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ooorz

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A member registered Jun 03, 2019 · View creator page →

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Cool art :o A bit janky that you can't move and attack at the same time, but fun boss battle!

Fast breakbeats... glowy graphics... very juicy slash... great game! Love the aesthetic, gives me a superhot vibe.

Really nice art :o Great stuff!

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Really, really nice art, and so much of it in just 10 days! Having the sprite be lit a bit in the direction of your gun was a really nice touch.

My one suggestion would be to add a bit more juice (links to a talk that discusses this). For example, hitting the boss results in no change except for his health bar: that's a perfect place to just make him or the screen shake a bit. Especially because of how good the art and gameplay already are, I bet adding just a couple well-placed shakes and (programmatic) particles on impacts would make this game feel super good with relatively low effort.

Super minor criticism though, it really was a great game!

Cute, tight minigames and nice sprite work! My one gripe might be that it was difficult to tell how you were doing during the food for thought minigame. Still though, great game!

very poggers aesthetic

Nice take on punch out! Good use of programmatic movement in addition to your spritework. I think some of the attacks could be slightly better telegraphed given the relatively short window you have to dodge / block, but I could just be bad at this type of game lol. Great work!

what a big coots... nice work!

Super cute art and tight sound track :O I'm always a huge fan of 2.5D stuff.I think the slippery controls gave the game some extra charm when you just bounced all over stuff, but as some others have said in combination with the extremely closed off levels, it probably needs to be tuned down a bit.  That aside though, really really cool!

Ack, I hope that bug doesn't occur super often (I don't I've ever encountered it in all my playthroughs during development, but I think one other person also might've found it after we finished). It was the last fight we implemented so I guess we weren't able to thoroughly test it. If you give the game another go, I'd wager you should be able to see the ending!  Thanks so much for your feedback and hope you enjoyed!

Also tagging on because I have a similar question, I was thinking about using a short sound effect from melee (falcon kick...). No worries if not, I can probably make do / try and find a substitute. Thanks!

I definitely agree with you on the balancing, some scoping/planning issues prevented me from getting the game playtested very much and fine tuning things. Thanks so much for your feedback!

Yeah, the ESC thing was a bit of an oversight unfortunately, and I didn't quite advertise that P also works to pause well enough. Thank you for the feedback!

Really fun game! I occasionally got disoriented with the combination of moving only with the mouse + the player not being centered in the camera all the time. Regardless, loved the interpretation of the theme and overall this was really solid and polished!

Very snappy gameplay, and I love the squash and stretch on the little guy. I think adding indications for how many dashes you have left be somewhere on your character would be helpful so you wouldn't have to dart your eyes back and forth (like in celeste, where it's based off the player's hair color). It was also a bit unintuitive when the cooldown for my dash was, so I ended up falling to my death a few times before I got the hang of it.

 Super minor complaints though, this game was really fun to play!

Really fun idea, and I loved the little thunks of the pins falling down. The movement was a bit slippery for me, but overall I had a lot of fun!

this game is so cute!!

The guys at the top of the leaderboard are all super cracked out... you're good lmao. Thank you for the kind words!

The monkeys are very cute! I did crash a few times like others have said though, but really cool game overall!

Glad you enjoyed :)

Clean aesthetic, nice synthwave soundtrack!

2.5D is always cool, fun game!

Cool idea, and I liked the art!

Pretty fun premise, I think a bit more direction on what we're supposed to do with each organ and some feedback on each click would be nice.

Very cute art and interpretation of the theme! The gameplay is a bit confusing though.

I adore the aesthetic of this game. Super cool stuff!

Nice game! I thought juggling the mouse with the shooting pretty interesting, but I agree that WASD movement would be a lot more comfortable. 

Really fun game! I liked the changing soundtrack as you got more planets.

Loved the soundtrack :)

funni goose

Really cool game! Liked the GBA pokemon style sounds :)