Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Rincs

55
Posts
20
Followers
52
Following
A member registered Jun 11, 2022 · View creator page →

Creator of

Recent community posts

Sounds awesome!! :D open to testing if needed!! :D

Ahh! Thank you! :D

Sounds good xD

I hope you gave yourself a pat on the back and a nice celebratory food noms!!! :D Well done to you as well!!!!!

xDD okidoki!!

Omg there's a boss stage too?! xD I'll try first but if I really get stuck you might hear from me xD

I figured that was the case (for the colors, I mean), but I can suggest maybe dark deep blues for the BG can help cause the red on the floors isn't that bad, just the yarn (unavoidable to look at) and the sky. But that's for later, if you wanted to work more on the game after the jam. Gameplay itself I can see as being fun. Once the nausea-feeling is removed, cause the ball itself handled well. I think it might be the slight disconnect between the camera and the world movement... I honestly don't know what else to say, but just studying Super Monkey Ball and how it plays I guess might help. xD

Ahhh!! I see I see! Unfortunate about the glitch thing. I think I'll play it again with a friend and not on stream and maybe it'll be more fun.  

I definitely lowered the audio as I played.
I think there was just a lot to take in with the chess ones (some had more pieces on the board, etc). Is there a special ending I'm missing? xD

Aha!! I knew they weren't just obstacles xD ahaha. Ooh, looking forward to the update!

Aw. That's a shame! I'll change my rating a little :3

I'm not entirely sure why, but this was somewhat nauseating for me. I think maybe it has to do with the fast moving clouds in the BG. I've played Super Monkey Ball and it definitely doesn't have that effect on me, so yeah, not sure. I wish there was a bit more colors in the world just to ease on the red, as it felt a little eye-straining.

(1 edit)

It's cool.

Edit: Just remembered. I think that there's a bug with the steak? That when you eat it, I could no longer catch any of the fish. I ended up having to restart. >:

Very cool, but I don't really think that there's a method to keep things from really being "balanced" between the snack/game. Eventually Coots just attacks with enough time.

That sound clip you use for the "accept" and "item obtained" is really sharp and I had to mute the game in order to play it. It was too painful to hear so often.

I don't know what Physical is, but seems fun. The game was pretty fun, but man, I suck at them typing games. xD

LOVED the presentation of it. Very cute! I wish that there was an arrow/wasd control scheme for when you reached the treat creation table.

The mouse sensitivity was too high, I couldn't play for too long without getting sick and it was tough when you react and the screen just goes all over the place. qwq;

Wow what an amazing thing to have made for the jam. Everything was wonderful, and the delay in registering the voice commands added to the funnies, I think. Loved that there was a continuity between the minigames. :D

Pretty alright, there was a point in time where I was no longer drawing as there were too many poops. I think a change of indicator that you can pet coots would be nice, I didn't know that was a thing until I went to the shop.

Simple but fun! I liked it xD

Simple but fun! I liked it xD

Loved the presentation, and I found it pretty fun. My only critiques are:
- the "peaking audio" clips were harsh to listen to (but I am also saying this as someone with sensitive hearing). So the victory cries were painful to hear.
- The chess minigame was hard to decipher. I didn't know who I was playing as and what moves were available to me, and so assessing all of that took the time and I would always miss that minigame.

Love the art and overall presentation!! That is one bouncy cat, and I think that is about all that I may suggest to tweak. I actually liked the toys and often used it to slow myself down. xD

First of all, I LOVE that music, that was fun. The aesthetic matched it really well. The minigames were fun and chaotic at times, but I couldn't tell for certain games if I was doing well or not, as there was no "mistake" indicator. 

I could see the potential in this, and I really wish that I had fun, but I did play this streaming and so it was kind of not as fun, as people could see my moves. Also, I think "multiplayer" has a connotation of more than two, so I thought that "online dueler" would have been a more appropriate name.

Might have been time constraints but it would have been nice to see a list of available lobbies. But more importantly, I didn't know there was a time limit on the moves selection screen, wish that was indicated.

Also, does the heart move do anything? Didn't seem like it did...

(1 edit)

The left run+punch not working on the diagonals/verticals (for example: running left, and then encountering a diagonal/vertical you can't just keep pressing left and jump) is really off-putting and it doesn't feel like an intentional design, but rather a mistake? Or laziness in trying to make it work? I just don't see the reason why I can't run up diagonals or keep movement+jump against it.

The hitbox on the marble was also jank in that punching up works for the center of the marble, but the side punches only work on the actual edge of the circle.

That aside, art and music were good! Liked the bop!

The left run+punch not working on the diagonals/verticals (for example: running left, and then encountering a diagonal/vertical you can't just keep pressing left and jump) is really off-putting and it doesn't feel like an intentional design, but rather a mistake? Or laziness in trying to make it work? I just don't see the reason why I can't run up diagonals or keep movement+jump against it.

The hitbox on the marble was also jank in that punching up works for the center of the marble, but the side punches only work on the actual edge of the circle.

Just reporting to the CEO xD! o7

I must have turned around over and over again LOL 😂🤣 I'll have to play again for sure!

I got a little lost, I wish that I could scroll around in the map without having to move. I love the exploration though!

I did want to report a bug: I dropped off the unlucky miner, and completed the mission, and accidentally exited of the mines, and so went back in (out of the yellow circle and back in). When the menu popped up, dropping off the miner was still an option. I thought that maybe I didn't complete it the first time (even though the window saying I completed it popped up) so I went and dropped off the miner again. But now, I'm stuck int he "be careful out there!" window as clicking it won't close the window. xD

Might play again.

I got super lost after the point when the second captain leaves, and I just kept going around in a giant circle. Don't know where to proceed... I wish I could see the end lol.

I loved spooking all the birds and getting really close to some of them~! :D And swimming infinitely is also fun xD ahaha. I was hoping to inflate my timer just by swimming infinitely but it stopped at the last birb xD oh well~


I liked looking for all of the birds in the island, and swimming far, far, far, far, far away lol. I love the tranquility~ Very lovely~ :D

This is so cool and so much fun!! I loved playing it on stream~ :D It's a nice way to wind down and just chillax~ :D

I collected all of the fishies!!! YAAAY!! I love this, must play with everyone~ :3

Yeah, I was playing on a private firefox browser (dunno if the private matters or not). I was on my hubby's computer at the time.

Checkpoints would help with making it feel a bit more fair, for sure!  Balancing a game within the time limit of the jam can be tricky, haha.

Ah, I didn't notice that tunnel xD ahaha. I should pay more attention to the game page, it seems.

Possibly! I was too busy trying to get run over that I didn't pay too much attention xD ahaha. But if I recall, I think at times I was in the middle of the road and it would start shifting to the left (or right) even though I was standing still.

Oh cool! That would have definitely solved the "getting lost" thing xD ahaha. I'll definitely give it a go again when the camera's fixed. :3

Suuuuuuuuuper cute game, omg. I will say that the text prompts didn't match the evidence sometimes, like they got mixed up with one another. It happened to me on the first and second scenarios.

I liked the cute story too! I hope that the dad takes care of Alice from now on.