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Valeriy Petrov

796
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6
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206
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A member registered Jul 03, 2017 · View creator page →

Creator of

Recent community posts

Lovely game, took me some time to understand the controls, but eventually I got there. My only problem was that WASD and Q / E buttons seemed to not work, only arrows did, so I never understood how to rotate the shape : (

Cool game! I liked the spin on the classic platformer setup. The yo-yo mechanics felt smooth and responsive, it took me some time to get used to how it works, but after that it was a lot of fun :)

Thank you for the feedback! I'm delighted to hear that you've liked the coworkers; they were very important for us to pin down correctly, since the game is all about building connections with people and overcoming workplace individualization.

No worries! I assume my case may be a fringe one, since I play on a very old laptop. Thanks for replying and being in touch!

Cool mechanic, very chaotic and responsive controls, super cutesy art style! 5/5

It worked! I had to spin the point veeeery slowly, though, like, one spin in 4-5 seconds or something. I only managed to make 50+ spins before the timer ran out :(

Gotcha, thanks for the explanation! I assume that the spinning stopped because I started spinning the cursor too intensely, or breaking the circle. And then the sound felt not as an indication that I am starting to get dizzy, but as feedback that I made a mistake and ruined the rhythm somehow. Which, assuming from what you've written, was not the case. Anyways, I agree that clearer feedback could help make the game flow more straightforward and smooth.

Definitely more than 10 times, I've rotated it at least for a couple of minutes. To be clear, the points got higher, but not at every spin, and the amount of money never increased. It felt as if the game just didn't register my every movement as a spin, for whatever reason...

Very cute! I enjoyed the progression curve and the playfulness of the physics. Camera movement felt a bit wiggly sometimes, but that was not enough to diminish my fun :)

Very cute! I liked how charmingly clunky this game is :)

I have to admit, I didn't get the controls fully and never understood why my character stopped spinning. What was the "error" sound for? I somehow got through the tutorial but was completely obliterated on even the first level of the championship :(

The concept is pretty cool, though, and I was interested enough to try several dozen times.

Clearly, this is a very serious game. A bit too serious for me - or a bit too laggy. Unfortunately, I was unable to get any dollars from spinning, despite how much effort I put into rotating the knob along the circle. Maybe it was due to the fact that for me the game played at something that felt like 5-6 fps, but idk.

Thanks for the cool project anyway!

Juicy! I really enjoyed the tactile feeling of this game; each action gave such rich feedback. It took me some time to realize that the combinations are counted on BOTH sides of the cards, and when I did, it blew my mind. Very cool concept and masterful execution! 

My only negative is that the balance felt a bit too loose for my liking. In 10+ levels, I never felt like I was losing or applying all my best to making the most efficient moves, since it wasn't required.  

Very serious game! Reminds me of times when I worked in the office. Really helpful for practicing your screen concealment skills, so deasperately required at any open-plan office job. Five out of five.

P.S: I've encountered a small visual glitch on level 3. For some reason, the bird in the minigame was displayed with the thin green line (healthbar?) beside it. When I restarted the level, it disappeared.

Oh wow, that's really impressive! How did you managed not to die from hunger because of the lack of money?

Thank you for the comment!

I'm glad you liked the coworkers part! And thank you for your feedback on the work minigame. I suppose its tediousness is kind of the part of the statement of the game - that work is hard and often unrewarding and has to be endured despite your wish to just abandon it. But I see your point too. If that helps, you do not actually need to fill the green part all the time; it can actually be more effective to just do the hackwork (as the name implies), and then you will have more time to speak to your coworkers and do other stuff.

Anyway, thank you for playing. I'm glad you've enjoyed our game!

Gotcha, thanks for the feedback! We'll see how we can improve this

I should not have had so much fun by committing a mass shooting at my job... maybe skip killing all your colleagues and go straight to the boss next time, huh, Larry?

The reload/upgrade mechanic is genuinely awesome; it creates such a fun power curve dynamic. Also, hitting bullet time and shooting baddies from the midair made me feel like it's 2000s again and Flash is still alive and with us...

This is a very serious game that taught me to appreciate my ability to walk in straight lines without spinning. I can definitely say that it has changed my life for the better.

Seriously, though, this game is amazing! Very nice and distinctive visual presentation, I liked the combination of photorealistic environment textures and flat colored characters. Puzzles are deviously hard for me, since I've always had trouble with timing, but I appreciate the simplicity of design and variety of challenges.

Walkable cities for everybody!

Amazing! I usually suck at rhythm games, but even so, I can't not appreciate the craftsmanship! Very cool presentation and fun gameplay. I loved the monsters' portraits and how you've managed to express their character through very minimalistic gameplay mechanics and action labels. And the store owner lady... oh my god 

Genuinely impressive!

That was fun! I enjoyed the game loop, although the balance of quotas seemed off (I was blowing past them after the third quota). Nevertheless, I enjoyed the sensation of drilling and the upgraded power curve. 

Lovely game! I really enjoyed the visuals, the colors, the shading - all worked to create a nice vhimsical atmosphere. Unfortunately, I think game has some technical issues. I was unable to progress past the blue gate and also when I pressed pause the game just froze on me for some reason (

Cool game! I liked the presentation and the kinetic feel of moving the pan around. At first, I was a bit frustrated because I didn't get how to remove cooked food from the pan (it is not obvious that flipping does the thing, at first I tried to move the pan to the popcorn bowl), but then I got it, and it all fell into place. Catching food was hard, but overall fun.  I would suggest maybe resetting the pan rotation when you are flipping it, to increase your catching area?

Thanks for the game!

Thank you for playing! I'm glad you liked our game :)
What was the hardest thing for you to understand in the beginning? We would appreciate any feedback that would help us make game more accessible to players.

Hey man, thanks for streaming my game! I'm glad you liked the finger, although you missed the giant monster in the sky that tries to kill you... That's totally my fault, though; I should have better explained that you should shoot drones from the sky when you get to the roof. 

Nice interactive addition to the book! I admire the skill of condensing complex ideas into a short and poignant interactive experience.

Charming game, and very educational too!

Cool game! I like this interpretation of the Reigns mechanic, especially a little fighting animations during the strike )

Fascinating! An hour playing this game made my day. Thank you for your work!

Beautiful and poetic, thank you for the experience!

Nice game! I liked the little twist in the end :)

Lovely experience, sound design is exceptional. You managed to capture the feeling of being in the mountains in the storm, nice job!

Wow, that looks amazing! I'll be trying your tool out with my next bitsy project. 

Thank you for your work!

++

Hello!

I have a problem publishing a postmortem for my game: when I push 'Save' button, I receive the following message: "We seem to be having server problems right now! Please try again later." I've tried several times during the day, but got the same response. The site seems to be working just fine otherwise.

 Can anybody help me with this, please?

Hi, Aurelien! Thank you for reaching out. I've answered you on LinkedIn.

Very sad and poetic story. Your visual style and writing are fascinating. Thank you for the great game!

That was... chilling (no pun intended).

Wonderful experience, something truly unique and interesting. Sound design is just immaculate, I will long remember the sounds of the valve when I was closing the door, and of the cracking snow, and of the keyboard keys clacking... Everything feels so material and believable; it's honestly quite amazing.