A very trippy experience. The music buttons were fun to mess around with. Cool entry :D
CIPHER_498
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Wow the map is really big. I think its both good and bad that you didn't give any hints on where the player should go so I had to explore more but it was getting a bit frustrating navigating through the map. I also soft locked by driving into some trees and not being able to reverse lol. I think making the cars hitbox a bit bigger could make navigation more forgiving. Really impressed you managed to make all assets and music yourself even with the delay.
Owwwh very cool entry. I kind of went for a similar thing in my game, where you can edit the rules to find a way to win. Its cool to see the same concept in a different game style. I think it would be better to have a menu with the rules to edit always open rather than having to keep pressing tab but yeah I had fun playing :D
Really impressive for your first ever game jam! Its a cool concept and pretty polished. I think some more diverse interactions with the menu button could really spice up the game. Like having areas where we cant move the menu button into would make for puzzle that need a bit more thinking to solve rather than just sitting on the box and dragging while walking for most puzzles. Oh also maybe deflecting the cannon projectiles with the menu box. But yeah other than that this is a really awesome entry :D
A very ambitious and creative project for such a short time, which is impressive. I think you should've added some basic color materials to the models so its a bit easier to differentiate everything. Pretty cool concept of being like overcooked for cats. Bonus points for cats (who doesn't love cats!). I think with some polish to the UI and visuals this would be an awesome game!
I see the vision of what you were going for and its pretty creative! Its just SUPER hard lol. It reminded me of those rage games like cat mario which is cool but it just needs to give more feedback to the player to tell use what killed us, what mechanics changed. The inverse controls and other mechanics are definetly fun but we just need to know when they happen imo. Pretty creative entry tho :D
Yeahhh it was a last minute thought but it was pretty fun lol. I ended up coming up with so many new ideas to play different games on a regular tic tac toe board but it was too much time crunch by the time I did, otherwise they'd be like 6 whole new levels like that. Thanks for playing and giving feedback :D
The handdrawn art style is really fun and cozy. The game has a very charming vibe coupled with the music. I enjoyed the chill mini games they were pretty fun and satisfying. Doing some UI fixes and changes as mentioned by other commenters would give it more polish but yeah other than that awesome entry!
I did notice the cursors glitch on some browsers. I've recently started building in vanilla js for game jam entries and its something I'm still figuring out minor bugs in lol. Mostly just locking the cursor and making sure we dont accidentally right click and open any browser options. The feedback is much appreciated . Thanks for playing :D
Super cool concept of the RPS combat system! Really fun to play. The tutorial was one of the better ones from the entries I've seen and that a big plus for me personally. Just a couple things to polish and it would be perfect! I think the enemies need to stay inside the play area for one, right now they can go out of bounds which is a tad bit annoying. Also i think having other things for the player to collect on screen would be nice like pick ups or something to complement the dash movement. But overall i really enjoyed playing.







