Gameplay was simple, yet you made it massively atmospheric and told a story in what I'd say was a unique way. It felt odd and mysterious, the varying environments of the maze really helped immerse the player into the story. I am left with a sense of wanting to know what the flip was going on!!
Play game
Along the Shore the cold Waves break's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.500 | 4.500 |
Originality | #3 | 4.000 | 4.000 |
Overall | #5 | 3.350 | 3.350 |
Visuals | #13 | 3.250 | 3.250 |
Fun | #15 | 2.250 | 2.250 |
Audio | #15 | 2.750 | 2.750 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the theme?
Unearth the journey of the HMS Explorer, by exploring the mind of a former crewmate.
How much CODE (text or visual) did you make?
You created most of the code - but re-used some chunks of code
How much of the game's ART did you make?
You created some of the art - but used a lot of existing assets
How much of the game's SOUND effects did you make?
You didn't create any sound effects - you used existing audio for your game
How much of the game's MUSIC did you make?
You didn't create any music - you used existing music tracks for your game
Did you enjoy the jam? Is there anything you'd change if you could start over?
Commit fully, not just make something to distract myself from other things. :D
Aren't you awesome for being creative and taking part?
Give details of any purposefully added accessibility considerations in your game
Unfortunately none... Next year ;)
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