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MuscleMania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2210 | 3.365 | 3.365 |
Overall | #2629 | 3.131 | 3.131 |
Enjoyment | #2760 | 2.933 | 2.933 |
Creativity | #3126 | 3.096 | 3.096 |
Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player must build muscle to scale weight expectation
Development Time
(Optional) Please credit all assets you've used
"Brain Dance" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/"Brain Dance" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
"Voice Over Under" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
"Getting it Done" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
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Comments
Hahahahaha, it's a fun platformer!
I find the first levels a bit slow. I mean camera moving
Lmao the oh yeahs got me XD, fun platformer-collecting game, shame about the backgrounds not being in the web version, but good job! Also im hopping on what one of the other commenters said-- If GMTK had a humour category, I could definitely see this in the charts
made me sign the gym 10/10
I swear we had a similar idea during the brainstorm :D good luck!
The hitboxes are sometimes a bit unclear but aside of that a very nice game with superb artstyle!
Great job on your first GameJam! It's a shame there's no humour category (that's ludum dare) because this would've scored pretty high on that!
My suggestion for the level design is that when you're introducing a new mechanic (like the hamburger) do it near the start of the level, not right at the end, because otherwise it makes it quite frustrating to lose due to something you didn't know was even a feature. Perhaps have a level where picking up a hamburger is required before having one where it needs to be avoided. There were also a few pits you could fall in, and once you were there, you couldn't recover, but the level still went on for a while, and that felt a bit frustrating
Other than that, making the camera jump around less, there were points where I couldn't see what was below me and just had to do a leap of faith, I would've liked it if I could've seen where I was jumping.
Cool game. Funny sound effects which really match the style.
The is super fun! i laughed when the perfect music played for first time! nicely done
The character art was really well done, great job!
That end music is killer. Funny and fun to play hah.
Gymbro story: simulator :D Fun game, congrats!
Ooooh yeah, we both did bodybuilding! fun game!
Very nice art style!
Art style is cool and the music is fitting, a bit frustrated that i locked myself a couple times and i kept hitting that dam burger. Was fun to play and lighthearted take on the theme. Well done
Please take a moment to play and rate our game too https://itch.io/jam/gmtk-2024/rate/2914018
Any feedback is appreciated :-)
It's a nice take on the theme. I had some issues properly running the game unfortunately, as the player seems to run far slower than the screen causing me to lose no matter what I did. Could this be a technical issue, or is this a 'Pip is misunderstanding the game mechanics'?
Thank you :) No it's probably our fault, we had some issues with the web export, it depend your browser and its gpu setting.
Ah, fair enough. Shame. Looks like a fun game.
Great music. You've both done a fantastic job. Art is great. Gameplay is good. Great effort!
funny concept!
Great concept, pacing and options if a missed jump occurs will help.
Ohhhh yeah
I mean, wow. That was just amazing. Only thing I’d say is the pacing was a bit slow for me, but I loved the sound effects, the music was fitting, the mechanics were fun AND funny. Also the oh yeah just made me laugh so hard, and especially the fit upgrade.
Thank you :) ! Yeah, we had some issues with the web export with godot, causing our game to be too fast or too slow depending the browser and its gpu settings. We even had to nullify background to make it possible on the web sadly. Lesson learned for the next !
Yeah, I’ll tell ya it has something to do with delta time and different frame rates I believe.