Lovely game, took me some time to understand the controls, but eventually I got there. My only problem was that WASD and Q / E buttons seemed to not work, only arrows did, so I never understood how to rotate the shape : (
Valeriy Petrov
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Gotcha, thanks for the explanation! I assume that the spinning stopped because I started spinning the cursor too intensely, or breaking the circle. And then the sound felt not as an indication that I am starting to get dizzy, but as feedback that I made a mistake and ruined the rhythm somehow. Which, assuming from what you've written, was not the case. Anyways, I agree that clearer feedback could help make the game flow more straightforward and smooth.
I have to admit, I didn't get the controls fully and never understood why my character stopped spinning. What was the "error" sound for? I somehow got through the tutorial but was completely obliterated on even the first level of the championship :(
The concept is pretty cool, though, and I was interested enough to try several dozen times.
Clearly, this is a very serious game. A bit too serious for me - or a bit too laggy. Unfortunately, I was unable to get any dollars from spinning, despite how much effort I put into rotating the knob along the circle. Maybe it was due to the fact that for me the game played at something that felt like 5-6 fps, but idk.
Thanks for the cool project anyway!
Juicy! I really enjoyed the tactile feeling of this game; each action gave such rich feedback. It took me some time to realize that the combinations are counted on BOTH sides of the cards, and when I did, it blew my mind. Very cool concept and masterful execution!
My only negative is that the balance felt a bit too loose for my liking. In 10+ levels, I never felt like I was losing or applying all my best to making the most efficient moves, since it wasn't required.
Very serious game! Reminds me of times when I worked in the office. Really helpful for practicing your screen concealment skills, so deasperately required at any open-plan office job. Five out of five.
P.S: I've encountered a small visual glitch on level 3. For some reason, the bird in the minigame was displayed with the thin green line (healthbar?) beside it. When I restarted the level, it disappeared.
Thank you for the comment!
I'm glad you liked the coworkers part! And thank you for your feedback on the work minigame. I suppose its tediousness is kind of the part of the statement of the game - that work is hard and often unrewarding and has to be endured despite your wish to just abandon it. But I see your point too. If that helps, you do not actually need to fill the green part all the time; it can actually be more effective to just do the hackwork (as the name implies), and then you will have more time to speak to your coworkers and do other stuff.
Anyway, thank you for playing. I'm glad you've enjoyed our game!
I should not have had so much fun by committing a mass shooting at my job... maybe skip killing all your colleagues and go straight to the boss next time, huh, Larry?
The reload/upgrade mechanic is genuinely awesome; it creates such a fun power curve dynamic. Also, hitting bullet time and shooting baddies from the midair made me feel like it's 2000s again and Flash is still alive and with us...
This is a very serious game that taught me to appreciate my ability to walk in straight lines without spinning. I can definitely say that it has changed my life for the better.
Seriously, though, this game is amazing! Very nice and distinctive visual presentation, I liked the combination of photorealistic environment textures and flat colored characters. Puzzles are deviously hard for me, since I've always had trouble with timing, but I appreciate the simplicity of design and variety of challenges.
Walkable cities for everybody!
Amazing! I usually suck at rhythm games, but even so, I can't not appreciate the craftsmanship! Very cool presentation and fun gameplay. I loved the monsters' portraits and how you've managed to express their character through very minimalistic gameplay mechanics and action labels. And the store owner lady... oh my god
Genuinely impressive!
Cool game! I liked the presentation and the kinetic feel of moving the pan around. At first, I was a bit frustrated because I didn't get how to remove cooked food from the pan (it is not obvious that flipping does the thing, at first I tried to move the pan to the popcorn bowl), but then I got it, and it all fell into place. Catching food was hard, but overall fun. I would suggest maybe resetting the pan rotation when you are flipping it, to increase your catching area?
Thanks for the game!
Hello!
I have a problem publishing a postmortem for my game: when I push 'Save' button, I receive the following message: "We seem to be having server problems right now! Please try again later." I've tried several times during the day, but got the same response. The site seems to be working just fine otherwise.
Can anybody help me with this, please?
That was... chilling (no pun intended).
Wonderful experience, something truly unique and interesting. Sound design is just immaculate, I will long remember the sounds of the valve when I was closing the door, and of the cracking snow, and of the keyboard keys clacking... Everything feels so material and believable; it's honestly quite amazing.


































