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Gamer735

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A member registered Jan 05, 2024 · View creator page →

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Cosmo (maker of WT [Whimtale]) has made such an amazing engine (combines Bitsy elements with Twine [Blocks]), and he's been really responsive and helpful!

And the five of you here seem to have just as helpful a forum/community! It's so good to see, especially since itch.io is an incredible website for developers and indie game-makers.

Sorry, forgot to say that I currently use a Chromebook, but thanks to your suggestion, I'll definitely look for a KB Shortcut for a Middle Mouse Button!

And you're right on the money with that awesome tip for how to Delete a Sprite in a Room; it's probably the Most Overlooked feature in WW and I definitely should have noticed it sooner, THANK YOU!!!

As for Nancy Goo, I reached-out to the creator (no reply yet) and I figure there's nothing more that can be done, as I've Waited literally Five+ Minutes, but it never gets that far, as it tends to CRASH and I'm Forced to Reload the WebPage.

Thanks so much for the help!

UPDATE: Just tried Pressing (Click-Hold [NOT Tap-Hold!]) 3 Fingers on TrackPad and then Scroll Around, which WORKS to Rotate the WW Map/Room, in case other CB Users need to know this! Thanks again for your help, as you've answered all my questions!

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(For those wondering how to make a Sprite be a Temporary Wall, simply Add a Message, but I'm sure most people know this by now.

For a Permanent Wall, I'd guess from playing all WW Games so far but 1 [Nancy Goo just won't Load!], unless people have made new ones on their itch.io Profile that IDK about [which is very possible!]: they seem to be Invisible Tiles that are on the Same Level as your Avatar [only way I know of, since that'll stop you from falling off Ledges and into Holes].

Also, Reload WW Editor WebPage to Make a New Game, as the 'New Game' Button Makes a BUG'd Room [1 small block to stand on]!  I find it much like Minecraft and Luanti that WW defaults to a Room where you're FORCED to build onto the existing Block Tiles rather than be able to Draw where you want, same as you MUST Copy/Dupe Room 0 and use Invisible Sprites for Exits in order to Make "New" Rooms.)

The MAIN THING this Game Engine needs really badly is the ability to ERASE SPRITES From Rooms!

It's so annoying placing a Sprite by Mistake, only to realize that the only way to "Delete" it from a Room is to Copy a Sprite and make it Invisible, but even then (eg. if you need to see those Sprites, you can Fill with a Solid Color), you can quickly make Multiples of said Sprite in a Room that way, so you're not actually getting rid of Sprites.

Please add a way to Erase Sprites from Rooms so that this cute editor will have the Much-Needed function it's been lacking! Thank you!

One more thing if you can: a Rotate Map (Room) feature would be amazing (having to Zoom on a Certain Part of a Room just to "Move" the Room to where you want it is frustrating!).

Oh, and maybe a way to Place Tiles fast WITHOUT that Glitch (you know the one, where if you keep holding down, the Tiles Automatically Pile-Up on each other!).

Keep up the good work! :D

Hi, sutexii. Sorry to say, this is the only WW game I can't play! It just HANGS on the green (loading) screen.

I've read the comments and it seems you have a good game here, but I can't play it. Do you know what's up? My specs are:

- Chromebook (but I've tried on my Cellphone too, same thing!)

- Google Chrome browser

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Thanks a lot, Cosmo! I noticed this only today and it works just fine!

Also, Import NEVER showed your TileSet for me until after your v1.0.0 update!

My next project in WT is gonna be a simpler form (like Bitsy has) of your RPG Combat System, once I get it figured-out. (I'm gonna fiddle with Wareware for a bit, since Khi-R told me about it yesterday.)

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What a lovely 3D engine (reminds me of Bitsy 3D and Bitsy Color 3D, but with more stuff!).

I just found this editor today, thanks to Khi-R!

Looking forward to making stuff in this. :)

I don't know where Piteas and you are finding these great browser tools, but thank you both so much!! I'll definitely try Wareware in a bit! Have an amazing day! (It's been snowing here and lots on the ground, so an early Christmas gift I suppose...)

And this:

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Hey, Cosmo! THANKS for what you did reply to; I know you're busy, man.

I totally agree about stupid AI. And sorry to hear about Hollow Woods; I hope you'll try to re-make what you lost at some point!

So I thought of a way to SS my Cut-Off ToolTips Text only last night while in bed: Use my Cellphone to Camera-Shot a couple pics of my Chromebook screen! :D So, here they are:


Though you've explained about the WT engine and its limits with ToolTips, here's what I could glean from a brave search (FWIW):

In general software or web-based interfaces, tooltip cutoffs are often caused by CSS properties such as overflow: hidden on parent containers, which clips content that extends beyond the element's boundaries. Adjusting the overflow property to visible or ensuring the tooltip container dynamically resizes to fit its content can resolve this. For instance, in a CSS tooltip, if the parent element restricts overflow, the tooltip text may be cut off unless the overflow is explicitly set to visible.

Additionally, in some cases, specific characters like commas or semicolons in the tooltip text can cause truncation in certain editors, such as the Buff Editor in Warcraft III, where text is cut at the first comma or semicolon. This behavior may be due to how the engine parses the string, and the workaround is to avoid using such punctuation or restructure the text.

In summary, tooltip cutoffs are typically due to either hard limits in the engine, CSS overflow settings, or parsing issues with special characters. Solutions involve adjusting the content structure, modifying CSS rules, or using engine-specific configuration options.

PS: Do you have a list hidden within WT itself of all the ToolTips?

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Well, I'm just thinking of Performance issues, that's all.

I've 2 final questions and 1 important SECURITY Alert for you.

     Security Alert (if I try to just even save an image on here):

Security Warning: Recently, scammers have been posting comments sharing fake update and download links for the game. These links lead to malware. Official game updates are always on the game's itch.io page, never from external links in comments.

1. Hollow Woods: I saw the banner of this on one of your posts below (115 Days Ago). Is it an actual game you're making?

2. How do I access your default TileSet within WT? I've found no button about it, yet your v0.6.0 Update clearly shows it (under Import Tiles), along with Asset Browser, which is where??? I re-made your 2 Tutorials via drawing your 'granny' and other assets in WT, since I couldn't find your default TS.

PS: Do you plan to release the source code for your Battle System? (Since you can't see any text from your pic.) As you may know, someone made an RPG System awhile back for Bitsy, which is very simple compared to yours for Whimtale. 

PPS: Thanks for the v1.0.0 Update! (I read the page for it, but the only 2 things I noticed that mattered to me were: Up-Down Arrows BUG Fixed, and do I see that you slowed-down Player Movement Speed somewhat? Yes! But SADLY, I still have the Actor Scenario Blocks' ToolTips Text being Cut-Off issue!)

Thanks again for your time, as always, and have a great day. :)

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I understand that programming's hard (most I ever did was alter monster stats in Luanti [formerly Minetest], but that was just editing existing code for the most part, and some coding in OHR), so just take your time.

As for the rest of your replies, thanks for more details once again, but I'm quite sure you'll get what I was asking when I tell you this: I simply meant, is there a way you can make the infinite space of Blocks (in Actor Scenarios) less-huge? I realize you wanna give us an ever-growing/expanding area to put our code blocks into, but shouldn't you limit the size that it can get rather than make it an infinite space?

Lastly, now that you know that I wasn't asking for just a way to avoid cut-off text, but also limiting the infinite space (which I'd guess'd also have Performance issues if someone were to fill a big enough area with too much code?! [like what happens in Bitsy if your game has too many exits, code, or is too long!]), I'm all about Performance (hell, I used to play PS2 games in an emulator and I'd ALWAYS set it so that it was playable; who cares about pretty gfx!), so don't get swamped with trying to fix stuff in Blocks that don't need fixing (eg. leave the: zoom-out makes boxes lose their text :alone!).

Thanks for such a fast reply, I appreciate it. :)

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Here's a Screeny of the issue, but note that there's NO pop-ups of text showing cut-off text, as I'm on a Chromebook and my page zoom is set to 80% in order to see all of a webpage's things, etc, and I can't SS the popup due to press-holding the SS shortcut keys (and there's no right-click menu to take a SS with the trackpad). I'm gonna post the rest of my replies after this pic (couldn't find how to put more AFTER my pic below!).

Oh. I've been tinkering with it. It's so much fun!

Thanks for the replies, man.

1. So far, two of us have spread the word on the Bitsy Forum, so thanks for the permission! (He got ahead of me two days ago, darn.)

2. Looking forward to the controls update!

5. That'd be great, man! (It reminds me of the OHRRPGCE engine back when I used Desktop PCs, had so much fun editing and making demo games in that [especially editing Grapnes 2 Demo!] even more than the RPG Maker series!)

3. Thanks for that info, tho I actually meant if you could somehow make the Blocks  map screen less huge? (After doing and making your 2 Tutorials for myself the other night, I was actually able to code my own stuff in for the Fetch-Quest, so it didn't take me too long to catch-on to the once-overwhelming blocks setup; what a treat! Still gonna be awhile figuring-out what all the other command blocks do tho!)

Also, if you could make a better setup for the Blocks' Fit Screen option, like maybe Resize a bit better for a Set/Fixed Position, as I found the Fit option actually made my Boxes so small that there was NO Text in 'em once I'd made a fair-sized tree of code, and then Zooming wouldn't keep/save my bigger, Resized Boxes, as it kept defaulting back to the small boxes when I went to a different actor!

4. Whatever change you can make to the CUT-OFF Icons and Blocks info would be so appreciated, because I'd love to know what the rest of the info for all those says!

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Thanks so much, Piteas! I now have a new browser engine (besides Bitsy Unlocked, Bitsy Color, etc) - Whimtale - to use! :D

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Aww, you got ahead of me, Khi-R, lol. I just got a reply from the WT Creator to my questions that I had. Thanks for spreading the word.

I only found Whimtale going on a week now, thanks to Piteas!

The blocks were a bit overwhelming (similar to Twine's passages), but after doing CoMiGo's 2 Tutorials (and creating them myself!), I caught-on quite quickly, and have even made some of my own coding for the Fetch-Quest one, so I think more ppl should try it out, since once you get the hang of the Tuts, you can start coding a while after that.

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Hi, CoMiGo! I found this wonderful Bitsy alternative just 2 days ago thanks to a post by Piteas! I barely started using it, but I just have a few questions for you, if you would please?

1. Why isn't this AMAZING Tool being touted on the Bitsy Forum (since Bitsy Color, Bipsi, Mosi, Bitsy HD, Bitsy 3D, Bitsy Color 3D... are!), even at least to be listed when Bitsy+ Game Jams are announced???! (If not for checking a game by Piteas, I NEVER woulda found Whimsy-Whimtale!)

2. Is there a better Control Scheme? When playing WT Games in Browser or even using the Editor, the Up and Down Arrows Move the Screen instead of the Hero! (I know you'll say "That's why you use W and S, but Bitsy Engines don't have this issue, and it should be addressed in WT rather than Forcing Players to use Alternate Keys!)

3. Is there a way for you to make the Blocks screen (fashioned after Twine's Passages) a bit easier to manage? Having an infinite space to move 'em around can become aggravating (Minor Gripe).

4. Why are the "?" Icons' and Blocks' Information CUT-OFF when you Hover Over 'em? Frustrating, as I don't know what else they say, which could be Important!

5. Do you have plans to implement Hero Walking Speed (Movement) in the future? This is the main gripe I have with WT, as I find it annoying that Movement's NOT Pixel-Based, therefore you can Walk Very Fast, reaching Room (Stage) Areas in no time! (Unless you use Hidden Items or Make a Maze of Walls. If nothing else, I guess you can always just Manually Move One Step At A Time...)

Thank you SO MUCH for Making and Improving on this INCREDIBLE Tool, sir!

Satirical, but true of the downgrade in society since the Covid-19 BS that led to all the disturbing activism! Love your use of variables, the exits in the dark room, and the replay value of the 2 Endings. Great job!

I agree with Valeriy! :D Very cool! Thanks!

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It's called the Hausa Virus, just so others can look it up.

I personally still use ONLY :

https://ledoux.itch.io/bitsy

ALSO: The BUG that makes a sprite, etc appear many times in a room ("scrambled" as you call it) in a Bitsy game STILL EXISTS! It's annoying, and one reason why I prefer Bitsy forks, but a webpage reload will fix it. Just letting you know the BUG is still in your code.  :)

PS: It's the SAME BUG that I first posted in my:

Rooms: Walls Issue, Exits & Endings Issue

Nice little game. I like it! The music has old-timey medieval vibes. I assume you made the music yourself? Surprised no-one commented before this.

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Hi, bambuloid. Sorry, seeing this late 2023 post only now. I encourage you to continue with this game! I love Westerns, Pirate, Space, RPG, etc. This would be a great addition in my view. Hope you haven't forgotten about it!

PS: Do you, or anyone in the Bitsy Forum, know how to download Bitsy games in non-Firefox browsers? I used to expand some people's creations if their game hit home with me (I did it with RPG Maker series and OHRRPGCE years ago). I never upload without permission, they're just small collections of games that I admire over the years which I hang-on to (I once made a version of the old NES Lode Runner game in Bitsy).

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Hi, Adam! Sorry, I had to come back on and Edit my original post just tonight. I'll UPDATE you on what I've recently put here.

So, the http Site (of make.bitsy.org) is NOT ok to visit, as it IS INFECTED with a VIRUS, and HACKERS Are using it, as PROVEN by the Google Chrome browser Warning, BUT ALSO: It AFFECTS the https version, which is why my NoScript keeps BOTH Sites UNTRUSTED as per my setting (BLOCKED).

My PROOF is that on Oct 18, I was in the Bitsy Editor via: https://make.bitsy.org -all night and into Oct 19 before I slept, and I had all kinds of VIRUSY Behavior from the https Site itself (couldn't type just normal stuff in the URL Bar while on it, and the latest thing: It later kept making a Pop-Up occur of: Google Translate - Hausa to English. After that, My Chromebook slowed to a crawl and then FROZE!)

So, in closing, I'd Advise that everyone use your very first Bitsy Editor site:

https://ledoux.itch.io/bitsy

...or they put themselves at RISK while using it. Thank you for acknowledging.

bitsy community » bitsy · Created a new topic URGENT!!!
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Everyone, please be advised! The website:

http://www.make.bitsy.org/

...is Infected by a VIRUS (Hackers are using it!), as Shown by Google Chrome's alert!

(I used my NoScript to set the infected site to: Untrusted, just to be safe)

That, in turn, AFFECTS:

https://make.bitsy.org/

...as my NoScript automatically recognized it as the SAME, INFECTED Site (just with no Warning)!

NOTE: The Main Bitsy Editor Website:

https://ledoux.itch.io/bitsy

...is still just fine, so just be careful what you search for on the internet!

Hey, skisbees. I enjoyed this nice little space game, despite its shortness. Thanks for making it. :)

Nice game, ghostsnwitches. Thought-provoking.

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Just wanted to put this out there, as it's something I noticed awhile back and it still hasn't been fixed.

When you click the ROOMS tab and then the WALLS button, the first room shows walls normally, BUT when you try to check your other rooms, the solid white color and icon of the walls will either:

- Change into multiple copies of your avatar or a sprite!

OR:

- Vanish from a room altogether!

ADAM, if you see this message, could you Please FIX this? It may seem like a minor bug/issue, but it's actually quite important in determining whether your tiles are actually registering as walls or not, and makes it a huge pain when checking for walls!

Edit: I forgot to also mention that this same issue happens when you move from one to the next in EXITS & ENDINGS too!

Thank you so much in advance, Adam!

Hi, Valeriy. Deepest apologies. I'm not david-c14, it's just 1 of a few links I'd found while doing more research on Bitsy awhile back. Wish I could take the credit, but my knowledge is more limited when it comes to variables and such, and certainly not as good as yours, Akaki's, Andrew Yolland, etc, not even as knowledgable as Adam's, the man himself. I've learned a fair amount about Bitsy via searches when looking for workarounds and such, but still not spent as much time in Bitsy as I'd like, 'til I can devote more time to it. In the meantime, I really appreci8 all u guys and the others who've imparted their own Bitsy wisdom over the past few years, and I seek to learn even more. Once again, sorry if u thot I was him, IDK that could be how my post was read or interpreted. :) 

Hi, Akaki. Just like to add a link here that you could've used to help with your project:

https://github.com/david-c14/BitsyTrix/wiki/RPG-Fight

I have other useful links concerning Bitsy, as well, but that should help give even more insight into making Bitsy RPGs. :D

Nice find, Chris, thanx!

You're more than welcome, Valeriy. And an advanced Bitsy tutorial sounds like a great idea! No specific questions atm, but I'll certainly keep it in mind for future. There are a fair number of ppl with really good knowledge, and I can't keep track of them all on itch.io, but because I've played all your Bitsy games so far, I became quite interested in what you've done with the engine in terms of variables usage and such, it reminds me a lot of things I've learned in OHRRPGCE over the past few years. Looking forward to more from u, as well as other knowledgeable creators who find such amazing ways to push Bitsy to its limits.

Hey, earthan. Sounds similar to what Valeriy suggested, tho I like your pov of looking at exits as best-used as dialog triggers. Nice input from u both. I was timid to reply, as earlier yesterday, it seemed like I got a temporary ban... I couldn't access anything on itch.io at all, this forum, itch.io games, nada. It went-away after an hour or maybe longer (I never noted when I tried again). I thot itch.io was down, but dif. sites sed it wasn't, so I'm gonna be careful how often I post here, just in case.

Hi, Valeriy! Big fan here. Thank you so much for a response to this, as I've been wondering about it ever since earthan first posted it! Fair enuf. Other things I find that can lag Bitsy hard is if u make too many rooms, or way too many exits. Always appreci8 such knowledgable ppl wn it comes to Bitsy. U and others have amassed more experience with it than I have so far, so I can't thank u enuf for your valuable insights!

THANK YOU SO MUCH, ADAM! You're the BEST!!

You're most welcome. :D

Hi, earthen! Yours is the question I read awhile back and got intrigued. I see that nobody still got back to u. Despite my many things I've learned the past year or so using Bitsy, I have no clue how to help u with this problem, but it sounds so interesting! I've read some things on variables from Andrew Yolland and a few others (ripple writes, Time 4 Sum BS Fish Names, etc), but I honestly have no idea on your query UNLESS Adam makes that a feature of sum kind in his next update?

Props to u for thinking of such a useful thing! Well, that's 3 posts in one day after just joining. Hope I was able to help a few ppl out at least, so they can enjoy even more of the wonderful world of Adam LeDoux's Bitsy! :D

I'll give my own 2-cents' worth here from what I've learned. You can actually make your game have chapters (think: NES Dragon Warrior 4)! All u do is: Use a Locked Ending and then make it stop so that u get a Title/Ending Screen, which is ur chapter. How? Just read Adam's tip in the Editor: In a Dialog window, click Exits & Endings, then Add an Ending, then a Lock for it under: Room Options. Now, click the "property" of the lock and u'll see Adam's tip:

"Change the value of a property: for example, set the locked property to true to stop an exit from changing rooms, or to prevent an ending from stopping the game."

Now test ur game so far and u'll c for urself that when u reach that point, u'll get a Title/Ending Screen. U can make as many "Chapters" as u like! Also, u can Change the Background Color of any of ur Chapter Screens via: Room Actions -> Palette.

Happy gaming!

Hiya, kenziekupyn and the rest of the Bitsy community! What you describe is what I noticed right-away when I started using v8.8. It's a BUG!! I hope Adam can fix it, because even tho you can use the workaround for now, it's so annoying. I'm sure more than just us have encountered it, just that no-one has come forth to suggest a permanent fix, so Adam, if you're around, PLEASE update the Bitsy Editor to get rid of that BUG.

And thank you, Adam. I've been using Bitsy (as well as Mosi, Bipsi, etc) for many months now and I love it! Past Engines I've used were the RPG Maker series (RM2K is my fave), but then I shifted to James Paige's OHRRPGCE (it's VERY complex, but I've used it for so many years that I know my way around, as well as coming up with new ideas to get around certain limitations!).

Sorry for using this thread to introduce myself, but this is the first in a LONG time of me ever making an online account for gaming purposes. I check the Bitsy Forum fairly often, and I'll try to reply to help ppl as much as I can. As for things I've done in Bitsy, well, I've made some games myself, but I also made my own versions of Rob Duarte's amazing YouTube tutorial videos. I also like to edit other ppl's B.Games, often adding my own stuff to their originals, it's so fun!

Now to reply a post on here from awhile back, since nobody knows about it. Cheers to everyone and happy game-making! :D