Thank you!
Puvabi Studio
Creator of
Recent community posts
This is a fun concept but quite difficult. I didn't realize the gimmick with the first level until reading your comment here. I think if you moved the text so the "no" is in an area that the player might accidentally jump on to, it might be better, since the next levels u can figure out after that. I also found the suspicion and human needs meters to be very unforgiving. Great use of theme though
Without reading the description, I wouldn't have understood how the theme fit into the game. Once reading it, it makes more sense. I liked the 3d visuals, and I don't see that much in game jams, so good job. The gameplay is fun but after I started to understand how to throw things, the one-hit one kill was too easy.
I like the minigame concept. The art was great and very interesting. On my first try, I didn't realize I had to press A and D back forth to run so that was tough the figure out at first. I like the idea of having to break the rules to cheat, although after the first game, I didn't see a need to cheat again. The last level with the maze was a little boring. I found myself looking for shortcuts. Perhaps the maze game could use a timer to make things more intense.
Really difficult to understand what I'm trying to do in the game. I was intrigued at the start, but after the baby jump scared me when I got to the top, it seemed the instructions were unclear. Even though I tried to make my way down to kill the baby, I had no idea how. Also, not exactly sure how the horror theme itself fits with the theme of rules are meant to broken.
I think this would be more fun if I could crash through the trees as well, since I ended up crashing into them a lot and only got a few seconds of drive time each time. Maybe I'm just a bad driver, but I think the keyboard controls were also pretty difficult. The joystick was great though. A retry button would be great for when the cops get u. Overall good concept, just found it a bit too hard to build some momentum
I thought the player and enemies looked really good and the animations were great.
There was some lag though, and the collisions were a little unpredictable. I got stuck near ledges, and got moved by enemies a lot (though this was sometimes fun, I could kinda ride the backs of bats). The character speed felt too slow, and there were times when new rules didnt seem to appear (first rule i got was dont jump, but the next one seemed to be dont dash, and it didn't appear. the no jump bar just filled up again when i was dashing). The mouse clicks could also be better if the player turned in the direction of the click.
Good job though, i think a few tweaks and bug fixes woud go a long way
Love the theme of the game and art style. I liked that after each round there were choices to make, but I will say that once I chose the one with lights out it became less fun because I was just scrambling instead of being able to strategically move around. That's my fault for picking that though lol. Overall, good job and good luck!


