I goo'd a lot and beat it!
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Gooing Up!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #1 | 4.350 | 4.350 |
Overall | #2 | 3.788 | 3.788 |
Gameplay | #3 | 3.850 | 3.850 |
Theme | #6 | 3.900 | 3.900 |
Sound | #20 | 3.050 | 3.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Your game looks awesome man, and you really nailed the movement mechanic. Fun fact we were also thinking of using an explosion movement mechanic but couldn't think of a way to make it fun to play, so you beat us there man haha.
My only real note, is that I am not sure if this on purpose. But the ramps half pipes communicated to me that you might be able to use your roll mechanic to build speed on them, but I guess the friction is too high as I still need the projectile to actually make any progress. Which does make the rolling movement feel a little redundant, but I can also see from a design perspective that's exactly what you want.
I also really liked the attention to detail that firing the projectile gives you a little boost as well allowing for some air control.
Really clever design and execution all round.
Hey thanks for the kind words and the feedback! Glad you had a good time.
We definitely deliberated about the rolling movement quite a bit, initially it was much faster, but we ended up nerfing it to focus on the rocket movement, and basically went in the direction of a sort of misdirect with those curve sections as you pretty much guessed. But yeah, I definitely think we could've communicated that (and some other things probably) to the player much more deliberately, maybe with more tutorial-esque problems to teach the player early on or something. Anyway, great insight! Appreciate you taking the time!
Really fun and Creative! Looks amazing, can't believe you made this in 3 Days! If you want it would be nice of you to try my game. :)
So charming!
The environment looks amazing as well. I also really like how its challenging, but not terribly so. It'd be nice to have varying sounds for the goo blasts to keep it from sounding repetitive.
Very well polished game, i really liked moving with the caracter
it's not that hard but it's challenging, wich is good
Juicy effects and sounds. I am a master of falling right into the hole that takes you to the bery beginning.
This is awesome! Super cute and fun graphics, and the gameplay is fun and easy to understand.
I think y'all made some great design decisions, such as the continued projectile, not on a single cooldown. It added a lot! I hope y'all take this somewhere!
Very cute goo! The graphics are phenomenal and the gameplay is very intuitive. Since the world is so open, there's probably tons of fun shortcuts you could find. Plus there was no bigger relief than being able to save yourself from falling. Great job!
Any game that has rocket jumping I love and this game is no different. I also felt that this game had a thing that many other games were lacking: Damage Control -- the ability to save yourself when you mess up.
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