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Rand

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A member registered Aug 18, 2017 · View creator page →

Creator of

Recent community posts

Thank you for playing! We appreciate the feedback!

Really great, simple game.  Definitely had some trouble until I switched to mouse and got my sensitivity figured out lol. Maybe I just didn't make it far enough to see more of the effects, but definitely felt it could have gone juuuust a little further early on, since plenty of brick breaker type games implement similar upgrades. But overall really solid game, great job. 

Thanks a bunch for playing and providing so much feedback! Super appreciate it. Definitely ended up with a fair few more bugs than we anticipated by the end lol. And we could have done with more time for playtesting and tweaking of the player controls for sure. Thanks again!

Thanks for playing! Yeah I ended up switching the attack from a keyboard bind to the mouse honestly because it felt more natural to keep my hand on the mouse while we were developing, but I definitely thought it could be confusing leaving it like that as there would be an assumption by players that you have some directional capabilities with it. You can technically use a gamepad instead, which is more intuitive, but I haven't tested in webgl lol. Anyway, appreciate the feedback! 

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Hey thanks for playing! Super appreciate the feedback. Unfortunately we ran into some bugs with the rule system, but essentially as the run progresses a rule is spawned (first one at ~60s) which limits an ability. If you keep breaking the law you summon a strong enemy and if you kill him the law goes away. We had to cut the boss at the end of the run, but you'd be incentivized to break them to make the boss easier. But yeah, we just didn't get the system working well in time, and with the enemy issue most players stop after like a minute of gameplay lol.

Thanks so much for playing! Yeah we ran into a couple of pretty big bugs right at the end unfortunately. Such a bummer. Really appreciate the kind words though!

Ah thanks for the reminder on the fullscreen button. As for the jump height, that's a bit of an oversight  of the level design. You can get higher jumps and double, triple, etc. jumps on level up if you roll one of those buffs, but we'll probably be updating the map a bit so you can get up without those in our update today to address some other bugs (including getting the music working). 

Thanks for playing, super appreciate the feedback! 

This was so incredibly goofy holy shit lol. Kudos for roasting the player during the boss. Up for jump and space for shoot is insane, and the hit boxes on the  fliers was super rude. SFX  and  voice over 10/10. Overall score: capital "A"  Art™

Nice  work! It really felt like you had something to say with this. I think the gameplay was a  little  clunky at times,  and there  were definitely some unfinished elements (what was  up  with  the package?? lol). Loved the overall aesthetics. But ultimately, the main thing you focused  on was narrative, which, while clunky in its execution,  had heart and I enjoyed it. 

Man I thought  this was  a pretty cool idea, loved the visuals  and the audio selections  were  good and  well implemented, but I encountered a  bug where a big  UI  component  was obscuring most of  the  screen. Still gave  it the old  college  try, but between that  and  the controls  being a liiiittle clunky  I  didn't  end  up  making  it  very far. Really solid  attempt though!  Definitely feels like  it  would be a really fun  roguelike with some of  the edges rounded  out. 

Loved it lol

Yo really fun little game! Love that you had a full intro. The interplay of avoiding  the  frog and  running the corn was super fun, the controls felt  fluid and solid.  Feels like it's primed for more  random stuff to get  in your way as  you progress. I felt like the demon  rat mechanic was a little  more obtuse, but i get what you were going for. Overall really fun idea!

@hayesac went fucking ham on this one lol. Thanks so much for playing!

Great job! Love the roguelike skill upgrades, and the art looks fantastic :)

Hey! I thought I replied to this comment, but I just wanted to say your leaderboard is super user friendly and easy to use! Thanks for your service o7!

Hey congrats! And thanks for playing!

Loved the art and overall ambience! I also love the concept with the staple gun. I *did* get stuck in the starting room for a while because I shot some staples that affixed themselves in the doorway lol. And that experience communicated to me that I'd be able to shoot staples into anything, so it was a bit rough until I shot the lights. But, overall, a fun experience!

Wow, really great work! Super polished and solid, and just an overall delight to play!

Wow, thank you! Super appreciate that!

Hey thanks for the kind words and the feedback! Glad you had a good time. 

We definitely deliberated about the rolling movement quite a bit, initially it was much faster, but we ended up nerfing it to focus on the rocket movement, and basically went in the direction of a sort of misdirect with those curve sections as you pretty much guessed. But yeah, I definitely think we could've communicated that (and some other things probably) to the player much more deliberately, maybe with more tutorial-esque problems to teach the player early on or something. Anyway, great insight! Appreciate you taking the time!  

Thank you for playing! I'm glad you liked it! Gears of Ascension is incidentally the next game on my list to try out! Looking forward to it

Thanks for playing and for the feedback! And thanks especially for playing to completion and making it on the board!

Hey, thanks for playing, we appreciate the feedback! Glad you liked it! And yes, definitely a good call out on the sound. Probably a few other spots like that where some more sfx variation would be good!

Oh man same lol. Thanks for playing!

Thank you kindly!

Really cool idea! Even though it's maybe not strictly a Foddian game in the sense many people often think of it, I do feel like it's a really interesting (and frustrating!) puzzler! Took me just over 20min to beat, and in that time there was some solid evolution of difficulty as I got a handle on the controls, with maybe only a couple exceptions, but I was almost always really engaged. Also the entire presentation was super solid. Visuals and audio were both really nice. Great job! 

Really interesting concept! I liked a lot of the execution. I would echo some of the feedback regarding the seeming randomness of the player's facing, which could feel a bit (too) tedious. But overall, a really fun movement concept, and I was really impressed the way it still feels very Foddian despite having such a unique system!

Thanks for playing and for the feedback! We really appreciate it!

Thanks so much for playing! Glad you liked it :)

Thanks for playing and for the feedback! I'll pass your comments along to the artists! :)

Thanks for playing! We super appreciate the feedback!

Thanks for playing!

Thanks for playing! Binding of Isaac was definitely an inspiration. But yes, we super ran out of time when it came to the audio unfortunately, so I appreciate the feedback there!

That's a pretty rough bug, im sorry you encountered that.  I haven't come across that one myself, but I'll have to look into the pizza weapon a bit more.

Thanks again for playing!

This was great! Really loved the art, the music was solid, sound design was really impressive. I also thought the design and gameplay were a lot of fun. I think the aiming system could use a bit of tweaking to help remove some of the very fine mouse movements required at certain angles, but in any case I could totally see myself playing a much longer version of this game. Great job!

LOL the potlid was the last weapon to go in and it definitely needs some work. Thanks for playing! Really appreciate the feedback!