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Garden Of Blubbs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 4.000 | 4.000 |
Aesthetics | #5 | 4.038 | 4.038 |
Overall | #11 | 3.375 | 3.375 |
Sound | #16 | 3.154 | 3.154 |
Gameplay | #57 | 2.308 | 2.308 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really tried to understand this game, but I dont.
It;s definitely on theme and tries something new and experimental, but there's a few glaring design decisions that would need to be addressed.
1. It's not clear how any of the stats affect anything. Should I only address some of them when they are below zero? Doesn't seem like it, since my population will die way before that(even though food and water is still high).
2. The MEWA MEWA screen puzzle has no purpose. Maybe the feature was suppose to be more complex? As of right now, I just need to scroll down from the page to see the combinations and pick the one I need. Would be easier to just let me pick directly instead of creating these combinations.
3. What do these evolved Blubbs even mean? I can infer some like Ninja=Agility, but why does the third Blubb with bizarelly large hands affect multiple stats? What does the businessman do? Why don't you just write this in the picture tutorial so I can know what I'm doing?
4. Outcome is unrelated to skill/understanding of the game. I tried to understand it, I tried to modify my MEWA MEWA often. I would always lose due to a population crash or some random negative event. In my last game, I went to 'business' blurb in the second generation and just progressed generations until I lost at 70k points. This got me to #4 place. I'm pretty sure if I played enough, I'd luck out with enough positive events at some point to be #1.
I'm not saying it's a bad game, I think I would enjoy playing it if I understood the core mechanics. If you are creating a game in a game jam whose mechanics aren't similar to other popular games, you need to invest more time in creating a tutorial/explaining the mechanics.
Thank you for putting so much time into analysis! You are absolutely right; we waited too long to scope down the game with the initial intention that more evolutions would be satisfying for experimentation. Thus we were going to keep the recipes hidden. But given that we didn't have enough evolutions to make experimentation feel worth it and after submission, people were struggling to figure out how to play (and validly so), we posted the recipes in an attempt to give an aiming goal at least while still hiding the stats to invoke experimentation hopefully. There was originally going to be a terrain, and blueprint upgrade system, believe it or not, *cries*. For the next jam, we will focus on one core mechanic and build off of that instead of scrambling to scale down at the last second and meeting balancing issues.
Thank you for your input and playing!
I absolutely love the blubbs and the writing and the drawings! I have no clue what's going on though :(
truly fascinating.
a little hard to understand, but once you get it it is unique.
i find the text loading to be a little strange to have to click on the text button but it skips the text.
all in all great submission, good job on fitting the theme.
Creatures (PS1) remake ahah
We're gonna file against them for copyright infringement NO ONE TOUCHES OUR BLUBBS
The story and the relaxing feel is great. But the drag mechanic seems need improvement (on release mouse drag to enter slot). I don't know if it's usual but I am having trouble with it :)
overall I love the game :)
Thanks for playing and for the feedback! :)
At first was hard to find out what's going on, but after a while things are getting neat!
BLUBBS is love, BLUBBS is life!
Really nice aesthetic, really cute, the gameplay is quite confusing. On my first game I've just spam the progress generation and arrived in the top 10 of the leaderboard!
Whoa, to arrive in the top ten without modifications! The Chubb's smiled upon you, oh heavenly one!
Cool art and music!
The art style is great, and really nice use of the theme.
Although I can't really say I figured out how to keep everyone alive very long😂
really well made, Good Job!
the art style on this is awesome, I love the story and the bubbs are super cute, very cool use of the evolution theme I like how you've done it
pretty nice use of the theme :D
Nice entry, guys. Lots of ways to play and satisfying to watch it unfold. Right on theme with mellow sounds and sweet artwork.
Cute art, pleasant music and entertaining gameplay, 10 chunky blubbs out of 10.
The use of the theme for the game is excellent, the graphics are very nice as well :)
I didn't understand the game but design and sound are cool
Awesome art. i love the concept!!
I love the art style, but the lack of guidance was really confusing. I didn't know what different combinations did so I had no idea how to increase my stats once I noticed them dropping. I would die for the angels though, they're adorable!
Love characters design! great job) Music is enjoyable as well. I would probably place DNA-altering menu simple on the bottom, since it's main gameplay mechanic
Hey! I understand how the game works but, honestly, even with the BIG HINT you gave in the description, it's too hard to see what stats change at every generation. I mean, the numbers change without animation or color and it's hard to see and remember which one are affected by which combination. I could take a pen and a paper but... *sigh*
The game is great. Controls are okay, animations and graphics are really cute, music fits well. Bravo to developers and artists.
Can totally understand and love the idea of animating with color the effects on stats!
Thank you for playing and for the feedback!
that angel kid looks so sick!!