(FF: I see that the game places a strong emphasis on combat. The excellent character sprites look better than the originals.)
My Reply: Thank you, FF, but let's remember that Diego deserves all the credit for his amazing default Artwork.
I Updated My List and My TRS Games Collection to include My Newest TRS Game (more of a Tutorial) = Hunchback Sage:
https://gamer735.itch.io/hunchback-sage
Enjoy!
That's 51 TRS Games now!
To Diego: I added a TEMPORARY Link at the end of My Big List up there that links your TRJ #3 YouTube Video (I'll remove it if you like, once you've added it to your TRJ #3 Page).
You're very welcome for all of it, Diego! I also very much give a massive thank you to you and Andre when you acknowledge my feedback, as TRS is a big first of things for me, being absolutely taken by it to the point that I felt compelled to track its games, finally make a game of my own, and then submit it to your game jam. TRS is incredible!
I totally agree with your ideas about voting, and so, I'll be sure to try to submit more games if possible and vote if I do! You have some great feedback as well, sparking my interest even more in TRS!
AMAZING that you'll add an option to hide the Open in Editor button, and especially the Asset Import/Export, as I've wondered about that myself (since Whimtale has had that feature for quite a while), as it'll make it so much easier for us to create in TRS, and hopefully encourage more people to make TRS Games!
And WOW to your idea about the Boss dying if you die on it, I hadn't even thought of doing that! I thought me being so detailed was going to be frustrating, but now I realize that if I wasn't this way, I couldn't provide any valuable feedback at all, so I'm glad I can help you two make improvements to this wonderful little engine that I fell in love with!
I can't wait for the updates, THANK YOU SO MUCH!
Now, concerning Jam #3 and a couple other things, I'd like to clarify some stuff for you and others, so here comes a ("dreaded") wall of text for you! (But I'll try to shorten it as much as I can.)
First, I noticed that most of our 7 games got 3-5 ratings (meaning, not every entrant chose to rank the other 6 games), so what's the point of "us" even voting if the entrants don't all vote on each game? It makes me not want to bother voting in the first place, so if I enter another jam in the future, I probably won't be voting anymore. Oh well, at least I feel better knowing that your ranking was the one that mattered (at least to me). Not only that, but MY GAME GOT PLAYED THE LONGEST (mainly since people can't open it in the Editor to CHEAT!), so I achieved that goal!
And, I see that some entrants used my idea of splitting rooms to "make more than 9 rooms" (not that I'm the first to think of that, but I'd posted about it not long ago), though a couple went a bit too far with that, and it made their games a more cluttered mess to look at because of it. Still, I was more generous than most when it came to Game Rankings, as I gave Higher Stars than I probably should've, though I didn't go overboard with it, as I still kept some semblance of a decent yay-nay system for the Stars according to what I felt was warranted when I played each game.
That's also why I stripped the TRS Editor Code from SOM (Players can't Cheat), along with the fact of Stealing Assets (I Made Custom GFX, you just didn't notice them!) as well as the Game! What I mean by that is (for everyone who doesn't know yet), bad people online love to STEAL others' games (especially HTML5 via Code) and SELL them on Websites that have many pop-up Advertisements, and thus making money off of games that are MEANT to be FREE! So now you know why I said about Stealing in My SOM Game's Comment Reply to Owltears.
So, I was finally able to get around to watching your YouTube Video of you playing the TRJ #3 Games. I need to tell you that the "Bug" you kept facing when a Boss kills you ISN'T an actual Bug, that's how it's meant to be in RPGs: if you die on a Boss, you must restart the game because even if you Revive ('Second Life' Skill), the Boss will be gone and their Trigger (opening a Gate, etc) along with them! So, kindly don't try to fix that, ok? Without it, we lose the feel of how a REAL RPG is supposed to work! (Think of it this way: it's a Punishment for not killing the Boss in the first place!)
And yes, you can say I'm a perfectionist (it's a curse!), but I'm pleased that you're a completionist (me too!), as you forced yourself to unlock ALL 3 of My Game's Endings, so thanks for that! Sorry that I made it so deep (you never actually found all the hidden use of variables in Room 1-1, but you did a good job finding the main ones).
I now know that YOU made the GFX, so about that: My Fixes are real, and I still don't see how the Mage even as a hunchback can have his arm way up like that (I'm an artist, so I can see things from different angles, but I can't see how that arm's not a mistake. I've even made a New Sage in one of My WIPs just from looking at the Dwarf King a different way!). You gave me an idea there though: I'm gonna Make the Mage Sprite a Hunchback (bent over and using a cane, which that high-up arm should be lowered a lot in order to rest his hand on the cane, with his big back hump weighing him down and over) in My TRS Editor Art Fixes that I Made not long ago. And the Kings: ALL 3 are MISSING their right arm (go look!), and the reason you never noticed that their middle fur part of their robes are unaligned is because I FIXED that too (so that's 3 Different Fixes that I Made to your GFX) in My SOM (I left the Original Mage in SOM so that people could see the difference when compared to My "Fixed" Mage in Room 2-1)! Still, KUDOS to you for making TRS' GFX, as it and the Combat are main things that drew me to the engine in the first place!
Thank you for the BGM ability, even though it's only a YouTube Link (but they take a while to load while playing a TRS Game).
Also, thanks for your "Gate Locks Behind You" Tutorial, as well as Andre using the Chat (I never knew he had a YT Channel, so I Sub'd him too). Are you more used to English than Andre? (He seemed to speak PT/POR in the videos I saw.)
There you go, Diego and Andre, WE'RE NOW AT 50 TRS GAMES!!! Take THAT, itch.io! Do you see TRS Now, people at itch.io? :D
Also, Diego: in your TRJ #3 YouTube Video, when you were thinking of the other TRS Games with- King -in them, you browsed My TRS Games Collection, BUT IF you'd come here to My Big List of TRS Games, you would've found that there are THREE TRS Games with that:
1. Time Of Kings (probably the one you were thinking of! It's Listed ONLY Here on My Page!)
2. The King's Cake
3. The King Is Dead
LOL to your Master Roshi (DragonBall) comment on My Game's page! I could use that as a Hook if I ever make a sequel.
As per your ? here (I almost missed it in My Notifications, due to you not still posting on Game Page!):
I really don't want to spoil it for other players, but here's the scoop on your queries:
1. I'd asked Andre a while back to make any of My Games EXEMPT from the TRS Editor itself due to theft of assets and such that I custom-made, but he never did reply that post (find it on the TRS Board: search for Me or: exempt), so I went ahead and stripped the Code/Scripts that make My Games editable. I could've just kept My very first Game (SOM) Hidden or Private (like VeryLukely did some time after he submitted his: Serving Time), but I wanted everyone to be able to at least play my game and enjoy it, especially since 19 Entries were made for TRJ #3 But ONLY 7 Games were actually submitted (DISAPPOINTING!), so you're all welcome for that. It was a pleasure to finally Finish making a Game (a FIRST!), then to upload it to itch.io for people to play (a SECOND FIRST!). :)
2. About your issue (you sure posted A LOT of BUGS with the New TRS Engine v34 Update, of which I found ONLY 1, which you never listed: My SOM says I used 15 of the 16 Variables, which is FALSE; I used ALL 16! As for your BUGS, I've found NONE of them at all, so IDK what's wrong with your stuff. The ONLY OTHER BUG is what I posted again in My: Very Annoying Issue! -about the Screen/Rooms moving down for about two seconds every so often, which still exists!).
3. Again, NO Spoilers from Me, but I WILL say: You've not looked hard enough! Keep an eye out after you talk to certain NPCs to watch for the Gate (gray "Magic Door" icon) above their head, which means you've unlocked one somewhere, so GO LOOK FOR IT!
Thank you for your interest. :)
My Solution is only temporary. I myself don't find the 3x3 as limiting as most people because I make do with what I have. :)
In contrast, WT has no easy way to make a combat system within it (Bitsy does, as the guy I linked to a couple times on forums has shown with his RPG System).
TRS is the only one I've found so far that implements combat due to it being built right in it. That's another thing (besides graphics) that drew me to it so fast. I can have combat in my games or I don't have to, or a bit of both.
TRS gives me that freedom despite being more limited than even Bitsy, so I don't really focus as much on the 9-room limit, since I don't mind splitting rooms up, as it's the easiest way to get more screen real estate out of what I have. :)
Nice feedback though, VM81, especially your idea for a 2x screen canvas.
Well actually, Twitsy had been created for that purpose! But WT (Whimtale) is so much more complex and user-friendly!
(I forgot to add Twitsy [and Palettsy!] to My Online Games/Browser-based Games Collection! I'll do it after I reply you!)
Yes, I think that's a great idea, for posterity! You're quite welcome for both things. (I'm Following Diego and you, only did that a few days ago, since I'm still getting used to all the options itch.io has!)
I've dabbled in a few programming languages in my time, but prefer the ease of use of game engines to all that coding (what a nightmare it can be!). OHR lets you code scripts in if you like, and I've coded some things in Luanti (formerly- MineTest), but just basic stuff (eg. Editing Monster Stats and whatnot).
I'm from eastern Canada. I knew Diego was Brazilian, but I never knew you were! I figured that was why TRS always loads in PT/POR!
Thanks for your time. :)
You read my mind! I was actually thinking of this after I'd gone offline that same night.
While I DO have a few emails, I hardly remember to check them to be a way to communicate (though I would if I had to).
Never used Discord (BUT My experience with gamers from Luanti [formerly Minetest] servers who used it to come into the Chats via Discord showed me that it can be a TOXIC place, just like DANGEROUS Meta [formerly facebook: not good enough for me to even capitalize the piece of GARBAGE!]), so that's out.
I think itch.io is our best line of communication, but it can get over-run with ideas, so I'll just have to try to keep mine and my replies SHORT while still getting my points across!
When that time comes, one of us can Make a New Topic for our Game on the TRS Forum, that way we're not junking-up Siemowit 2 here with all our posts. :)
Or, maybe a better idea is to post our ideas in a DevLog for our game? Yeah, that may be best, to spare people from a long process of our project until we're ready to release/publish it. Oh, but then, we'd have to at least Make a Page for it, then the DL, so people are still going to see it!
So we need a better itch.io way to post our ideas back and forth. Do you have any suggestions on what we need to Make on I.I. in order to contact each other without people having to read?
I just Googled it. The main thing it says is that we could Make a Private Draft Page with a Secret URL.
Thanks for your interest, Fire Frog.
Here's the link in order for you to become Project Administrator, so please Accept it, then we'll already have that set-up:
Yes, I agree about wanting to fill more rooms with content, I'm that way myself! It's more of a bane than a boon.
Great if you consider making a bigger room map, but I'll just stick with what I've been doing with TRS' smaller 9-room limit, making it a lot easier and way faster to keep making WIPs blazingly fast, giving me the power to learn from my last jumble of a game ideas and also drawing them into the start of a game and bringing those lessons into my next WIP...
PS: Andre, are you able to reply my last posts on My Big List of TRS Games? I'd really appreciate an answer to those things, as they're still on my mind until I get your comments! I'm going offline for a few hours, and I'll check back when I get back home. Thanks so much!
I don't know how, but I managed to read through all of that!! Interesting read though, I must say. You have a similar gaming past to me, though I've tried more game engines, but we have like-minded ways when it comes to ideas forming and such.
I was wondering what Diego's role was in the actual development of TRS, and now I have a better idea. He definitely sounds invaluable! TRS is a two-man project, and that's even better, since great minds think alike.
I'll keep this short, since many of my online posts on forums can get out of my control (especially bug-testing), so I'd suggest a couple game engines for you to try (they're also on my itch.io Creator Page):
Whimtale. The creator is a great guy with a programming background and also being a teacher. I strongly recommend his tool, as it employs his own unique way of coding an online game engine: he uses Twine-like branching with a Bitsy-like fork. Don't be fooled into thinking it's just another Bitsy. I believe you'd appreciate this nice engine.
OHRRPGCE. Very similar to RPG Maker (ah, my RM days!), but in a DOS-like environment. You can easily get OVERWHELMED with this engine, and keep forgetting where exactly you found important tools within it (as I have a few times!). Another one I strongly recommend.
But hey, keep-up with TRS because as I've said in other posts, this one caught my attention to the point that I've been making Game WIPs left and right!