I stayed in the game for a while and kept walking back and forth hoping for something to happen but I never got the game to get to the next point.
Not sure if there was a specific trigger I was supposed to walk through and I somehow never did, but the game needs a bit more guidance and maybe a bit better way at progressing the story.
The aesthetic is nice and the atmosphere felt good.
But I couldn't get very far.
I think either make the character say something to let the player know what to do or where to go next, or have a quest text/tasks. Or highlight where the player needs to go.
It'll make it easier for players to find out what they're supposed to do.














