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ASecondGuy

395
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A member registered Aug 29, 2019 · View creator page →

Creator of

Recent community posts

The lighting is perfect for this game.

This game looks great. Sadly couldn't find the seeds :(

Sadly couldn't complete it because something would spawn kill me on the last level almost every time I got there.
The last few times I couldn't even see the thing coming and I was just dead.
Also sad I couldn't eat anything in the game called "EAT the sun".
But it was cool how you could see the previous levels in the middle.

Adding more vegetables was a great choice. It helps keep the gameplay fresh.

The portal to the ship is a little far away from the rest of the map.
Bringing the fish back is a world trip.
The snow globe was perfect by the way. 10/10 just for that.

Would be nice to see what the input needs on the machine and to have hotkeys for switching drag around and connect mode.

I love how buggy this is

Once I had like 10 500$ Turrets the asteroid was permanently hidden in a smoke cloud. I love it.

Is this how workouts work? I never roll into the gym so I don't know.

I had no issues with the tooltips.
It would be nice if I could see how many points a building gets me.
I love how many boni there are for adjacent tiles. You always have to think where something would fit best in the city.

The tutorial was a bit of a rush job. When I finished the forge and a few recipes for it I had only 3h left and no tutorial was not an option for this game.

Thanks for playing anyway.

I just wish there were more levels.

This is great. The sounds are satisfying.
The visuals are clear.
If only there were more levels and maybe some more mechanics to mix it up.

Sometimes they just take forever to blink.
I think just a few frames where the eyes are about to close would also help.
But the drag and drop feels good.
And a tip for the quit button. In the browser it just crashes the game so either leave it out (if you don't need a standalone version) or do something like this.

func _ready() -> void:
    if OS.get_name() == "Web":
        $Quitbutton.queue_free()

Ah, I didn't see that. Now it is doable.

Btw. Lvl 12 has a very easy solution.
Trip the one-way lever and then go back to retract the green blocks and walk through.

To me, it isn't always clear where blocks will be pushed. Undo would be great for that even if it is just one step.
Other than that I liked it.

Very nice. Level 8 feels impossible at first but with gravity <=3 it is doable.

Great entry, very polished.
The difficulty curve needs some work.

2 down 1 up

I like how the music changes when you grow or shrink.
Tipp for the web version. Don't use Esc for the pause menu or have another button do the same thing. Right now whenever you enter the pause menu you exit fullscreen. Same when you close it. But you can only enter fullscreen when you have your mouse. So only in the menu.

This game could use more levels and some coyote time. Then it would be even better.

I think this game could be really good.
I just have no idea what the goal is sometimes and the controls are thrash.
If you just made the extending of arms on buttons instead of the sticks it would be so much better already.

You can easily cheat by going on the left wall in the first room and walking to the end that way.
It is only slightly annoying.

Great "voice acting" very demonic sounding. Fits perfectly.
The hoe as the multitool could have been more pronounced.
And the day/night cycle was nice.
Only thing I missed was an alternate ending if you break into Jeff's shed when he is in your house.

Well if it was on the game page it would already be playable in the next 33h.

But I do understand not wanting to do this twice.

Maybe put pictures with labels on the game page?
That would make the game playable and I really want to play without having to trial & error my way through all the components.

I like how some stuff looks like other categories at first glance.
Makes you have to think twice sometimes.

The art style is perfect. Nothing fits but somehow everything does.
The gameplay outside of the minigames could be improved. Once I fixed a fridge 4 times and it was still broken.
With the setting it would make more sense if everything stayed fixed and you get a small fine for not fixing something when you go away.

Great gameplay but I have no idea how I'm supposed to get more than 1 star in the levels 6-10

It was very fun to figure out how the main mechanic worked.
I wish there had been more levels. They wouldn't need to be hard I'd just like to play around with every way to use force more than once or twice.

The controls are a little inconsistent.
Half the time when I wanted to shoot I threw a bomb.
I didn't even know I could shoot until I did it on accident.
Now that's about all the negatives.
I think with the sliding this would make for a good speedrun game.

Some hitboxes could be more generous but other than that it is great.
The checkpoints were placed at the right distance. I like how exploding the jetpack is your best weapon but also makes you very vulnerable.

It's a nice touch that you can use the gun to somewhat hover in the air.
I don't know where to go after I killed the hero. I went in the door but as far as I can see there is nothing there.

Oh I didn't notice that.
I just reloaded the page. It was almost at the start anyway.

I found a bug. If you die after killing all enemies you get to the next level anyway.
This game would be great for speedruns I think.

I softblocked myself in the boom room. :o

I did it. I saved 38 People!
(Everyone else is to disturbed to eat because of the mountain of corpses I cut open and never sewed back up so they would bleed to death after having their insides scooped out)
No need to thank me.

I got to the end. A bossfight would have been nice but it isn't that important.
The textboxes made it hard sometimes when they would popup on top of enemies or spikes I was just dodging.

There is no level 7 yet but the button is already there.

You could move into the cave.