Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Thou Shalt (Not)View game page

Fight against an oppressive judiciary and break their laws to confront them.
Submitted by hayesac β€” 1 hour, 50 minutes before the deadline
Rated by 12 people so far
Add to collection

Play game

Thou Shalt (Not)'s itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

How have you integrated the theme in your game?
During combat, laws will be drafted which punish certain actions. You must break those rules to draw out the enemy's wardens and end the effects of the law.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I thought the player and enemies looked really good and the animations were great.

There was some lag though, and the collisions were a little unpredictable. I got stuck near ledges, and got moved by enemies a lot (though this was sometimes fun, I could kinda ride the backs of bats). The character speed felt too slow, and there were times when new rules didnt seem to appear (first rule i got was dont jump, but the next one seemed to be dont dash, and it didn't appear. the no jump bar just filled up again when i was dashing). The mouse clicks could also be better if the player turned in the direction of the click. 

Good job though, i think a few tweaks and bug fixes woud go a long way

Thanks a bunch for playing and providing so much feedback! Super appreciate it. Definitely ended up with a fair few more bugs than we anticipated by the end lol. And we could have done with more time for playtesting and tweaking of the player controls for sure. Thanks again!

Submitted

I found the game to be interesting as a rogue like. However, the art was a little incohesive.  The Player model animation speed did not feel like it matched the player's actual speed. Around halfway into the second level I guess the monsters stopped spawning. I liked the style for the creatures and player, but it did not match the style of the backgrounds.  

Also as a fellow dev the usage of the mouse is so minimal that you would have benefited more from moving the controls to the keyboard completely.  Its probably just from my experience but I kept clicking on one side of the screen expecting the character to attack on that side when the player character was facing another direction. If perhaps you limited movement to the keyboard and made the actually direction changing by using the mouse then this would be a viable option other wise your moving a perfectly usable hand to some where the player can't access it.

Anyways thanks for making a Game Jam Game!

Thanks for playing! Yeah I ended up switching the attack from a keyboard bind to the mouse honestly because it felt more natural to keep my hand on the mouse while we were developing, but I definitely thought it could be confusing leaving it like that as there would be an assumption by players that you have some directional capabilities with it. You can technically use a gamepad instead, which is more intuitive, but I haven't tested in webgl lol. Anyway, appreciate the feedback! 

Submitted

Nice game! I like the survivor-style mechanics you're going for. However, I experienced quite a bit of lag, and the delay in the player's attack makes it hard to react in time. Also, I couldn't really see how the theme 'Rules are meant to be broken' fits into the gameplay. Keep improving, maybe optimizing the code will help with the lag!

(1 edit)

Hey thanks for playing! Super appreciate the feedback. Unfortunately we ran into some bugs with the rule system, but essentially as the run progresses a rule is spawned (first one at ~60s) which limits an ability. If you keep breaking the law you summon a strong enemy and if you kill him the law goes away. We had to cut the boss at the end of the run, but you'd be incentivized to break them to make the boss easier. But yeah, we just didn't get the system working well in time, and with the enemy issue most players stop after like a minute of gameplay lol.

Submitted(+1)

really awesome everything is so cool!!!πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’– the art is super great!!!!

just I don't know why but after a while, all the monsters stopped spawning 😿😿😿😿

Thanks so much for playing! Yeah we ran into a couple of pretty big bugs right at the end unfortunately. Such a bummer. Really appreciate the kind words though!

Submitted(+1)

I think there is a bug with the jump height. I can't get up on the platforms in the start area no matter what I do. Is there a dash up I'm missing?
The art is great, best one I've seen so far.You should hide the fullscreen button from itch. Unity provides its own and the that is the only one that works right.

Ah thanks for the reminder on the fullscreen button. As for the jump height, that's a bit of an oversight  of the level design. You can get higher jumps and double, triple, etc. jumps on level up if you roll one of those buffs, but we'll probably be updating the map a bit so you can get up without those in our update today to address some other bugs (including getting the music working). 

Thanks for playing, super appreciate the feedback!