I hope that was allowed. Wouldn't want to break the rules.
ASecondGuy
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I mean it was very hard to see the obstacles sometimes. For example, there was one section where you had to float up a cliff and over some spikes with antigravity. But the way gravity works means I died twice on the spikes because I didn't know they were there the first time and that there were more than I expected the second time. Then, because the camera shows very little (especially below you if you are currently falling) I landed in the very last spike (dying a 3rd time).
Basically, my critique boils down to, the player being effectively shortsighted.
Rule: Dont advance up. I advance down. It gives me damage.
Or, Don't advance left. I advance down (because it is the only possible move right at the start of the level) and I get damage.
Eventually it just said I cleared the level, right after respawning. That might have also been because I kept walking after I lost the previous attempt.
The art is great but I'm totally stuck. As far as I'm seeing, there is nothing I can do except the "correct" thing and unless I do it the game doesn't progress. There are no secret recipes, the customers will reject everything except what they wanted. I can't skip sorting ingredients. I can't even clean the floor without doing the tables first. The only rule left to try and break as far as I'm aware is spilling drinks. But I don't know how to do that. But then everyone else seems to get it so maybe I'm just dumb.
With a little polish this could be great. The main problem right now is that everything feels disconnected. Maybe you could make it that real actions influence related lies. For example, killing a dragon is way more believable if I just killed something big. Or if you actually kill a dragon you can tell them you fought a swarm of goblins alone with a toothpick and they believe you.
The Exit button on the main menu opens a blank tab in my browser, which is unusual because they normally freeze the game if you press them. That is why I always recommend leaving them out. For this game I would even recommend leaving the whole main menu out, except then it would also no longer have that hilarious loading screen tip, so the main menu is a valid compromise.
Thank you. At the start I wanted to have different modes of reporting people, that would have made it even more wario like but I didn't have the time and only one other idea (writing names on a list). After the jam a friend suggested you should just shoot the people, which would have made for an interesting final level I think. The Bugreporter is an addon i made myself because I just think it's neat. This is the first game where I put it in and actual players used it funny enough.
I think there is a bug with the jump height. I can't get up on the platforms in the start area no matter what I do. Is there a dash up I'm missing?
The art is great, best one I've seen so far.You should hide the fullscreen button from itch. Unity provides its own and the that is the only one that works right.
Sorry I think you forgot to upload something. I can later test if it works on my linux pc. You might want to package everything needed for one platform into one zip for the future. Also props on making it open source. If I'd ever used C# with Godot before I'd just get the source code and run it that way.


















