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Trampoleague's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #18 | 3.067 | 3.067 |
| Aesthetics | #20 | 3.400 | 3.400 |
| Gameplay | #28 | 3.267 | 3.267 |
| Overall | #31 | 3.000 | 3.000 |
| Theme | #64 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Gameplay, Aesthetics, Sound, Theme all are just a 10/10. Simply amazing. Good work
Very original game, 5 STARS I love how the map moves to escape. Simply Lovely
I liked the game. I don't consider it a full Foddian though.
I failed a lot in the beginning, but once I discovered the pull - release jumps, I failed even more!
Really cool idea! Even though it's maybe not strictly a Foddian game in the sense many people often think of it, I do feel like it's a really interesting (and frustrating!) puzzler! Took me just over 20min to beat, and in that time there was some solid evolution of difficulty as I got a handle on the controls, with maybe only a couple exceptions, but I was almost always really engaged. Also the entire presentation was super solid. Visuals and audio were both really nice. Great job!
Wow, you deserve a gold star for spending 20 minutes playing my game! Thanks so much.
First one on the leaderboard! Overall pretty frustrating but satisfying, as a Foddian game should be. I think a lot of people define "Foddian" as "getting over it-like" but IMO the control scheme definitely follows in the tradition of Foddy's early works like QWOP and GIRP.
Interesting premise and beautiful game page as always. My only complaints would be the framerate dips at times and the collision glitches mentioned in the description, but otherwise this is a great entry. Good job!
How y'all got it to work in the game window is awesome! I'm not clear on how it fits the Foddian theme, but I LOVE some of the gameplay you created with the dragging to solve problems.
The backstory is great as well!
Yeah, I'm also not exactly sure if it's a Foddian game. Hahaha. I thought that losing your progress level by level with weird controls fits the description, but after playing a lot of the jam games so far, it seems like platformers where you just fall to the bottom are more the definition. Thank so much for playing!