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ASecondGuy

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A member registered Aug 29, 2019 · View creator page →

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I hope that was allowed. Wouldn't want to break the rules.

There's a few ideas and settings I couldn't implement, like not stepping on grass (because pathfinding acted up) or employee only area where only some npcs are allowed. I'm sure if I find the time I could make a full game worth playing. 

The voicelines are a great addition. But after hearing the same one for the 50th time and the 4th time in a row they get a little old.

This is awesome, it has a great aesthetic, the minigames are good, the dialogue is funny. I actually can't think of anything I dislike here.

I mean it was very hard to see the obstacles sometimes. For example, there was one section where you had to float up a cliff and over some spikes with antigravity. But the way gravity works means I died twice on the spikes because I didn't know they were there the first time and that there were more than I expected the second time. Then, because the camera shows very little (especially below you if you are currently falling) I landed in the very last spike (dying a 3rd time).

Basically, my critique boils down to, the player being effectively shortsighted.

I'm sorry. I couldn't tell the difference between the rooms if my life depended on it.

A little jank but I liked the black clouds. They are very nice.

It always baffles me how some jam games look like they are supposed to release on Steam tomorrow.

This is great for a first game. Simple but high quality. If you want to continue this or make similar games in the future, I suggest you implement keyboard input for the menus. That way you don't have to reach for your mouse every level.

It was a great idea. If you continue you could make it so that you win if you lure all the players into spikes or something.

The idea was great. Sadly, the hardest challenge was the camera. With a little polish this would be a very fun game.

Breakout is a great genre for a breaking the rules game. The 3 lives only is a little harsh for people like me who are bad at this but at least everything I've seen is great.

It has a bunch of rough edges but that is normal for a jam. The idea is solid and fits the theme. A full game like this would be great.

Rule: Dont advance up. I advance down. It gives me damage.
Or, Don't advance left. I advance down (because it is the only possible move right at the start of the level) and I get damage.
Eventually it just said I cleared the level, right after respawning. That might have also been because I kept walking after I lost the previous attempt.

The art is great but I'm totally stuck. As far as I'm seeing, there is nothing I can do except the "correct" thing and unless I do it the game doesn't progress. There are no secret recipes, the customers will reject everything except what they wanted. I can't skip sorting ingredients. I can't even clean the floor without doing the tables first. The only rule left to try and break as far as I'm aware is spilling drinks. But I don't know how to do that. But then everyone else seems to get it so maybe I'm just dumb. 

I like the minigame idea but the right one was very buggy. That or I misunderstood what was allowed or not there. But if you fail enough times you complete the level and I'm confident that is a bug at least.

No problem, it happens, and it works now.

With a little polish this could be great. The main problem right now is that everything feels disconnected. Maybe you could make it that real actions influence related lies. For example, killing a dragon is way more believable if I just killed something big. Or if you actually kill a dragon you can tell them you fought a swarm of goblins alone with a toothpick and they believe you.

The game doesn't load. Do you need help exporting it correctly?

Dang. I thought It was hard when I had to move the character and the pause button at the same time. Once the buton had spikes it was completely impossible for me. Great game though. Would play longer if I wasn't totally outmatched.

The way you can "hear" where the others are with eyes closed was great. Really smart ui design. I would have appreciated a few more save zones where I don't have to kill everyone before they become save but that is only because I'm bad at the game.

The Exit button on the main menu opens a blank tab in my browser, which is unusual because they normally freeze the game if you press them. That is why I always recommend leaving them out. For this game I would even recommend leaving the whole main menu out, except then it would also no longer have that hilarious loading screen tip, so the main menu is a valid compromise.

Senseless destruction. What could I want more? Dismiss as the text for closing the rules is a great word choice. The funniest single word I've seen today.

Can't get to the end sadly. The blob king is too powerful. And a hint to use the mouse in the 2nd screen would be nice. I like this type of game where you talk to the narrator. With creative rule-breaking, this could easily be a longer game.

When I saw the lives counter: Nooo
When i saw it hit -1: Yesss
Maybe make that screen faster after -5 or so. If you die often the time spent there adds up.
Liked it very much otherwise. I would play a longer version of this.

I didn't think I'd see a scratch game here. Great job. A big map like this with level transition etc. can be stressful to do in a jam. And then you went and did it in scratch, which makes this thing 20x harder. Keep going.

Thank you. The Musician was very happy to hear that.

Thank you but I didn't make a silly game. It is deathly serious and any who dissagree will be shot...

... with a camera. And will have a passive agressive comment scribbled below their picture. Not at all funny nuh uh.

I wrote exactly 17 lines of funny before I ran out. I ran to the store but they didn't have any left either. I'm relieved to know it satisfied the demand.

Thank you. I try to focus on quality because that is what most ratings are based on. Also, the Musician says: "This... does put a smile on my face."

Thank you. At the start I wanted to have different modes of reporting people, that would have made it even more wario like but I didn't have the time and only one other idea (writing names on a list). After the jam a friend suggested you should just shoot the people, which would have made for an interesting final level I think. The Bugreporter is an addon i made myself because I just think it's neat. This is the first game where I put it in and actual players used it funny enough.

Thanks. I disliked the message the theme was sending and did the opposite.

Thank you. I put it in pretty last minute. I was debating if it was worth the effort but if one person liked it it was worth it I think.

Thank you. I try to always keep the content as varied as possible for game jams.

Thank you.

Couln't beat the last level (I think it's the last, the one with true cat). But I found a bug there. If you die and then go to the menu and then start again the timers are frozen. Anyway great Idea. Catboy clinging on to his sanity is a plot I personally haven't seen before.

I think there is a bug with the jump height. I can't get up on the platforms in the start area no matter what I do. Is there a dash up I'm missing?
The art is great, best one I've seen so far.You should hide the fullscreen button from itch. Unity provides its own and the that is the only one that works right.

Sorry I think you forgot to upload something. I can later test if it works on my linux pc. You might want to package everything needed for one platform into one zip for the future. Also props on making it open source. If I'd ever used C# with Godot before I'd just get the source code and run it that way.

The game has much more illegal stuff than breaking and entering. Stealing someone's fish is also illegal. Not to mention, when other people talk about "increasing biodiversity" they don't mean the biodiversity in their tanks full of stolen fish. Also very relaxing.