Thanks for the Feedback. I enjoied the Jam.
But I thought I broke the Keep Lit and Always Lit Modes. Nice to hear they still work somehow.
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I didn't have the time to implement it. I really thought I could make it because it is such a simple thing.
But then I thought no I'm tired I want to sleep and woke up half an hour after the deadline. ¯\_(ツ)_/¯
If you are on Windows you can go to %Appdata%/Godot/app_userdata/BulbNRun/levelfiles you can copy the file.
I found a bug.
The gap will never be in the bottom row.
Also, the hitboxes could be a bit more forgiving.
When the game ends it says the crazy farmer got you but the farmer is never shown. How about you make a farmer that chases the player instead of lives. that would make it a bit more interesting.
And make it stand out more. There are many games that are, aside from visuals and sound, the exact same as this game.
I have made simple games since about May 2018. I made it a serious Hobby around August 2019.
I don't want to optimise the game yet because to do that I had to rebuild the whole lighting system.
It is very probable that rebuilding this system will take more time than you think. It is also not sure if the performance increase will be high enough to make the game playable on the web. I'd much rather spend the remaining 8 days of the jam to make more content.
By the way, I don't think people will mind a 13MB download.
And, have you tried the Level Editor? It should run well in the web version. And try changing the occlusion mode to Keep_Lit. That should make for a smoother experience. If it's still bad switch the occlusion completely off.
The web version clearly states that there are framerate issues.
If they make the game unplayable you could just download the windows version that to my knowledge has only minor fps issues.
As you may or may not have noticed this is a gamejam game. I do not want to spend time on optimizing (which could easily take multiple days) if it already works.
At the moment my priority is content, not optimizing for web (I don't even know if that is possible).
Also, have you tried the Level Editor? It should run well in the web version. And while you're at it try changing the occlusion mode to Keep_Lit. That should make for a smoother experience. If it's still bad switch the occlusion completely off.
I'm looking forward to your response.
I hate Installers. That is such a simple game why can't you export it as exe?
The level quality varies a lot. But you should be able to fix that.
Other than that it's a solid base to build upon.
Nice little game.
Reminds me of this old game, Motherload or something like that.
Unfortunately there either didn't spawn enough rocks or It didn't register when I dug one up. I didn't keep track.
Also, it didn't seem like the shovel shop worked.
It is a solid base to build on.
But the movement feels bad.
I think you should make it faster, scrap the stamina meter and make the jumps higher. I think that would make for a way better Platformer.