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At Whatever Cost's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #21 | 2.714 | 2.714 |
| Theme | #26 | 2.857 | 2.857 |
| Overall | #31 | 2.661 | 2.661 |
| Gameplay | #35 | 2.571 | 2.571 |
| Art | #39 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you integrated the theme in your game?
We've made it so that the player has to cheat to win in the minigames.
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Comments
Okay, that was fun. But I lost the first challenge because I didn't figure out how to move right away :(
I was confused on how you could cheat on the minigames after the first one, but that might just be me
There weren't any cheats in the second and third minigames because of the time limit, sadge
I like the minigame concept. The art was great and very interesting. On my first try, I didn't realize I had to press A and D back forth to run so that was tough the figure out at first. I like the idea of having to break the rules to cheat, although after the first game, I didn't see a need to cheat again. The last level with the maze was a little boring. I found myself looking for shortcuts. Perhaps the maze game could use a timer to make things more intense.
Yea unfortunately we couldn't add cheats to the second and third minigame, but thanks for the feedback!
lovely concept!!!! ❤️🔥❤️🔥❤️🔥❤️🔥
I love it! Cute art, game is like a 2D party game and good use of the theme!
Wow I love this
Pretty creative concept. I think its just a tad bit slow paced but otherwise has fun minigames.
Nice gameplay. I loved the maze cheats!
I think it's risky to make minigames for a jam but you pulled it off. It fit the topic well and the minigames were varied. The maze could have been a little more obvious but it was still good.