he meant exactly, I had no clue what to look for and where. I wish you could repeat whatever clue he might have given.
It was slightly daunting to poke around the files and it felt tedious. I think a bit more clear telegraphing of the ARG elements would have made things feel more smooth.
I liked the character designs, and really wished that more life was put into the world itself.
Thank you! I kind of agree world is quite empty, didnt have much time in the end to make it more alive!
This game was submitted “30 minutes before the deadline”. Nothing could go wrong. Right?
I got excited when I read the description about the need to browse the source code to find the answer. :) So I did!
I recorded myself playing the game: https://youtu.be/_xUgMaFjIxY
English is not my native language, so don’t expect much from it. :D
A few random points about the game:
I would increase the bug spawn rate from ~instant to maybe 10-20 seconds; it would force the player to run around more.
Not every sight direction is equal. I can see far away towards North, but I can’t say the same about any other direction. If this game would have a more serious combat challenge, this could pose a problem.
You could hide the secret a little bit better by splitting it into different variables, etc. So the players would have to solve several simple search tasks. :) You could even run a simple hash over one of the variable to make them evaluate this to get the answer!
secret == myhash(secret_part1) + reverse(secret_part2)
(it’s just an example)When I heard about the timelines, I thought about git. :D There are only 19 commits and I haven’t really checked their messages. Perhaps that was a good idea to try it out, but oh well. The git history could also be a good place to hide some secret (or some part of it).
The art style is so nice! No, it’s amazing!
The audio is good too. It fits the game pretty well.
There are way too many debug logs in the game. xD The terminal was cluttered with information. :D It was funny to capture this on the video.
For this kind of game, I guess it’s a good thing that the kill counter goes above 30. :D Although I haven’t tried killing more than 30 before going back to the NPC. That would entertain me even more.
The game runs smoooooth. There is also a Linux build. Is it Christmas today? I don’t even have to use wine, lol.
The health bar is barely visible for me. :( Not that it’s a major show stopper, since you just get respawned if you die, but it is an inconvenience. :)
The ability to shoot from the wall is, of course, another feature of this game. :D
You could probably get away with the player going though the walls. :D
I enjoyed the concept. I wish this game was more complete. It feels like something that can be turned into a bigger game with several bug/code related challenges.
You really went into details here, really great notes! Thank you for the feedback! :D I just watched your gameplay video, it was fun!
The art is nice, but tbh it feels kinda empty :(
Thanks! Yup, sadly, didn't manage to add more extra content in map!
I love the design of the main character and all the entities in the world. Even the little enemies managed to look cute! The game did feel empty at times, but I did enjoy running around and exploring the world.
Additionally, I really feel the name ;-;
Thanks! Yep, I agree about the big lonely map. :D
Another thing I realized is that the game reminded me a lot of One Shot, with the cat-like protagonist and the big open world.
hey, webgl is not working. I found an error:
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
Hey, you can try to download binaries!
I could be doing it wrong but I wasn’t able to get the Linux build to run
Ah, sorry, to hear that, I havent tested Linux build myself, is there any way i can help? What issues are you having?
The native Linux build worked for me. Just letting you know. Thank you for going the extra mile for the Linux gamers. :)
Game is super smooth to play and the graphics are adorable. I love the 2D in a 3D environment and your interpretation of the cliche. Great job!
Thank you!