Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I did enjoy the game but the speed at which at which it jumps into it is a little jarring. A smooth start is better for the player. Also, the puzzle for hacking didn't really make much sense. That's just my opinion though.

Ok, thanks for your honesty feedback, I want to know the aspect of the puzzle that didn't make sense, is it the color match or the circuit own

(1 edit)

The pipe one visually speaking played more as a traditional pipe game than its own thing. The connecting wires puzzle kind made sense but, the pipes did not make sense in terms of tech. you would benefit more from maybe an original combination of the two. They are both supposed to be the wires, aren't they? Look at dispatch and its hacking style. it introduces a layered puzzle style.  Obviously, you wouldn't have to make it as complicated as that but make it a little different to make it seem like it's getting hacked. This is more of a hardware style takeover while Neural Override infers that the game will be about using cybernetics to take over things or override them. Excellent idea though!

 I also instinctively thought that the drone auto hacker would be throwable. Of course, I noticed afterwards that it was not. The game would be more fun if it was throwable.  The concept is nice though. It would also be nice to be able to hack all the drones/automated robots.

I totally understand what you said, but the auto hacker is definitely throwable, and you can manually hack all the enemies 

Take a look at this video, go to the third game, your see how someone played it :)

https://youtu.be/yWQ1oSZYh5g?si=hawAP_yiOGZB7nAh

Also, it's kind of sad how many people are just giving cookie cutter responses.