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saddest_potatoes

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A member registered Jan 30, 2021 · View creator page →

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I stayed in the game for a while and kept walking back and forth hoping for something to happen but I never got the game to get to the next point.

Not sure if there was a specific trigger I was supposed to walk through and I somehow never did, but the game needs a bit more guidance and maybe a bit better way at progressing the story.

The aesthetic is nice and the atmosphere felt good.

But I couldn't get very far.


I think either make the character say something to let the player know what to do or where to go next, or have a quest text/tasks. Or highlight where the player needs to go.

It'll make it easier for players to find out what they're supposed to do.

The main goal was to have a day-like vibe like in the original game where you had to finish a set amount before the day was over but worked on the other stuff a bit too long that I didn't get to finalize the day actually ending 

But this would be on my list when I come back to development 


Thanks for playing!

Thankyouu :))

The art of this game is so good

The gameplay had some bugs that made it a bit challenging to play and I see most comments talk about the same things; I really hope you manage to work on this and fix it up after the jam. 

Overall this was really nice and the art style really is very good.

Good job!

I really like the concept

It reminded me a bit of balatro 

My downsides were about how slow it was to actually calculate score.

I would have liked if there was a speed multiplier. Or maybe faster processing in general

Maybe also the ability to put both snaps first and then calculate total score after.

It would also be nice to get extra snaps.

I found that if you focus on the +1 score for each grass swine you can beat any level with ease by making sure you only get normal swine cards and nothing else

I played for a long time so I was enjoying myself but it does need a bit extra I think so that it stops being repetitive. 

Good job!

I loved the art!

The game is really nice and fun to play

The stealth mechanics are also very fun.

I would hope for some checkpoints so you don't have to do the entire level again if you get caught. But overall its a really cool submission. 

Good job!

Cool game, 

I really liked the visuals. I struggled a bit to figure out the directions with the camera turning as I kept assuming it'll be based on where the camera is looking not the car. I think it would be nice to highlight the path the car would take based on a highlighted card.

Overall, I like the turn-card-based system to move.  I think this would be an interesting idea to take further; It feels nicely polished and fun to play


Good job!

Its an interesting concept

But I really struggled to get started 

it is never defined in game or in the page what makes a good path, I had to come down to the comments and see if someone else had the same issue which isn't quite nice .

I'd like to see how this would look like expanded on and maybe given a better goal on what to create, maybe with different layouts and such.

Overall its quite nice to watch how the level plays out after you set it up.

Good job!

That is one.....interesting? game?

Not the kind of game I thought I'd see this jam but here we are

It was quite funny 

I enjoyed going through it

good job?

The art style is really cute

I like that you can visually see when the broccoli took damage 


I think the difficulty ramps up pretty quick with level 3, I also think the movement felt a bit float and not very snappy.

the level of polish on this is really nice

All the particles the score text the juice is just really good


I completely forgot what colors meant what as soon as I started playing but running to a wall and hoping for the best added another level of fun 


I think an extra bit of audio and sfx would make this shine even more


Good job!

Really cool game,

I liked the gameplay loop. It was fun planning for what resources I needed and going out exploring and trying to find them. I really liked the art style too it looked quite nice

The music was good but the audio during loading screens would glitch out a bit 


The crafting was nice but a bit of extra visual polish when crafting an item would be really good

Overall I enjoyed playing this

Good job!

Really cool concept.

The black background rooms can be quite tough

but its really cool you managed to make that many levels

I would have loved to see my last trial if I redo the level as transparent lines because I kept forgetting how I had connections already + its makes it a bit easier to navigate the black levels 


But it was really fun good job!

The art style is really really nice

I like the puzzles but I wish the drop was more flexible so you can be a bit more further away and it would still click into place

what might also be nice if I can connect pieces of the puzzle that aren't connected to the main puzzle yet

this helps fit pieces that fit together and declutter a bit


But its such a nice game and the narrative is really good.

Good job!

This was really cool

I love the art style

The aesthetic of the game is really good and it gives you a good eerie feeling

Great job! 

I like the story and the atmosphere in this game.

I think the music fits really well and is nice to listen to

Its a nice short game and the assets used are a good choice

I like that items u needed where highlighted in the book it would be nice if they were also somewhat highlighted in the game as they were a bit easy to miss

I also think this would be good as a bigger scale puzzle with more in it than go to room pick up object go to room place object 

All in all it was a fun experience. 

Good job!

Thank you!

I really like this game

The main picture art made me instantly want to try the game


My first impressions was a bit down as I felt a bit lost, when i went into the first "planet" I went up, left, right and basically everywhere but straight down 😂
Can be argued it's my fault but I almost gave up before trying to go directly down 

after that I found it very fun, I played for quite a while as well. I think it would be nice to keep track of objects you found and objects that are missing 

And I kept trying to mouse click to shoot which I felt was more natural of a choice.,

I really like the music choice and the art style of the game.


This was a really good submission, good job!

thank youu!

My goal was to set up a day system and money you make by the end of the day but couldn't finish by the time of the deadline unfortunately 

But I'll definitely be adding it later.

Thank you for playing!

what i meant by that is that I got it from google images

I couldn't find an actual credit to some things

But I'll make sure to fix that and credit everyone I need to in the final version 


Thanks for playing, I hope you also come back to the future version of the game :)

Thank you for the feedback! I'll hopefully update that post jam.

Thanks for the feedback!
my hopes would be to fix up the art and make it look better yes

I'm no artist so had to make due with what I could for the jam 😂

I'll definitely be checking out your game today

I actually thought you were supposed to win a fair game of tic-tac-toe 

I tried for so long before I realized 😂

The second one was a bit easier to figure out as soon as I found out what you can do 😂


Quite a fun game, was enjoyable

Good job!

Thank you for playing :))

Thank you for playing!

I will definitely try adding that to the game in the future

I unfortunately am too bad at these kind of games to get too far, my left socks will forever be missing :(

But I felt like the jumping and landing felt polished and enjoyed playing for a couple of rounds, the art style is really nice although some of the colors and movement can be tough on the eyes

Good Job!

I like the art style and the character design. 

I like how the character always looks like he's carrying a heavy load

I also really enjoyed the balance mechanic I think its a cool addition

I struggled a bit because ctrl d to move crouched kept trying to put your game to bookmarks 😂

it was also a bit too unforgiving I think (maybe I just suck at platforming 😂)


Good job!

I got stuck at 3 plushies. I couldn't manage to find more or talk to more people I haven't talked to before


I think some more direction to the player would be nice to have, maybe some more hints on where the items are

I also felt the scale was a bit small but hey that only makes the place even stranger 😂


I think the game has good potential 

Good Job!

When I started my first round I was like oh its Tetris

Then i wondered how you're supposed to map items of the same color, this is the weirdest game of tetris I've ever seen I told myself.

Little did I know there was way more to it 😂


I like the concept

I think it would be fun to have a list of requirements for the building where you have to strategically manage different sets somehow

Really well made game

Good job!

I love the art style and the concept of the changing rooms

The music stopped for me sometime through the playthrough

and then my game froze or got stuck somewhere where the dialogue just wouldn't go further and there was nothing I could do

But the game was quite fun and cool, kept me intrigued, would love to come back and look further for more clues and try to solve this


Good job! 

Cool mechanic

it was a bit confusing to keep up with the control change but it was manageable and made sense

Also the level portals felt like something I should avoid rather than an actual portal but then I figured it out

The last level kept looping me back to level select

But I like the mechanic and the level design built to utilize it


Good job!

I loved this

I loved that there were error messages for every thing "I am a complete menace and I will never change"

Really nice concept and a fun game to play (and be chaotic )


Good job!

The how to play section was a bit confusing but cleared out as soon as the game started and understood

I like the visuals turning red and green so you can understand as you place them


The different rules make for fun management where I know I need to clear a path to the door and also not crowd the food table or the dance floor

It was quite fun 


It would be nice for it to get some better art and maybe more polish

Maybe also see score as you play

I also wasn't sure if rules of already placed aliens still apply in the future

for example if Alien A wanted to see the door so when it was placed it was okay, but later when I placed another alien infront of it does that affect score or not

If that's the case being able to move aliens around maybe would be nice as you try to manage all of them

Then you could try to keep everyone happy for a bit (day cycle) and then buy more stuff (bigger dance floor, more doors, more food tables, or a larger space in general)

yeah unfortunately I had way less time than I thought I would for the document looks and ended up rushing it 😂

the plan is to add more documents and stuff to check in homage to papers please.

The current version of the game is endless with no day separation but this will change after the jam


Thank youuu!

I will hopefully expand on this later 

thanks for playing!

Thank you  for playing!

I should link the weird looking applicants to the rate of fake applications 😂

yeah the plan was to add more things that makes it different but unfortunately ran out of time ( I wasn't able to work the full week sadly)

I was thinking what's the best way to let everyone know what kind of game this will be 😂

I will hopefully expand on this later and make it stand out :)

will also be checking out your game today, so looking forward to that!


Thanks for playing and thanks for the feedback!

I love the art style

I also loved the Slay The Spire feel of the game

I wish there was more strategy to it in fights since you just have to wait and hope for the best


unfortunately there was no audio for me. Not sure why that's the case

I'd definitely love to see this expanded on

Great job!

I really liked this game

I played it for such a long time

I think longer than any game i played for this jam so far


The only downside I found or what made it a bit frustrating at time is the randomness of enemy spawn

Since you only move when you shoot, needing to go down when enemies are mostly spawning to push you up can feel a bit frustrating.

But really good work!