Nice work! It really felt like you had something to say with this. I think the gameplay was a little clunky at times, and there were definitely some unfinished elements (what was up with the package?? lol). Loved the overall aesthetics. But ultimately, the main thing you focused on was narrative, which, while clunky in its execution, had heart and I enjoyed it.
Viewing post in We Don't Have Many Days jam comments
Thank you so much for the thoughtful feedback 💗 we really appreciate you taking the time to write this. You’re absolutely right about the clunkiness and the unfinished elements (yes… the package 😅). We had to cut and rush a few things toward the end of the jam, and it definitely shows. That’s on us. We genuinely wanted to focus on the game’s message and make something that touches on the important topic of depression. That was our main priority from the start. We‘tę really glad you enjoyed narrative. Hearing that it had heart means a lot to us. Thanks again for playing and for being honest 💖