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A jam submission

It's not a Bug, it's a Feature?View game page

Do you kill bugs or save them?
Submitted by partyvaper (@partyvaper_) — 30 minutes before the deadline
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It's not a Bug, it's a Feature?'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#324.1004.100
Audio#1313.3003.300
Theme interpretation#1333.4003.400
Overall#1833.1003.100
Gameplay#2572.6002.600
Innovation#2572.5002.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/partyvaper/gameoff-2022-bug-feature

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Comments

Submitted

Initially I thought the game already started by the browser not rendering the mainmenu xD, then saw the comment to download the game instead. It’s a fun simple game, although i would prefer the shooting to be on the mouse instead of Q, it was making my hand hurt, the health was also barely visible and the player hitbox felt a bit too big

Developer

Thanks for the feedback!

Submitted(+1)

A cute interpretation of the theme, but I think overall a little bit more could have been done. Some set dressings could have made the world just a tad livelier. I found Ritz early on, and so thought that the code was in the game world somehow and spent some time roaming. By the time I realized what he meant exactly, I had no clue what to look for and where. I wish you could repeat whatever clue he might have given.

It was slightly daunting to poke around the files and it felt tedious. I think a bit more clear telegraphing of the ARG elements would have made things feel more smooth.

I liked the character designs, and really wished that more life was put into the world itself.

Developer(+1)

Thank you! I kind of agree world is quite empty, didnt have much time in the end to make it more alive!

Submitted(+1)

This game was submitted “30 minutes before the deadline”. Nothing could go wrong. Right?

I got excited when I read the description about the need to browse the source code to find the answer. :) So I did!

I recorded myself playing the game: https://youtu.be/_xUgMaFjIxY

English is not my native language, so don’t expect much from it. :D

A few random points about the game:

  • I would increase the bug spawn rate from ~instant to maybe 10-20 seconds; it would force the player to run around more.

  • Not every sight direction is equal. I can see far away towards North, but I can’t say the same about any other direction. If this game would have a more serious combat challenge, this could pose a problem.

  • You could hide the secret a little bit better by splitting it into different variables, etc. So the players would have to solve several simple search tasks. :) You could even run a simple hash over one of the variable to make them evaluate this to get the answer! secret == myhash(secret_part1) + reverse(secret_part2) (it’s just an example)

  • When I heard about the timelines, I thought about git. :D There are only 19 commits and I haven’t really checked their messages. Perhaps that was a good idea to try it out, but oh well. The git history could also be a good place to hide some secret (or some part of it).

  • The art style is so nice! No, it’s amazing!

  • The audio is good too. It fits the game pretty well.

  • There are way too many debug logs in the game. xD The terminal was cluttered with information. :D It was funny to capture this on the video.

  • For this kind of game, I guess it’s a good thing that the kill counter goes above 30. :D Although I haven’t tried killing more than 30 before going back to the NPC. That would entertain me even more.

  • The game runs smoooooth. There is also a Linux build. Is it Christmas today? I don’t even have to use wine, lol.

  • The health bar is barely visible for me. :( Not that it’s a major show stopper, since you just get respawned if you die, but it is an inconvenience. :)

  • The ability to shoot from the wall is, of course, another feature of this game. :D

  • You could probably get away with the player going though the walls. :D

I enjoyed the concept. I wish this game was more complete. It feels like something that can be turned into a bigger game with several bug/code related challenges.

Developer

You really went into details here, really great notes! Thank you for the feedback! :D I just watched your gameplay video, it was fun!

Submitted

The art is nice, but tbh it feels kinda empty :(

Developer (2 edits)

Thanks! Yup,  sadly, didn't manage to add more extra content in map!

Submitted

I love the design of the main character and all the entities in the world. Even the little enemies managed to look cute! The game did feel empty at times, but I did enjoy running around and exploring the world.

Additionally, I really feel the name ;-;

Developer

Thanks! Yep, I agree about the big lonely map. :D

Submitted(+1)

Another thing I realized is that the game reminded me a lot of One Shot, with the cat-like protagonist and the big open world.

Submitted

hey, webgl is not working. I found an error:

The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)

Developer

Hey, you can try to download binaries!

Submitted

I could be doing it wrong but I wasn’t able to get the Linux build to run

Developer

Ah, sorry, to hear that, I havent tested Linux build myself, is there any way i can help? What issues are you having?

Submitted(+1)

The native Linux build worked for me. Just letting you know. Thank you for going the extra mile for the Linux gamers. :)

Game is super smooth to play and the graphics are adorable. I love the 2D in a 3D environment and your interpretation of the cliche. Great job!

Developer

Thank you!