That was a cool game :)
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ScatterPaws's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Results | #6 | n/a | n/a |
Presentation (how good does it look and sound?) | #6 | 4.559 | 4.559 |
Originality (how interesting and unique is it?) | #8 | 4.323 | 4.323 |
Theme (how well does it fit the theme? Could you finish it in 10 minutes?) | #8 | 4.402 | 4.402 |
Gameplay (how fun is it to play?) | #21 | 3.961 | 3.961 |
Ranked from 127 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Git repository
https://github.com/evannorton/ScatterPaws/
Comments
Really fast gameplay 3-4 min experience for me, but super tight. Some of my favorite visuals of the whole jam, the tight isometric art is gorgeous to look at. Nice little song loop too.
Hope Ludwig plays this on stream! No reason not to :).
Hey Evan, Riazey <3
Fun Gameplay and really cute artstyle, fitting soudntrack. My only problem is the controls may be a bit to sensitive, coots became very quickly to fast to control, but besides that a really fun game. Great Job
Wow this is a great submission. Highly polished, looks great and plays nicely. Great job!
Love the art and overall presentation!! That is one bouncy cat, and I think that is about all that I may suggest to tweak. I actually liked the toys and often used it to slow myself down. xD
Super cute art and tight sound track :O I'm always a huge fan of 2.5D stuff.I think the slippery controls gave the game some extra charm when you just bounced all over stuff, but as some others have said in combination with the extremely closed off levels, it probably needs to be tuned down a bit. That aside though, really really cool!
Yeah like I'm sure you've seen in the comments we tried our best to balance it in the time we had (we had about 5 days to do the level design and test it for adjustments) and will try to include difficulty after jam! Thank-you so muuuch for trying and liking our game <3 Made working so hard on it worth it!
Really well made! The music was awesome, gameplay was really fun, and looked great. Nice work :D
Think the mouse movement and trying to control the slides make this quite a unique take on the games about destroying stuff. The pixel art and presentation is real good too. The camera feels maybe a little too jittery when youre sliding with pace around these levels but thats a very minor issue.
Really fun and obviously looks amazing! Could've been a tad easier for me though ;D
Very nice visuals! Gameplay wise, an idea I had was to have a difficulty setting that determined the degree of slipping when Coots is moving (easy difficulty- little slipping, hard difficulty- lots of slipping). Good work.
Actually this is something we have been talking about! Although it was not feasible to get added during the gamejam period we think bounciness, time, and amount of objects may be on the table for difficulty changes!
We definitely tried to balance it the best we could during the time we had so thank you so much for trying and liking our game~ <3
Cool concept and gameplay. I’d love to see the controls be a bit more responsive, I feel like I’m walking on ice all the time! Other than that it’s pretty cool. Congrats for your entry!
This game was surprisingly addictive. And the pixel art is really polished. Neat game!
Oh gosh this was fun, very unique movement style although it felt a little cluttered in the first level (which by the way after stumbling through and failing once or twice I beat it and was like !!! theres MORE!) overall great work and amazing idea/execution.
I love bouncing around the house as little Coots and destroying everything around me :D
Extremely polished game. Art, sfx/music, animations, controls, and level design are all amazing and I really enjoyed playing this! My only complaint is the last level felt a bit long/repetitive, so if given the time adding another small obstacle/goal could make it more fun.
Thanks so much for trying the game! I totally wish we'd had the time during development to add more- we actually had an idea to add button smashing! Buuut then we realized a button smash objects eats a lot of time and there would have to be a forced amount of them per run because HO BOY imagine getting 5 of them in one run and 0 in another! (There were other issues too) xD
I also really really wanted a roomba that would chase the player around )< haha! Despite not getting everything we wanted to in- im still extremely happy you enjoyed this version and appreciated all the time and tears that went into it <3
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