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Steveismeow

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A member registered Aug 18, 2017 · View creator page →

Creator of

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Hey! I thought I replied to this comment, but I just wanted to say your leaderboard is super user friendly and easy to use! Thanks for your service o7!

Hey congrats! And thanks for playing!

Loved the art and overall ambience! I also love the concept with the staple gun. I *did* get stuck in the starting room for a while because I shot some staples that affixed themselves in the doorway lol. And that experience communicated to me that I'd be able to shoot staples into anything, so it was a bit rough until I shot the lights. But, overall, a fun experience!

Wow, really great work! Super polished and solid, and just an overall delight to play!

Wow, thank you! Super appreciate that!

Hey thanks for the kind words and the feedback! Glad you had a good time. 

We definitely deliberated about the rolling movement quite a bit, initially it was much faster, but we ended up nerfing it to focus on the rocket movement, and basically went in the direction of a sort of misdirect with those curve sections as you pretty much guessed. But yeah, I definitely think we could've communicated that (and some other things probably) to the player much more deliberately, maybe with more tutorial-esque problems to teach the player early on or something. Anyway, great insight! Appreciate you taking the time!  

Thank you for playing! I'm glad you liked it! Gears of Ascension is incidentally the next game on my list to try out! Looking forward to it

Thanks for playing and for the feedback! And thanks especially for playing to completion and making it on the board!

Hey, thanks for playing, we appreciate the feedback! Glad you liked it! And yes, definitely a good call out on the sound. Probably a few other spots like that where some more sfx variation would be good!

Oh man same lol. Thanks for playing!

Thank you kindly!

Really cool idea! Even though it's maybe not strictly a Foddian game in the sense many people often think of it, I do feel like it's a really interesting (and frustrating!) puzzler! Took me just over 20min to beat, and in that time there was some solid evolution of difficulty as I got a handle on the controls, with maybe only a couple exceptions, but I was almost always really engaged. Also the entire presentation was super solid. Visuals and audio were both really nice. Great job! 

Really interesting concept! I liked a lot of the execution. I would echo some of the feedback regarding the seeming randomness of the player's facing, which could feel a bit (too) tedious. But overall, a really fun movement concept, and I was really impressed the way it still feels very Foddian despite having such a unique system!

Thanks for playing and for the feedback! We really appreciate it!

Thanks so much for playing! Glad you liked it :)

Thanks for playing and for the feedback! I'll pass your comments along to the artists! :)

Thanks for playing! We super appreciate the feedback!

Thanks for playing!

Thanks for playing! Binding of Isaac was definitely an inspiration. But yes, we super ran out of time when it came to the audio unfortunately, so I appreciate the feedback there!

That's a pretty rough bug, im sorry you encountered that.  I haven't come across that one myself, but I'll have to look into the pizza weapon a bit more.

Thanks again for playing!

This was great! Really loved the art, the music was solid, sound design was really impressive. I also thought the design and gameplay were a lot of fun. I think the aiming system could use a bit of tweaking to help remove some of the very fine mouse movements required at certain angles, but in any case I could totally see myself playing a much longer version of this game. Great job!

LOL the potlid was the last weapon to go in and it definitely needs some work. Thanks for playing! Really appreciate the feedback!

Hey thanks for playing! Ya know, I wrote a damage buffer function right before the submittal, but I didn't get a chance to test it. Sounds like it needs some work lol. Thanks for the feedback!

Hey! It's been a while, but I figured I'd let you know that we posted our final build of the game a few days ago if you'd still like to try it out!

Thank you very much for checking it out! We absolutely will!

Super appreciate that you liked the art and music! Turns out we had a game-breaking bug with the dialogue system that prevents anything from playing -__- 


We're fixing the issues now, but likely won't have a playable build until after the jam's voting period. Thanks for trying it out!

Thanks so much for playing! And I'm relieved to hear it wasnt too buggy for you lol. I think youre totally on the money with the repetition issue, and I really appreciate the feedback!

Wow, really impressive work! Really solid little story with good mechanics. Loved the way the NPCs leaned in during dialogue, and just generally how all the billboarding all around was done was phenomenal. The art and aesthetic were on point. AND you even included checkpoints to mitigate the tedium. Loved it. 

Thanks so much for the thorough comments and feedback! I'm really glad you were able to get to an ending Lol. This was definitely a major learning experience, and once the jam is over I want to really fix the logic bugs and do the concept and art justice. Also very good call with the flashing lights warning, I will definitely add that to the game page asap. Thanks again!

oh whoa I haven't encountered the duped meeting bug yet! Yeah we def didn't give ourselves enough time to playtest at all lol. Thanks so much for your time and feedback though!

Thank you very much!

(1 edit)

Any chance I can upload the correctly zipped file?


Submission Page: https://itch.io/jam/scream-jam-2021/rate/1247004

G
ame Page w/ correct zip ("MonoBleedingEdge"):  https://steveismeow.itch.io/wfh