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A jam submission

Over DashView game page

can anyone else's balls go faster?
Submitted by My-Games (@MycahCambey) — 3 hours, 10 minutes before the deadline
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Over Dash's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#83.8463.846
Gameplay#103.5383.538
Overall#233.1543.154
Sound#332.6152.615
Aesthetics#432.6152.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you posted a link to your game on twitter paste it here so we can retweet it!
https://twitter.com/MycahCambey/status/1688740451866857472?t=iCBn2K_6FGQq9l9wGRXhbA&s=19

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Comments

(+1)

Hey! I made a video of the top ten games from this jam. You should check it out!

[Spoiler alert, this game is in it :) ]

https://youtu.be/qQeIIwZ0HoA

Developer (1 edit)

THANK YOU so much! I'll be sure to give it a watch :D


edit: thank you again for putting my game in your list, it genuinely made me so happy!

Submitted

I started playing, liked the movement then stopped 10/10

Developer

thanks lmao 😭

Submitted(+1)

I played the game in 3 bursts of time (around 8min each), managed to finish it only on my last try with a 6 minutes run.

I was actually about to review your game as too difficult for me when I read the comment "mid-air contol is too op" and thought "wait, what", and decided to try it again. Lo and behold, I was playing without ANY air control and the game was absolutely difficult before. I noticed that this is actually explained in the beginning, but it wasn't clear to me when I read it (and tbh I'm the kind of player that ignores most of any text that has more than 4 lines in a game).

So WITH air control, the game felt much better to play, black holes felt less random (I could recover after getting sucked into a Black Hole), and I could break momentum from a far away throw so I could land safe on the ground. Overall, the game was much more enjoyable unlike my previous tries. And I like the fact you can only Air Control without any energy; it's kind of a risk and reward feeling, using all your energy so you can wiggle a bit in the air to land safely, or try reach the next platform and risk falling.

My only nitpick with the mechanic is that it didn't felt intuitive, or something that I was able to do from the start. Bear in mind my potato-ass Gamer(tm) brain that hates instructions, but rolling on the ground isn't something that you do from the start (launching yourself horizontally is MUCH faster), and rolling in the air doesn't actually work until you have no energy AND there is the slight cooldown after you launch yourself upwards for the last time for the air control to kick in. The mechanic itself makes total sense in the game and was the difference (for me) in it being enjoyable or not, but if you ever with to develop the game further, my suggestion is to make this mechanic clearer (although I'm really not sure how).

Overall, really good game, a simple and fun mechanic, and a good level for speedrunning and plenty of punishing/recovery moments.

Developer(+1)

Thank You so much for the feedback! I understand that my instructions were a little too much lmao, so I'll take into a really detailed account of everything you suggested and hopefully I'll improve the game after the game jam ends. thank you again for the feedback!

Submitted(+1)

I like the idea but omg it is so hard to land in a platform without falling from the very begining of the game, great submission nevertheless

Submitted(+1)

Very fun game! feels like mid-air contol is too op and it would be nice to have a restart button that would tp you to the start, but other then that i really enjoyed it!

Submitted(+1)

A whole lotta fun! I like how you regain control after using up your boosts, it gives the player some much needed risk-reward amidst the restrictiveness of the boost.

The simple art style also took the game very far, I was very engaged the whole way through!

Submitted(+1)

Game is actually more forgiving once you get used to it still frustrating in a good way.

I think some quality of life changes like  a reset button would go a long way to improve the user experience when playing :)

(+1)

Very fun/frustrating.

I like that the momentum seems to be conserved even if you dash in the opposite direction. Nice little counterintuitive twist.

I agree with @coincidentally that some arrow key movement in the air will take it to the next level.

Good game.

Submitted(+1)

This was fun! Not sure if this was intentional but pressing the arrow keys seems to reset your momentum entirely, I thought it would've been cooler if it preserved your momentum but gave you a little bit of control over where you land. Still, great submission!

Developer (1 edit)

Thank you! It is intentional and i think your idea would be better for the game! So i'll add it in after the game jam ends, Thanks again!

Submitted(+1)

Very fun controls! Flying through the air was super fun. I like games that give you tons of freedom cuz then you get to pull off tons of awesome tricks. However I wasn't very good at it lol. Since the shooting distance was fixed I just kept overshooting. But I did make some good progress! Overall very fun to play around with

Developer

Thank You! The speed of your first dash actually depends on the distance from the player to your mouse pointer! Although i must admit that i may have made it pretty hard to notice.