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Nice game! I like the survivor-style mechanics you're going for. However, I experienced quite a bit of lag, and the delay in the player's attack makes it hard to react in time. Also, I couldn't really see how the theme 'Rules are meant to be broken' fits into the gameplay. Keep improving, maybe optimizing the code will help with the lag!

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Hey thanks for playing! Super appreciate the feedback. Unfortunately we ran into some bugs with the rule system, but essentially as the run progresses a rule is spawned (first one at ~60s) which limits an ability. If you keep breaking the law you summon a strong enemy and if you kill him the law goes away. We had to cut the boss at the end of the run, but you'd be incentivized to break them to make the boss easier. But yeah, we just didn't get the system working well in time, and with the enemy issue most players stop after like a minute of gameplay lol.