Since I started using Bitsy last year, it always bugged me how creating new animation frames, assigning unique asset colors, and enabling transparent backgrounds all required manual edits inside the game data. My friend also kept running into speed limitations when it came to designing new assets, there was no way to flip tiles and no way to quickly navigate through his 400 unnamed tile mess. While I know Bitsy Color+ tackles some of these issues, it’s also outdated and its exports aren’t fully compatible with vanilla Bitsy.
This tool on the other hand was built with full vanilla bitsy support in mind, meaning all exported edits that you make will appear in the vanilla bitsy including but not limited to different colored tiles, extended animation frames and transparent background.
Link: Bitsy unlocked
If you find any bugs feel free to report them under this thread
This tool adds:
For paint tool:
- Undo / Redo with 16 stored steps per asset
- Rotate - 90° pixel rotation
- Invert - swaps 0's with 1's and 1's with 0's
- Flip horizontally / vertically
- Clear - reset asset pixels
- Nudge - shift pixels left, right, up, down (this does not wrap, so any pixels that go off screen will be cleared)
- Mirror - copy pixels from one side to the other
- Transparent background option for avatar, items, and sprites
- Favorites system for tiles (quick-access category in find section and dedicated pane under tool section)
- Animation overhaul - Unlimited animation frames which you can navigate through with a slider, frame reordering tools, delete-last-frame tool
Game setting feature:
Theme selector, including default and dark mode
