This game would benefit a lot from introducing all the different criteria gradually. But I get that you might not have had the time. All the minigames must have been lots of work.
ASecondGuy
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The cinematic cutscenes for a cinema game were a surprise. The reels that were then mostly still images were a tiny bit disappointing after you got my hopes up. When you come out of the right entrance the arcade's dark shadow looks like a person. Also, the men only get urinals that was funny.
A technical tip, don't put a quit button in a web game. It just frezzes the game and forces the player to reload the page. In Godot you can automatically delete the button by checking the result of OS.get_name()
The atmosphere is so good. You didn't need to add that face behind me in the main menu, but you did. I can already see the plot unfolding. Every day you go back in to get the same amount of ore. But what you take doesn't respawn. So you have to venture deeper each time. But soon you aren't alone down there any more.
Very enjoyable. I'd like the days 2-7 now please.
The athmosphere is good you should keep that. But there are a few bugs I ran into right away. On my first playthrou I died 2s into the game but didn't get the gameover screen. So I just walked around aimlessly, getting jumpscared every few minutes. Didn't even see the ogre outside of jumpscares.
The next time it worked mostly normally I think. I walked around with the ogrenoises right in my ear all the time. (That was before as well but it might have been because of the half-death then)
Also, when I looked back sometimes the ogre would walk directly behind me. Less than a meter or so. It was also insanely fast. So I think that speed might be accidentally tied to the framerate.
So yes, atmosphere good (exluding constant ogre noises obviously) but the rest needs work.
I mean it was very hard to see the obstacles sometimes. For example, there was one section where you had to float up a cliff and over some spikes with antigravity. But the way gravity works means I died twice on the spikes because I didn't know they were there the first time and that there were more than I expected the second time. Then, because the camera shows very little (especially below you if you are currently falling) I landed in the very last spike (dying a 3rd time).
Basically, my critique boils down to, the player being effectively shortsighted.
Rule: Dont advance up. I advance down. It gives me damage.
Or, Don't advance left. I advance down (because it is the only possible move right at the start of the level) and I get damage.
Eventually it just said I cleared the level, right after respawning. That might have also been because I kept walking after I lost the previous attempt.
The art is great but I'm totally stuck. As far as I'm seeing, there is nothing I can do except the "correct" thing and unless I do it the game doesn't progress. There are no secret recipes, the customers will reject everything except what they wanted. I can't skip sorting ingredients. I can't even clean the floor without doing the tables first. The only rule left to try and break as far as I'm aware is spilling drinks. But I don't know how to do that. But then everyone else seems to get it so maybe I'm just dumb.





















