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Puvabi Studio

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A member registered 64 days ago · View creator page →

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Thank you!

This was very fun. I did not recognize any of the hp giving box things until I was almost done with the big arena fight tho, so maybe they could look a bit more distinct. Love the hammer design and the sfx

there's not supposed to be a way past level 4 right? i let that cat laugh at me way too much

This is a fun concept but quite difficult. I didn't realize the gimmick with the first level until reading your comment here. I think if you moved the text so the "no" is in an area that the player might accidentally jump on to, it might be better, since the next levels u can figure out after that. I also found the suspicion and human needs meters to be very unforgiving. Great use of theme though

Unfortunately, I tried to play the game on my browser and could not move around the map. Sad because I was excited by the visuals and the cute map.... 

Without reading the description, I wouldn't have understood how the theme fit into the game. Once reading it, it makes more sense. I liked the 3d visuals, and I don't see that much in game jams, so good job. The gameplay is fun but after I started to understand how to throw things, the one-hit one kill was too easy. 

I like the minigame concept. The art was great and very interesting. On my first try, I didn't realize I had to press A and D back forth to run so that was tough the figure out at first. I like the idea of having to break the rules to cheat, although after the first game, I didn't see a need to cheat again. The last level with the maze was a little boring. I found myself looking for shortcuts. Perhaps the maze game could use a timer to make things more intense.

Really difficult to understand what I'm trying to do in the game. I was intrigued at the start, but after the baby jump scared me when I got to the top, it seemed the instructions were unclear. Even though I tried to make my way down to kill the baby, I had no idea how. Also, not exactly sure how the horror theme itself fits with the theme of rules are meant to broken. 

From someone who loves Balatro, this game was such a joy to play. The art is beautiful and I absolutely love the concept. The clicker aspect is so fun. You're really onto something with this one. Drop it into a Balatro subreddit and I think you'll have a whole crowd of people wanting more.

thank you! they were fun to make

thank you, glad u liked it!

thank you so much!

glad u liked it!

thank you!

This was a fun one! You can definitely take this further with more levels and more rules to break!

I think this would be more fun if I could crash through the trees as well, since I ended up crashing into them a lot and only got a few seconds of drive time each time. Maybe I'm just a bad driver, but I think the keyboard controls were also pretty difficult. The joystick was great though. A retry button would be great for when the cops get u. Overall good concept, just found it a bit too hard to build some momentum

I thought the player and enemies looked really good and the animations were great.

There was some lag though, and the collisions were a little unpredictable. I got stuck near ledges, and got moved by enemies a lot (though this was sometimes fun, I could kinda ride the backs of bats). The character speed felt too slow, and there were times when new rules didnt seem to appear (first rule i got was dont jump, but the next one seemed to be dont dash, and it didn't appear. the no jump bar just filled up again when i was dashing). The mouse clicks could also be better if the player turned in the direction of the click. 

Good job though, i think a few tweaks and bug fixes woud go a long way

In terms of the theme, I am not seeing it through your game. I also am not good at chess so this was very hard for me and lacking the "fun" elements of a video game I expect to see. 

Nice driving game, but the sound of the car moving was driving me bonkers. Why not switch it with a soft engine sound?? I also was very lost navigating the map and couldn't find Daliah's shop for the life of me. Very good effort though and I love the little town.

Love the theme of the game and art style. I liked that after each round there were choices to make, but I will say that once I chose the one with lights out it became less fun because I was just scrambling instead of being able to strategically move around. That's my fault for picking that though lol. Overall, good job and good luck!