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ASecondGuy

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A member registered Aug 29, 2019 · View creator page →

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This game would benefit a lot from introducing all the different criteria gradually. But I get that you might not have had the time. All the minigames must have been lots of work.

This "rewrite the game rules" mechanic is a good choice for the corrupted theme. Next time don't export it as an installer. It is overkill for a small project and not very appreciated for game jams.

Is there any reason not to run through all levels as fast as possible besides the score? It is fine I still had fun but I feel a little bad for fighting almost nothing.

The cinematic cutscenes for a cinema game were a surprise. The reels that were then mostly still images were a tiny bit disappointing after you got my hopes up. When you come out of the right entrance the arcade's dark shadow looks like a person. Also, the men only get urinals that was funny.

A technical tip, don't put a quit button in a web game. It just frezzes the game and forces the player to reload the page. In Godot you can automatically delete the button by checking the result of OS.get_name()

The web build is a little broken. Happens to the best.

The visuals are high quality. During the chase, is it possible to pick up your fallen friend? Because I died trying until they stopped falling.

valid

Took the theme very seriously. The game crashes in the first level after a while. Jokes aside. I like the unusual mechanics of enemies going kaiju and killing the player rather than the home base.

I like minesweeper. This is a pretty good variation of it.

I like the menu looking at you. Pro tip, don't put a quit button in web games. That just frezzes the game and forces you to reload the page. Also very fluid animations and great looking cutscenes.

Stretching yourself so thin by making a first person area and 3 entirely different minigames is a bold choice. Congratulations on finishing a game like that. That is hard.

Good movement. I like how the head looks after the mouse but the body goes the direction you walked. It is a nice detail you don't see that often.

Thank you and I'm sorry.

Hm, tasty.

The healthy organs are hard to identify but the theming is great.

I can't log in. Is that already part of the puzzle? Because I don't get it.

Sorry. But I am just not fast enough to play 8 dungeons. Maybe I'll come back to it later.

The death animation is a little melodramatic, don't you think?

The atmosphere is so good. You didn't need to add that face behind me in the main menu, but you did. I can already see the plot unfolding. Every day you go back in to get the same amount of ore. But what you take doesn't respawn. So you have to venture deeper each time. But soon you aren't alone down there any more.

Very enjoyable. I'd like the days 2-7 now please.

The difficulty curve at the start could be a little gentler. And pro tip. Don't include quit buttons in web games. They just freeze the game, and you have to reload the page. That vignette effect was a nice touch.

I couldn't beat level 8 because I'm too bad. You got a very solid platformer. I noticed that the bullets are a tiny bit slower than the player. So sometimes I almost ran into them from the back. The static killzone thingies could do a little less damage in my opinion. 

Found a new Bug. The ogre jumpscare is in my face while the ogre is standing right beside me.


I wouldn't call it "find the secret exit" if it is just a hole in the square fence around the game world but I guess it is easy enough once I didn't get lost and ran in circles in the middle of the map.

The athmosphere is good you should keep that. But there are a few bugs I ran into right away. On my first playthrou I died 2s into the game but didn't get the gameover screen. So I just walked around aimlessly, getting jumpscared every few minutes. Didn't even see the ogre outside of jumpscares.
The next time it worked mostly normally I think. I walked around with the ogrenoises right in my ear all the time. (That was before as well but it might have been because of the half-death then)
Also, when I looked back sometimes the ogre would walk directly behind me. Less than a meter or so. It was also insanely fast. So I think that speed might be accidentally tied to the framerate.
So yes, atmosphere good (exluding constant ogre noises obviously) but the rest needs work.

I hope that was allowed. Wouldn't want to break the rules.

There's a few ideas and settings I couldn't implement, like not stepping on grass (because pathfinding acted up) or employee only area where only some npcs are allowed. I'm sure if I find the time I could make a full game worth playing. 

The voicelines are a great addition. But after hearing the same one for the 50th time and the 4th time in a row they get a little old.

This is awesome, it has a great aesthetic, the minigames are good, the dialogue is funny. I actually can't think of anything I dislike here.

I mean it was very hard to see the obstacles sometimes. For example, there was one section where you had to float up a cliff and over some spikes with antigravity. But the way gravity works means I died twice on the spikes because I didn't know they were there the first time and that there were more than I expected the second time. Then, because the camera shows very little (especially below you if you are currently falling) I landed in the very last spike (dying a 3rd time).

Basically, my critique boils down to, the player being effectively shortsighted.

I'm sorry. I couldn't tell the difference between the rooms if my life depended on it.

A little jank but I liked the black clouds. They are very nice.

It always baffles me how some jam games look like they are supposed to release on Steam tomorrow.

This is great for a first game. Simple but high quality. If you want to continue this or make similar games in the future, I suggest you implement keyboard input for the menus. That way you don't have to reach for your mouse every level.

It was a great idea. If you continue you could make it so that you win if you lure all the players into spikes or something.

The idea was great. Sadly, the hardest challenge was the camera. With a little polish this would be a very fun game.

Breakout is a great genre for a breaking the rules game. The 3 lives only is a little harsh for people like me who are bad at this but at least everything I've seen is great.

It has a bunch of rough edges but that is normal for a jam. The idea is solid and fits the theme. A full game like this would be great.

Rule: Dont advance up. I advance down. It gives me damage.
Or, Don't advance left. I advance down (because it is the only possible move right at the start of the level) and I get damage.
Eventually it just said I cleared the level, right after respawning. That might have also been because I kept walking after I lost the previous attempt.

The art is great but I'm totally stuck. As far as I'm seeing, there is nothing I can do except the "correct" thing and unless I do it the game doesn't progress. There are no secret recipes, the customers will reject everything except what they wanted. I can't skip sorting ingredients. I can't even clean the floor without doing the tables first. The only rule left to try and break as far as I'm aware is spilling drinks. But I don't know how to do that. But then everyone else seems to get it so maybe I'm just dumb. 

I like the minigame idea but the right one was very buggy. That or I misunderstood what was allowed or not there. But if you fail enough times you complete the level and I'm confident that is a bug at least.