No feedback on attack :/ Nice concept so
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RoboRumble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #40 | 2.438 | 2.438 |
Gameplay | #44 | 2.625 | 2.625 |
Overall | #47 | 2.375 | 2.375 |
Sound | #54 | 2.188 | 2.188 |
Aesthetics | #64 | 2.250 | 2.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice game,
I think it needs some feedback on enemy hit as at first I thought flamethrower doesn't damage the enemy tanks and only later realized that it does.
The minigun upgrade step doesn't really feel like an upgrade, maybe it is stronger than the flame thrower without having AOE but it's really hard to tell.
And it feels like either the enemy health is too big or the weapon too weak, (maybe flipping the evolution order would be nicer)
The art style is nice though and it fits the theme nicely.
Good job!
WOW this was is such a well rounded game art, sound, gameplay, enemies and weapon variety and most important FUN Great job!
I really liked the particle effects of the flamethrower! I would almost rather the order of weapon evolutions flipped. Good job on the game!
Hello! It's a nice game.
It's a quite simple game but interesting. Weapons are made fun and do no let bored.
Cool game. I like the different weapon types, though I think the minigun is a bit weak. Shooting the robots and then having to circle back for the gears is really fun. I do wish I could see my score at the end, but the game is still pretty fun.
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