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Valeriy Petrov
Creator of
Recent community posts
Hello!
I have a problem publishing a postmortem for my game: when I push 'Save' button, I receive the following message: "We seem to be having server problems right now! Please try again later." I've tried several times during the day, but got the same response. The site seems to be working just fine otherwise.
Can anybody help me with this, please?
That was... chilling (no pun intended).
Wonderful experience, something truly unique and interesting. Sound design is just immaculate, I will long remember the sounds of the valve when I was closing the door, and of the cracking snow, and of the keyboard keys clacking... Everything feels so material and believable; it's honestly quite amazing.
Thank you for the game!
I was surprised by how deep and serious it was in exploring questions of subjectivity, identification, and self-awareness. The game places the player in a very unique perspective, both watching other and being watched, both having power over other, and being subjected to others' will. Throughout the game, I felt both sympathetic to the subject and felt sorry for being put into the position of his de facto jailer.
On the technical side, I think the shaders you used on the containment capsule are very cool; they look very convincing and mysterious at the same time. Great use of fonts, animation, and coloring. I liked how well the text expressed characters, each of them having a unique texture to their voice. The game has a very slow and methodical pacing, but it complements well the reflective nature of the gameplay and creates tension.
Overall, very impressive work!
Thank you for the comment!
I'm glad you found the character movement satisfying, this was one of my priorities, and I'm glad it worked out.
I absolutely agree that the squid and the 'fish' look a bit out of place. They were kinda made out of the simplest shapes, and I had no time to polish them and improve their visual style. Maybe something I could come back to later.
Spooky! Nicely done, the horror was very effective (mostly thanks to exceptional sound design), while exploring the mines, I had some Darkwood flashbacks. I think level design could be improved to give the player a bit more direction, but for a jam entry, it is completely satisfying.
Nice job, congrats on your first game!
Played and rated your game!
Would be cool if you rate my game too: https://itch.io/jam/scream-jam-2025/rate/3965881
Rated your game, it was nice!
Rate my game too plz: https://itch.io/jam/scream-jam-2025/rate/3965881
That was... a truly bizarre and interesting experience. Very unusual narrative framing, the way the story begins without beginning, explains very little, and constantly shifts perspectives, truly felt dreamlike. I also like that you can just sit on the bed and fall into another, even weirder dream. I enjoyed exploring the house; the descriptions and lines from the character were very well written. I also kept hearing a cat's sounds in different rooms - not sure if it was intentional or not, but it definitely added to the feel of confusion and disorientation.
Loved a small flourish with the uncle's corpse when you enter the kitchen (and the art overall). I felt like the ending would have used something like this, too: I was really curious to see the cat and/or the monster in the end, but instead only got the black screen.
Overall, very nicely done! Thank you for the game :)
Rated your game, it was a unique and interesting experience.
Please play and rate mine too, if you will: https://itch.io/jam/scream-jam-2025/rate/3965881
Very unusual game! Reminded me of old-style arcade games I played in my childhood. The hidden object layer added an interesting mechanical twist, too.
Overall, a very cool idea that has a lot of potential. My only criticism would be that combat is not very exciting as it is, you just click the guy till he's dead, and that's it. And they're hell of a bullet sponges too, for no particular reason. I think it would be more interesting if enemies had a lot less HP, but instead moved around, popped in and out from obstacles, or moved towards you. It would have added a lot more variety and made gameplay much more dynamic.
Played your game and left some feedback! Hope you'll find it helpful.
Please play and rate mine too: https://itch.io/jam/scream-jam-2025/rate/3965881. Also, any constructive feedback and criticism are welcome!
Very interesting and ambitious idea! The scope of the level is impressive, and I liked how the visuals changed gradually with the state changes of the character. Also, very creative use of visual shaders and 2d sprites. I liked the little UI guy and his different animations.
With that said, the presentation felt a bit janky to me. Level is huge, but somewhat repetitive, and I rarely felt like the spaces made sense from a practical standpoint, which somewhat diminished the overall believability. I think it would have been better to make the ship smaller, but instead more detailed and polished. Also, text lines disappeared too quickly to me; I wish they would do that only on my input, so I can have some time to read them and ponder on the new information.
With that said, the work you've done is still very impressive! Great job.
Played and rated your game, feel free to check out mine as well: https://itch.io/jam/scream-jam-2025/rate/3965881
Fantastic job!
To be honest, I was unable to finish the game because I got stuck while trying to get from the dirt road to the highway. But I really liked the parts that I've seen. Visuals and sounds are just immaculate; they work perfectly to create a very naturalistic feeling of being in the car. I especially liked the raindrops on the glass and how the arms are rendered in 2D. The driving mechanic is very smooth and almost kind of mesmerizing, especially when you combine it with a beautiful music score and dim lighting, which requires you to constantly peer closely into the window. Perfect setup for a jumpscare, haha :)
Thank you for the game!
Played and rated your game!
Feel free to try mine too: https://itch.io/jam/scream-jam-2025/rate/3965881
Thank you for the game!
Very interesting premise and visual style! Character design and animations are very cute, and the monster looks super weird and spooky. I liked how you need to actually hold space down to hold her hand, I think it simulated the real situation pretty faithfully.
Controls got me a bit confused, though, maily because there were not enough feedback on some of the actions. For example, I didn't quite catch what the Q button does, nor where I can dig the hideout and when I dig it if it is dug correctly. Also, I've got stuck on the second encounter with the monster: it always finds me, no matter how I hide. Not sure if this is due to some bug or me not doing something.
Overall, thank you for the game, you've done a great
Thank you for the comment!
After collecting three particles, you should submit them to the scientist as your answer to your question. You can do it by holding and releasing the right mouse button. The game as it is now, does not communicate this clearly to the player, so this is my bad. It would be really cool if you gave it another try, because there is a lot more to be seen!
But in any case, I'm glad you've played my game and found the squid cute
You have a very cute game! I've played and rated it.
I would be very happy if you play and rate my game too: https://itch.io/jam/scream-jam-2025/rate/3965881
Interesting small game!
Despite the cute art style, the premise of the story is quite horrifying when you think about it. Nurses overworking in medical facilities is a very real problem in many countries, and I'm glad that your game sheds light on it.
I also really liked writing. Quirky patients' biographies made me giggle more than one time, and l found some of the lines that the nurse said quite touching.
In the description on the game page, you mentioned dilemmas and moral choices, but I didn't actually encounter any through my entire playthrough. There was never a point when several patients appeared simultaneously, so I would have to choose who I wanted to save. Is this some bug on the game part, or was I just so good? :)
Overall, an impressive game, both from a game design and technical standpoints. Nice job!
Interesting small game!
Despite the cute art style, the premise of the story is quite horrifying when you think about it. Nurses overworking in medical facilities is a very real problem in many countries, and I'm glad that your game sheds light on it.
I also really liked writing. Quirky patients' biographies made me giggle more than one time, and l found some of the lines that the nurse said quite touching.
In the description on the game page, you mentioned dilemmas and moral choices, but I didn't actually encounter any through my entire playthrough. There was never a point when several patients appeared simultaneously, so I would have to choose who I wanted to save. Is this some bug on the game part, or was I just so good? :)
Overall, an impressive game, both from a game design and technical standpoints. Nice job!
Rated both of your games, they are quite impressive!
Rate my game too, if you haven't yet: https://itch.io/jam/scream-jam-2025/rate/3965881
Very cool shaders! Made it feel like it's an ink sketch on paper, which adds to the surreal feel of it all. Also, cool idea with the messages floating around in the space. Puzzles are interesting, but I'm not sure about the shooter part. The weapons didn't feel juicy enough, and also due to a bug, they clipped out of existence several times, so I only saw my bare hands. Also, the monsters just didn't feel scary for me for whatever reason.
With that said, the game is still very impressive and looks quite unique. Nice job!
Hey! Nice game you have, rated it and left a small comment too.
Would be cool if you play and rate my game too: https://itch.io/jam/scream-jam-2025/rate/3965881
Hi!
Rated your game and left a short comment.
It would be very nice if you rate mine too: https://itch.io/jam/scream-jam-2025/rate/3965881
Cool game! Too hard for me, though, I barely made it to the middle of the second level. But after dying again, I just felt too frustrated to go on. Which is a shame, because I really liked the level design variety and platformer controls. Maybe consider creating some sort of checkpoint system in the future, to make the game more accesable.
Overall, very impressive entry!
Have rated your game, its very cute!
I'll be very thankful if you would rate mine: https://itch.io/jam/scream-jam-2025/rate/3965881
Very cool game! I loved the tile-based tower defence, although it sometimes felt a bit too random (I was unlucky enough not to receive a candy factory for 4 levels straight, haha). Very cute animations and visual style, I loved that the kids are running away when their HP goes to 0, this was a very cute detail. From the strategic standpoint, I really liked the idea that you have to feed your currency to the towers; this created an interesting dilemma and made the enemy wave phase very dynamic. However, it was somewhat unintuitive that tower charges are time based, I burned a lot of candies before I understood that this is the case. Maybe consider making tower charges shot-based, so that they only spend candy when they are shooting. Just an idea.
Thank you for the game!
Played and rated your game, you have a really interesting one!
Would be very thankful if you play and rate mine too: https://itch.io/jam/scream-jam-2025/rate/3965881































