What a cool idea! Like a memory game, but for clout! I feel the fishing knowledge welling within me~
Kanashika
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Loved the SFX and the explosions! If there was more time, maybe some asteroids to dodge would add difficulty? I got second place by angling my ship toward the bottom right and holding W, leaving a trail of enemies I could kite and shoot. I also don't think the evolution screen was working. Every time I would scale one of the traits, it would turn red. Maybe that's a user problem XD.
Good job!
Thank you for putting so much time into analysis! You are absolutely right; we waited too long to scope down the game with the initial intention that more evolutions would be satisfying for experimentation. Thus we were going to keep the recipes hidden. But given that we didn't have enough evolutions to make experimentation feel worth it and after submission, people were struggling to figure out how to play (and validly so), we posted the recipes in an attempt to give an aiming goal at least while still hiding the stats to invoke experimentation hopefully. There was originally going to be a terrain, and blueprint upgrade system, believe it or not, *cries*. For the next jam, we will focus on one core mechanic and build off of that instead of scrambling to scale down at the last second and meeting balancing issues.
Thank you for your input and playing!
I'm unsure if there are multiple levels (I couldn't get past the first wave XD), but the concept is cool! I think this would be a very approachable game with a little more time and balancing. I have no idea how others were getting such high scores O_O. I resorted to drawing dots, but even that was readily breached by the red-squared menace.