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HolySigmar

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A member registered Apr 14, 2025 · View creator page →

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Visuals are very nice and I was captivated by the story. The gameplay did get a little repetitive as the combat seemed to be mostly just spamming a singular button, the game also had occasional stutters on the web port.

A fun and visually pleasing game that takes the popular horror trope of "You are what you eat" and portrays it through a classical easter egg-tapping contest. While the game doesn't go deep into any lore, it does provide the player with randomized dialogue to keep new playthroughs fresh if the player dies and has to restart the game. However, I was still left wishing for the concept of being trapped inside an egg to be more fleshed out. An ending where you could beat the Easter Bunny without breaking a single egg, in order to free those trapped within without a single casualty, would have added a stronger moral incentive for players to try harder and achieve a true “happy ending.'


Overall the game still offers a fun a short experience that's worth giving a try.

Love the visuals, wish there was a bit more tension though.

Looks very impressive, I'll be sure to check it out!

Got second place on the leaderboard, nice.

You can stack items by editing their coordinates in game data (which you can find in tools > game > data) by changing x and y values to be an exact match, example:

ITM 1 1,6

ITM 0 1,6

The item with the lower ID takes rendering priority and is the only one that appears visually, all other items share its layout. However, each item still keeps its own dialog definition if you’ve assigned unique dialog.

bitsy community » bitsy » bitsy making · Created a new topic New bitsy tool

Since I started using Bitsy last year, it always bugged me how creating new animation frames, assigning unique asset colors, and enabling transparent backgrounds all required manual edits inside the game data. My friend also kept running into speed limitations when it came to designing new assets, there was no way to flip tiles and no way to quickly navigate through his 400 unnamed tile mess. While I know Bitsy Color+ tackles some of these issues, it’s also outdated and its exports aren’t fully compatible with vanilla Bitsy.

This tool on the other hand was built with full vanilla bitsy support in mind, meaning all exported edits that you make will appear in the vanilla bitsy including but not limited to different colored tiles, extended animation frames and transparent background.

Link: Bitsy unlocked

If you find any bugs feel free to report them under this thread


This tool adds:

For paint tool:

  1. Undo / Redo with 16 stored steps per asset
  2. Rotate - 90° pixel rotation
  3. Invert - swaps 0's with 1's and 1's with 0's
  4. Flip horizontally / vertically
  5. Clear - reset asset pixels
  6. Nudge - shift pixels left, right, up, down (this does not wrap, so any pixels that go off screen will be cleared)
  7. Mirror - copy pixels from one side to the other
  8. Transparent background option for avatar, items, and sprites
  9. Favorites system for tiles (quick-access category in find section and dedicated pane under tool section)
  10. Animation overhaul - Unlimited animation frames which you can navigate through with a slider, frame reordering tools, delete-last-frame tool

Game setting feature:

Theme selector, including default and dark mode

Decay

bitsy community » bitsy » tips & help · Created a new topic Folders
(1 edit)

Hello, is there any way to folder assets in a bitsy project? Sometimes I forget to name my assets and when you have hundreds of different tiles they just get lost, a way to store everything neatly in separate folders would be a life saver.