I did enjoy the game but the speed at which at which it jumps into it is a little jarring. A smooth start is better for the player. Also, the puzzle for hacking didn't really make much sense. That's just my opinion though.
Viewing post in Neural Override (Gdevelop big game Jam 8) jam comments
The pipe one visually speaking played more as a traditional pipe game than its own thing. The connecting wires puzzle kind made sense but, the pipes did not make sense in terms of tech. you would benefit more from maybe an original combination of the two. They are both supposed to be the wires, aren't they? Look at dispatch and its hacking style. it introduces a layered puzzle style. Obviously, you wouldn't have to make it as complicated as that but make it a little different to make it seem like it's getting hacked. This is more of a hardware style takeover while Neural Override infers that the game will be about using cybernetics to take over things or override them. Excellent idea though!
I also instinctively thought that the drone auto hacker would be throwable. Of course, I noticed afterwards that it was not. The game would be more fun if it was throwable. The concept is nice though. It would also be nice to be able to hack all the drones/automated robots.