Also, it's kind of sad how many people are just giving cookie cutter responses.
ScrollWeaver
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The pipe one visually speaking played more as a traditional pipe game than its own thing. The connecting wires puzzle kind made sense but, the pipes did not make sense in terms of tech. you would benefit more from maybe an original combination of the two. They are both supposed to be the wires, aren't they? Look at dispatch and its hacking style. it introduces a layered puzzle style. Obviously, you wouldn't have to make it as complicated as that but make it a little different to make it seem like it's getting hacked. This is more of a hardware style takeover while Neural Override infers that the game will be about using cybernetics to take over things or override them. Excellent idea though!
I also instinctively thought that the drone auto hacker would be throwable. Of course, I noticed afterwards that it was not. The game would be more fun if it was throwable. The concept is nice though. It would also be nice to be able to hack all the drones/automated robots.
Do you have discord? I am making a Survival point and click game. I can do a lot of the assets myself, but I am having trouble implementing it all myself. I already have a pro sound designer so your help would be like candy. Really sweeten my game up! I am Programmer and lead design on this project.
Thanks, I submitted it last minute. I am working on another jam right now. I plan on moving and expanding it to an actual demo over time. I am actually much better at grammar than what is shown. I wrote it as I made it to fit the theme. If you thought it was interesting, I am putting a submission into the 20 seconds game jam here on itch.io! It's going to be a much better game out of the box!
Heres a question lets say i make the main game a 10-20 second survival game that as you play has different endings. Could i perhaps add achievements and collectibles you find on the map? Like for lore reasons. So people don't have to screenshot in game when they find a newspaper? Also does the whole game have to be 20 secs? Or could i have a main menu and a short text of the context? If not i can totally let the player fend for themselves in the 20 second countdown.
